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| ===Taraxacum=== | | ===Taraxacum=== |
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− | [[File:Taraxacum.jpg]]
| + | Taraxacum.jpg |
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| ====Traits==== | | ====Traits==== |
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| Hawkoid (Secondary): Wisdom; Bio; +2 to bio overcharge; +4 bonus to Perception checks; Flight with Speed equal to normal movement, -2 to attack while flying; | | Hawkoid (Secondary): Wisdom; Bio; +2 to bio overcharge; +4 bonus to Perception checks; Flight with Speed equal to normal movement, -2 to attack while flying; |
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− | Hawkoid Critical: 1d10 Extra Damage and fly your speed as a Free Action.
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| ====Powers==== | | ====Powers==== |
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| Hawkoid Novice: Terrifying Shriek | | Hawkoid Novice: Terrifying Shriek |
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− | INSTANT GROVE PLANT UTILITY
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− | You cause a small thicket of plants to sprout from the ground around you, slowing your
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− | enemies.
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− | Encounter @ Bio, Zone
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− | Move Action Close burst 3
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− | Effect: The burst creates a zone that lasts until the end of your next turn. The zone is difficult
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− | terrain for your enemies. While the zone lasts, you're immobilized and immune to forced
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− | movement, you have cover from all attacks, and your melee attack range increases by 2.
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| ====Ability Scores==== | | ====Ability Scores==== |
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| ====Skills==== | | ====Skills==== |
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− | Acrobatics +3 | + | Acrobatics +1 |
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− | Athletics +4 | + | Athletics +2 |
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− | Conspiracy +4 | + | Conspiracy +2 |
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− | Insight +6 | + | Insight +4 |
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− | Interaction +6 | + | Interaction +4 |
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− | Mechanics +4 | + | Mechanics +2 |
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− | Nature +14 | + | Nature +12 |
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− | Perception +10 | + | Perception +8 |
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− | Science +4 | + | Science +2 |
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− | Stealth +3 | + | Stealth +1 |
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| ====Gear==== | | ====Gear==== |
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− | Armor: Heavy Armor:+7 AC, reduced Speed by 1. Bullet-Proof Vase (Not Vest). | + | Armor: Heavy Armor. |
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− | Melee: Heavy 2-Handed Melee: +2 Accuracy, uses Str/Con, 2d8+Str/Con+Lv damage. Lawn mower. | + | Melee: Heavy 2-Handed Melee. Lawn mower. |
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− | Ranged: Heavy 2-Handed Ranged: +2 Accuracy, Str/Con, 2d8+Str/Con+Lv damage, 10 Square range. Water Canon. | + | Ranged: Heavy 2-Handed Ranged. Water Canon. |
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| Other: laptop, two cell phones, binoculars and a riding horse. | | Other: laptop, two cell phones, binoculars and a riding horse. |
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| ====Stats==== | | ====Stats==== |
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− | HP/Blooded: 40/20 | + | HP/Blooded: 30/15 |
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| Speed: 5 | | Speed: 5 |
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− | AC: 21 | + | AC: 19 |
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− | Fortitude: 19
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− | Reflex: 14
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− | Will: 16
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− | Initiative: +3
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− | ====Alpha Mutation====
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− | Life Leech (Dark, Necrotic) You drain another creature's vitality to bolster yourself.; Standard actiion, Close burst 3.; Target: Each creature in burst.; Attack Level + 3 vs Fortitude; Hit: 5d8 + Constitution modifier + twice your level necrotic damage, and you gain 5 temporary hit points for each target you hit.; Overcharge 10+: you gain 5 + twice your level temporary hit points for each target you hit instead of 5.; 9 or less: After the attack you take 5d8 necrotic damage, and each target gains 5 temporary hit points.
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− | ====Omega Tech====
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− | Gunsight Orbiter (O; U; Area 52) This silver drone hovers in front of your forehead, telepathically imparting targeting data to your mind. Head; Power: Encounter; Free Action, Personal; Trigger: You deal damage with an attack; Effect: The triggering attack deals 2d10 + your Wisdom modifier extra damage to the target.; Salvage 5: A 5th-level character can salvage the gunsight orbiter. It becomes a head item with the following property: You gain a power bonus to damage rolls with ranged attacks equal to your Wisdom modifier.
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− | Gunport Armor (O; R: Ishtar) [i]This heavy armor provides good defense, and some good offense too when the gun ports work correctly.[/url] Armor: Heavy; Power: Encounter Physical; Minor Action, Ranged 10; Attack: Level + 6 vs. Reflex; Hit: 2d10 + Constitution modifier + twice your level physical damage.; Salvage 4: A 4th-level character can salvage the gunport armor. It becomes heavy armor: +7 armor bonus to AC; you gain resist 5 physical.
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− | Rad Armor (O; R: Ishtar) This metallic-black powered suit protects you from harm by releasing a burst of rads at a nearby enemy when you’re damaged. Armor: Heavy; Power: Encounter Radiation; Immediate Reaction, Close Burst 2; Trigger: You take damage; Target: One creature in burst; Attack: Level + 6 vs. Reflex; Hit: 3d8 + Constitution Modifier + twice your level radiation damage, and the target is weakened (save ends).; Salvage 6: A 6th-level character can salvage the rad armor. It becomes heavy armor: +7 armor bonus to AC; resist 10 radiation.
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− | ====Alpha Deck====
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− | 1. Venomous Spurs
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− | 2. Adrenal Rage
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− | 3. Sonic Screech
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− | 4. Ultrashriek
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− | 5. Redundant Organs
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− | 6. Density
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− | 7. Dart Cough
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− | 8. Proboscis
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− | 9. Center Cannot Hold
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− | 10. Disintegrating Touch
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− | 11. Static Field
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− | 12. Accelerated Reflexes
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− | 13. Adaptive Resistance
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− | 14. Fast Healing
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− | 15. Life Leech
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− | 16. Rubbery Skeleton
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− | ====Omega Deck====
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− | 1. Disruptor Pike
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− | 2. Cerametal Armor
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− | 3. Autodoc
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− | 4. Gunsight Orbiter
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− | 5. Energized Armor
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− | 6. Grav Mortar
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− | 7. Photonic Spear
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− | 8. Electrostaff
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− | 9. Fusion Lance
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− | 10. Black Ray Gun
| + | Fortitude: 17 |
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− | 11. Phoenix Neurojack
| + | Reflex: 12 |
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− | 12. Rad Armor
| + | Will: 14 |
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− | 13. Gunport Armor
| + | Initiative: +1 |