Editing Current Expedition Gear

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 8: Line 8:
 
*Tablet  
 
*Tablet  
 
*Notebook  
 
*Notebook  
*Glock 17 (1d10 damage; 15m range increment; 17 round magazine)
+
*Pistol
*Extra Magazine (2)
+
*Body Armor
*Body Armor (AR 3)
+
*1 IFAK
*1 IFAK (+20% to a single First Aid check)
+
*1/2 of a 2-person shelter shell
 +
*Climbing gear (harness, rope, belay device, carabiners, gloves, etc.)
 +
*Helmet with headlamp
 +
*Flashlights (2)
 +
*Emergency flotation devices for yourself and your pack
 +
*Survival knife
 +
*Mylar emergency blanket
 +
*Spare clothes
 +
*Gas mask with spare filters
 +
*Sleeping pad
 +
 
 +
==Caldwell==
 +
 
 +
*Kevlar vest (3 armor points) worn under clothes
 +
*1 IFAK
 +
*1/2 of a 2-person shelter shell
 +
*Climbing gear (harness, rope, belay device, carabiners, gloves, etc.)
 +
*Helmet with headlamp
 +
*Flashlights (2)
 +
*Emergency flotation devices for yourself and your pack
 +
*Survival knife
 +
*Mylar emergency blanket
 +
*Spare clothes
 +
*Gas mask with spare filters
 +
*Sleeping pad
 +
*Glock 17
 +
 
 +
==Howard==
 +
 
 +
*1 IFAK
 
*1/2 of a 2-person shelter shell
 
*1/2 of a 2-person shelter shell
*Climbing gear (harness, rope, belay device, carabiners, gloves, etc.) (+20% to Athletics checks to Climb when time is taken to use)
+
*Climbing gear (harness, rope, belay device, carabiners, gloves, etc.)
 
*Helmet with headlamp
 
*Helmet with headlamp
 
*Flashlights (2)
 
*Flashlights (2)
 
*Emergency flotation devices for yourself and your pack
 
*Emergency flotation devices for yourself and your pack
*Survival knife (1d4 damage; AP3)
+
*Survival knife
 
*Mylar emergency blanket
 
*Mylar emergency blanket
 
*Spare clothes
 
*Spare clothes
 
*Gas mask with spare filters
 
*Gas mask with spare filters
 
*Sleeping pad
 
*Sleeping pad
*Chemical lights
+
*Assault Carbine (Sound Suppressor, Sights, ...) + a couple of spare mags
*Rations
+
*Pistol + a couple of spare mags
 +
*Tactical Body Armor + Helmet
 +
*Radio with throat mic
 +
*Smoke, Flash and Frag Grenades (1-2 of each)
 +
*Combat Knife
 +
*A few of those pyrotechnic road flares
 +
*Night Vison Goggles
 +
*Waterproof Notepad and Pencils
 +
*Extra snack bars.
 +
 
 +
==O'Neill==
 +
 
 +
*Climbing rope and associated gear.
 +
*Gas mask.
 +
*Tobacco and Pipe.
 +
*Tools for messing with locks and a general purpose top notch tool box that is a back pack.
 +
*A hand grenade cause he has always wanted one.
 +
*A good knife.
 +
*One oxygen in a can and mask
 +
*A hand held gas detector
 +
*Spare Batteries
 +
*Spray cans to mark the way we go.
 +
*Good light sources.
 +
*Metal detector.
 +
*Pistol
 +
*Polaroid camera
  
 
==Mars==
 
==Mars==
  
 
*Decent cigars, Pictures of his step daughter Mary at a science fair, pictures of Mona in a black dress in front of a fancy table  
 
*Decent cigars, Pictures of his step daughter Mary at a science fair, pictures of Mona in a black dress in front of a fancy table  
*1 IFAK (+20% to a single First Aid check)
+
*1 IFAK  
 
*1/2 of a 2-person shelter shell  
 
*1/2 of a 2-person shelter shell  
*Climbing gear (harness, rope, belay device, carabiners, gloves, etc.) (+20% to Athletics checks to Climb when time is taken to use)
+
*Climbing gear (harness, rope, belay device, carabiners, gloves, etc.)  
 
*Helmet with headlamp  
 
*Helmet with headlamp  
 
*Flashlights (2)  
 
*Flashlights (2)  
 
*Emergency flotation devices for yourself and your pack  
 
*Emergency flotation devices for yourself and your pack  
*Survival knife (1d4 damage; AP3)
+
*Survival knife  
 
*Mylar emergency blanket  
 
*Mylar emergency blanket  
 
*Spare clothes  
 
*Spare clothes  
 
*Gas mask with spare filters  
 
*Gas mask with spare filters  
 
*Sleeping pad  
 
*Sleeping pad  
*Assault Carbine w/holographic sights, targeting laser, and sound suppressor. Six spare magazines on chest rig. (1d12 damage; 100 m base range; 10% lethality; 30-round magazine; +20% to hit if not damaged since last action; requires Alertness check to hear)
+
*Assault Carbine w/holographic sights, targeting laser, and sound suppressor. Six spare magazines on chest rig.  
*Heavy Pistol w/targeting laser. Three spare magazines on chest rig. (1d12 damage; 20m base range; 10 round magazine; +20% to hit if not damaged since last action)
+
*Heavy Pistol w/targeting laser. Three spare magazines on chest rig.  
*One 570g block of C4 plastic explosive w/spare chemical, radio, and mechanical detonators (10% lethality; 5m range)
+
*One 570g block of C4 plastic explosive w/spare chemical, radio, and mechanical detonators  
*Tactical Body Armor + Helmet (AR5 (6 with helmet))
+
*Tactical Body Armor + Helmet  
 
*Radio with throat mic  
 
*Radio with throat mic  
*2 Smoke Grenades
+
*Smoke, Flash and Frag Grenades (2 of each)  
*2 Flashbang Grenades (+20% bonus on attack roll; those hit suffer -40% to all actions for 1d6 rounds)
+
*Two large knives. One in each boot  
*2 Frag Grenades (15% lethality; 10 m kill radius)
 
*Two large knives. One in each boot (1d6 damage; AP3)
 
 
*A dozen glow sticks  
 
*A dozen glow sticks  
*Night Vision Goggles (allows operating in dark condition; detailed perception at -20%)
+
*Night Vision Goggles  
 
*Waterproof Notepad and Pencils  
 
*Waterproof Notepad and Pencils  
 
*Extra snack bars  
 
*Extra snack bars  
 
*A box of matches
 
*A box of matches
  
==Dave==
+
==VanDerMeer==
*Tablet, w' ruggedized rubber overlay.
+
 
*Google Glasses [personalized]
+
*Specimen containers]
*Camcorder w' lowlight/IR settings [micro, can be helmet mounted]
+
*Digital recording stuff
*Wasp microdrones w' lowlight cam links [awaiting IR hardware] x 3
+
*Field testing kits for things like checking for common organic and inorganic toxins
*Flight control unit.
 
*Electronics repair/spares kit [personalized]
 
**All devices linked in VPN.
 
*Tactical Body Armor + Helmet (AR5 (6 with helmet))
 
*Radio with throat mic
 
*Assault Carbine w/holographic sights, targeting laser, and sound suppressor. Six spare magazines on chest rig. (1d12 damage; 100 m base range; 10% lethality; 30-round magazine; +20% to hit if not damaged since last action; requires Alertness check to hear)
 
*Heavy Pistol w/targeting laser. Three spare magazines on chest rig. (1d12 damage; 20m base range; 10 round magazine; +20% to hit if not damaged since last action)
 
 
*1 IFAK
 
*1 IFAK
 
*1/2 of a 2-person shelter shell
 
*1/2 of a 2-person shelter shell
Line 77: Line 122:
 
*Gas mask with spare filters
 
*Gas mask with spare filters
 
*Sleeping pad
 
*Sleeping pad
==Lucky==
+
 
*Minimi 7.62
+
==Tarren's Character==
*M320 Grenade Launcher Module
 
*Handgun
 
*Grenades
 
*Claymores
 
*Tazer
 
*Medkit
 
*Helmet
 
*Night vision
 
*Gas mask
 
*Armoured vest
 
*Combat knife
 
*Baton
 
*Ammunition
 
*Torch
 
*Flares
 
*Trip wires
 
*Bolt cutters
 
*Breaching charge
 
*Handcuffs
 
*Water filtration
 
*Batteries
 
*Food
 
*Helmet cam
 

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)