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'''School''' evocation [earth]; '''Level''' sorcerer/wizard 1<br/>
 
'''School''' evocation [earth]; '''Level''' sorcerer/wizard 1<br/>
'''Casting Time''' 1 standard action<br/>
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'''Casting Time''' 1 round<br/>
'''Components''' V, S, M (a small piece of brittle stone)<br/>
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'''Components''' V, S, M (stones)<br/>
'''Range''' personal (see text)<br/>
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'''Range''' touch<br/>
'''Effect''' see text<br/>
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'''Targets''' 1 stone plus 1 stone per 2 levels<br/>
'''Duration''' 1 minute/level<br/>
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'''Duration''' 1 minute/level or until used<br/>
'''Saving Throw''' Reflex negates (see text); '''Spell Resistance''' yes (see text)<br/>
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'''Saving Throw''' see text; '''Spell Resistance''' no<br/>
  
This spell causes a square of your choice within close range (40 ft. plus 5 ft./2 levels) to shatter into jagged shards. The square becomes difficult terrain and any creature standing there must make a reflex save of fall prone. Spell resistance applies if there is a creature in that square.  
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This spell charges a handful of stones with destructive energies. When tossed (with a range increment of 20 feet), these stones shatter the ground where they land and cause boulders and rubble to fill the area. The targetted square becomes difficult terrain for 10 minutes after being hit. Any creature standing in that square must make a reflex save or fall prone.
  
While this spell is still if effect you can, as a standard action, point to another square within range causing it to shatter as well. Every time you do this, the remaining duration of this spell goes down by 1 minute.
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These rocks only work when thrown onto squares of mostly dirt or stone, though light vegitation does not block the effect.
  
 
===''Create Dust''===
 
===''Create Dust''===

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