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| '''ShopCop 6000''' is a character played by Valandil in Snarf's Gamma World Campaign [[Cuddlesaurus and the Jellybean of Destiny!]] | | '''ShopCop 6000''' is a character played by Valandil in Snarf's Gamma World Campaign [[Cuddlesaurus and the Jellybean of Destiny!]] |
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− | == INFO ==
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− | Origins: '''Android / Hawkoid'''
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− | Level: '''1st'''
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− | Background:
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− | '''ShopCop 6000''' is a floating mall security droid.
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− | His ''Terrifying Shriek'' is actually a siren.
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− | His ''Machine Grip'' is actually a short range tractor beam used to to detain fleeing shoplifters.
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| == BASIC STATISTICS == | | == BASIC STATISTICS == |
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− | '''HP/Blooded:''' 25 / 12 (3!) | + | '''HP/Blooded:''' 25/12 |
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| Initiative: +1 | | Initiative: +1 |
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| Will: 14 | | Will: 14 |
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| == TRAITS == | | == TRAITS == |
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− | === Android ===
| + | '''Android:''' Intelligence; Dark; |
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− | (Intelligence, Dark)
| + | * +2 to dark overcharge. |
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− | * '''+2''' to '''Dark''' overcharge. | + | * +4 bonus to Science checks |
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− | * '''+4''' bonus to '''Science''' checks | + | * +2 bonus to Fortitude |
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− | * '''+2''' bonus to '''Fortitude'''
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| * You do not need to eat, drink, or breathe. | | * You do not need to eat, drink, or breathe. |
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− | === Hawkoid ===
| + | '''Hawkoid:''' Wisdom; Bio; |
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− | (Wisdom, Bio)
| + | * +2 to bio overcharge |
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− | * '''+2''' to '''Bio''' overcharge | + | * +4 bonus to Perception checks |
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− | * '''+4''' bonus to '''Perception''' checks
| + | * You have a fly speed equal to your speed. While flying, you take a -2 penalty to attack rolls. |
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− | * You have a fly speed equal to your speed. While flying, you take a '''-2''' penalty to attack rolls. | |
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| == POWERS == | | == POWERS == |
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− | === Machine Grip ===
| + | '''Novice Primary:''' Machine Grip () |
− | His ''Machine Grip'' is actually a short range tractor beam used to to detain fleeing shoplifters.
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− | :'''At-Will''', ''Dark'', ''Physical'' | Standard Action, ''Melee 1'' | Target ''1 creature'' | (Novice Primary)
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− | :Attack: '''INT+Level''' vs '''Reflex'''
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− | :Hit: '''1d10+INT+(2xLevel)''' physical damage, and target is immobilized until start of your next turn. Moving to nonadjacent square cancels.
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− | === Terrifying Shriek ===
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− | His ''Terrifying Shriek'' is actually a siren.
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− | :'''Encounter''', ''Bio'', ''Physical'' | Standard Action, ''Burst 2'' | Target ''each creature in burst'' | (Novice Secondary)
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− | :Attack: '''WIS+Level''' vs '''Will'''
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− | :Hit: '''1d6+WIS+Level''' psychic damage, and slide target one square.
| + | '''Novice Secondary:''' Terrifying Shriek () |
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| == ABILITY SCORES == | | == ABILITY SCORES == |
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− | STR 10 .... '''+0'''
| + | Str 10 (+0) |
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− | CON 13 ... '''+1'''
| + | Con 13 (+1) |
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− | DEX 11 ... '''+0'''
| + | Dex 11 (+0) |
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− | INT 18 ..... '''+4'''
| + | Int 18 (+4) |
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− | WIS 16 ... '''+3'''
| + | Wis 16 (+3) |
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− | CHA 7 ..... '''-2'''
| + | Cha 7 (-2) |
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| == SKILLS == | | == SKILLS == |
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− | '''+1''' Acrobatics
| + | Acrobatics +1 |
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− | '''+1''' Athletics
| + | Athletics +1 |
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− | '''+5''' Conspiracy ''(INT+4)''
| + | Conspiracy +5 |
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− | '''+4''' Insight ''(WIS+3)''
| + | Insight +4 |
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− | '''-1''' Interaction ''(CHA-2)''
| + | Interaction -1 |
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− | '''+5''' Mechanics ''(INT+4)''
| + | Mechanics +5 |
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− | '''+8''' Nature ''(WIS+3, Origin+4)''
| + | Nature +8 |
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− | '''+8''' Perception ''(WIS+3, Origin+4)''
| + | Perception +8 |
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− | '''+9''' Science ''(INT+4, Origin+4)''
| + | Science +9 |
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− | '''+1''' Stealth
| + | Stealth +1 |
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| == GEAR == | | == GEAR == |
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− | === Mundane ===
| + | '''Armor:''' No Armor |
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− | Armor: ''No Armor''
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− | Melee: '''Light One-handed Melee''' - Security Baton
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− | Ranged: '''Light One-handed Ranged''' - (TBA)
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− | Other: '''Explorer's kit''', '''Duct tape''', '''Night-vision goggles'''
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− | === Omega Tech ===
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− | '''H11 Blaster Rifle''' (Atom 39)(O; C; Xi)
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− | This large rifle will put a 2-inch smoking hole in your target.
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− | :Weapon: 2-hand ranged; Power: Encounter Fire, Force, Laser; Standard Action, Ranged 20; Target: One Creature;
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− | :Attack: Level + 6 vs. Reflex;
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− | :Hit: 3d6 + Dexterity modifier + twice your level laser and force damage, and ongoing 5 fire damage (save ends);
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− | :Salvage 6: 6th-level character can salvage the H11 blaster rifle. It becomes a light 2-hand ranged 20 weapon: Dex/Int; +3 accuracy; 3d6 laser and force damage.
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− | === Alpha Mutations ===
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− | '''Mandibles''' (Atom 41) (A; U; Bio, Physical)
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− | You manifest large mandibles and take an enormous bite out of your enemy.
| + | '''Melee:''' Light One-handed Melee |
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− | :Standard Action, Melee 1; Target: One creature; | + | '''Ranged:''' Light One-handed Ranged |
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− | :Attack: Level + Strength + 2 vs. AC; | + | '''Other:''' Explorer's kit, Duct tape, Night-vision goggles |
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− | :Hit: 2d8 + Strength modifier + twice your level physical damage. In addition, while you remain adjacent to the target, it is immobilized and takes ongoing 5 physical damage (save ends both).;
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− | :Overcharge: When you use this power, you can roll a d20: | + | '''Omega Tech:''' |
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− | ::10+ = The target takes a -5 penalty to saving throws against this power.
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− | ::9- = After the attack, you are blinded (save ends). | + | '''Alpha Mutations:''' |