Editing Custom Earth Spells

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'''School''' transmutation; '''Level''' sorcerer/wizard 2<br/>
 
'''School''' transmutation; '''Level''' sorcerer/wizard 2<br/>
 
'''Casting Time''' 1 standard action<br/>
 
'''Casting Time''' 1 standard action<br/>
'''Components''' V, S, M (a chip of lodestone)<br/>
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'''Components''' V, S, M (a lead weight)<br/>
'''Range''' long (400 ft. + 40 ft./level)<br/>
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'''Range''' medium (100 ft. + 10 ft./level)<br/>
'''Target''' 1 creature per level, no two of which may be more than 30 ft. apart<br/>
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'''Target''' 1 creature<br/>
 
'''Duration''' 1 round/level<br/>
 
'''Duration''' 1 round/level<br/>
 
'''Saving Throw''' Fortitude negates; '''Spell Resistance''' yes<br/>
 
'''Saving Throw''' Fortitude negates; '''Spell Resistance''' yes<br/>
  
This spell causes great difficulty for flying creatures. The subjects of the spell fall 10 ft. each round and cannot gain altitude. This does not cause falling damage if they reach the ground.
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This spell causes great difficulty for flying creatures. The subject takes a penalty to Fly checks equal to the caster level and must make a Fly check each round or lose altitude as if damaged.
  
 
===''Raise Boulders''===
 
===''Raise Boulders''===

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