Editing Custom Earth Spells

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
This is a collection of custom, earth-themed spells for Pathfinder. The discussion for these can be found here: [http://paizo.com/forums/dmtz5ras?Earth-Elemental-Wizards-Spells Earth Elemental Wizard's Spells], [http://www.giantitp.com/forums/showthread.php?p=13285190 Earth Elemental Spells].
+
This is a collection of custom, earth-themed spells for Pathfinder. The discussion for these can be found here: [http://paizo.com/forums/dmtz5ras?Earth-Elemental-Wizards-Spells Earth Elemental Wizard's Spells].
  
 
==Spell Lists==
 
==Spell Lists==
 
===Sorcerer/Wizard Spells===
 
===Sorcerer/Wizard Spells===
 
====0-Level Sorcerer/Wizard Spells (Cantrips)====
 
====0-Level Sorcerer/Wizard Spells (Cantrips)====
*[[#Create Dust|Create Dust]]
 
*[[#Dust Devil|Dust Devil]]
 
 
*[[#Solidify|Solidify]]
 
*[[#Solidify|Solidify]]
  
 
====1st-Level Sorcerer/Wizard Spells====
 
====1st-Level Sorcerer/Wizard Spells====
 
*[[#Break Ground|Break Ground]]
 
*[[#Break Ground|Break Ground]]
*[[#Sand Blast|Sand Blast]]
 
  
 
====2nd-Level Sorcerer/Wizard Spells====
 
====2nd-Level Sorcerer/Wizard Spells====
 
*[[#Acidic Grease|Acidic Grease]]
 
*[[#Acidic Grease|Acidic Grease]]
 +
*[[#Call Earth|Call Earth]]
 
*[[#Ground|Ground]]
 
*[[#Ground|Ground]]
*[[#Raise Boulders|Raise Boulders]]
 
  
 
====3rd-Level Sorcerer/Wizard Spells====
 
====3rd-Level Sorcerer/Wizard Spells====
Line 22: Line 19:
 
====4th-Level Sorcerer/Wizard Spells====
 
====4th-Level Sorcerer/Wizard Spells====
 
*[[#Stone Sense|Stone Sense]]
 
*[[#Stone Sense|Stone Sense]]
 
====5th-Level Sorcerer/Wizard Spells====
 
*[[#Stone Thorns|Stone Thorns]]
 
  
 
==Spell Index==
 
==Spell Index==
Line 37: Line 31:
 
'''Saving Throw''' Reflex half; '''Spell Resistance''' yes<br/>
 
'''Saving Throw''' Reflex half; '''Spell Resistance''' yes<br/>
  
This spell works like fireball except that it creates a sudden burst of acidic vapors. All creatures and unattended objects in the area take 1d4 points of acid damage per caster level (maximum 10d4), plus an extra 1d4 the following two rounds. Creatures that make the saving throw take half damage from the initial burst and do not take any further damage.
+
This spell works like fireball except that it creates a sudden burst of acidic vapors. All creatures and unattended objects in the area take 1d4 points of acid damage per caster level (maximum 10d4), plus an extra 1d4 the following two rounds.
  
 
===''Acidic Grease''===
 
===''Acidic Grease''===
Line 49: Line 43:
 
'''Saving Throw''' see text; '''Spell Resistance''' no<br/>
 
'''Saving Throw''' see text; '''Spell Resistance''' no<br/>
  
This functions like the grease spell except that the grease it creates is acidic. Any object or creature that begins a round in contact with the grease takes 1 point of acid damage. Any creature that is prone in the grease and any object coated with the grease takes 1d4 points of acid damage instead. The grease cannot be washed away with water, but dousing an affected character or object will negate the damage for that round.
+
This functions like the grease spell except that the grease it creates is acidic. Any object or creature that begins a round in contact with the grease takes 1 point of acid damage. Any creature that is prone in the grease and any object coated with the grease takes 1d4 points of acid damage instead.
  
 
===''Break Ground''===
 
===''Break Ground''===
([http://paizo.com/forums/dmtz5sil?Spell-Balance-Help-Break-Ground Discussion Thread])
 
  
 
'''School''' evocation [earth]; '''Level''' sorcerer/wizard 1<br/>
 
'''School''' evocation [earth]; '''Level''' sorcerer/wizard 1<br/>
 
'''Casting Time''' 1 standard action<br/>
 
'''Casting Time''' 1 standard action<br/>
 
'''Components''' V, S, M (a small piece of brittle stone)<br/>
 
'''Components''' V, S, M (a small piece of brittle stone)<br/>
'''Range''' personal (see text)<br/>
+
'''Range''' personal<br/>
 
'''Effect''' see text<br/>
 
'''Effect''' see text<br/>
 
'''Duration''' 1 minute/level<br/>
 
'''Duration''' 1 minute/level<br/>
'''Saving Throw''' Reflex negates (see text); '''Spell Resistance''' yes (see text)<br/>
+
'''Saving Throw''' Reflex negates, see text; '''Spell Resistance''' yes<br/>
 
 
This spell causes a square of your choice within close range (40 ft. plus 5 ft./2 levels) to shatter into jagged shards. The square becomes difficult terrain and any creature standing there must make a reflex save of fall prone. Spell resistance applies if there is a creature in that square.
 
  
While this spell is still if effect you can, as a standard action, point to another square within range causing it to shatter as well. Every time you do this, the remaining duration of this spell goes down by 1 minute.
+
As a standard action, while this spell is in effect, you can point to a 5ft square and cause the earth there to shatter into jagged shards. The square becomes difficult terrain and any creature standing there must make a reflex save of fall prone. Every time you do this, the remaining duration of this spell goes down by 1 minute.
  
===''Create Dust''===
+
===''Call Earth''===
  
'''School''' conjuration (creation) [earth]; '''Level''' sorcerer/wizard 0<br/>
+
'''School''' conjuration [earth]; '''Level''' druid 2, sorcerer/wizard 2<br/>
 
'''Casting Time''' 1 standard action<br/>
 
'''Casting Time''' 1 standard action<br/>
'''Components''' V, S, M (a pinch of sand or dust)<br/>
+
'''Components''' V, S, M (a pebble)<br/>
 
'''Range''' close (25 ft. + 5 ft./2 levels)<br/>
 
'''Range''' close (25 ft. + 5 ft./2 levels)<br/>
'''Area''' 15-ft.-radius emanation<br/>
+
'''Area''' 10-ft.-radius burst<br/>
'''Duration''' instantaneous<br/>
+
'''Duration''' 1 minute/level<br/>
'''Saving Throw''' none; '''Spell Resistance''' no<br/>
+
'''Saving Throw''' Reflex negates, see text; '''Spell Resistance''' no<br/>
 
 
With this cantrip, you coat the ground with a fine layer of dust. The total amount created is very small - if collected it would easily fit in a closed fist. Creatures walking across the dust will leave footprints. If cast on an area already occupied by a creature or object it will create dust on the ground beneath them unless they are attached to the ground or partially buried, in which case it will only create dust around them.
 
 
 
===''Dust Devil''===
 
 
 
'''School''' transmutation [air, earth]; '''Level''' sorcerer/wizard 0<br/>
 
'''Casting Time''' 1 standard action<br/>
 
'''Components''' V, S<br/>
 
'''Range''' close (25 ft. + 5 ft./2 levels)<br/>
 
'''Target''' one medium or smaller creature<br/>
 
'''Duration''' instantaneous<br/>
 
'''Saving Throw''' reflex negates; '''Spell Resistance''' no<br/>
 
  
You summon a small vortex of air around the target. This wind is not enough to do anything by itself, but if the target is standing on a sandy surface, enough dust is pulled into the air to blind them for one round unless they make their reflex save.
+
This spell causes boulders to rise from the ground. Any creature standing in that area must make a reflex save or fall prone. The caster has two options when casting this spell. Either the boulders are small and the effected squares become difficult terrain for the spells duration, or the boulders are large enough to provide cover, blocking some squares (about 25%) but not creating difficult terrain in the others.
  
 
===''Ground''===
 
===''Ground''===
Line 102: Line 81:
 
This spell causes great difficulty for flying creatures. The subjects of the spell fall 10 ft. each round and cannot gain altitude. This does not cause falling damage if they reach the ground.
 
This spell causes great difficulty for flying creatures. The subjects of the spell fall 10 ft. each round and cannot gain altitude. This does not cause falling damage if they reach the ground.
  
===''Raise Boulders''===
+
===''Solidify''===
 
 
'''School''' transmutation; '''Level''' druid 2, sorcerer/wizard 2<br/>
 
'''Casting Time''' 1 standard action<br/>
 
'''Components''' V, S, M (a handful of pebbles)<br/>
 
'''Range''' close (25 ft. + 5 ft./2 levels)<br/>
 
'''Area''' 10-ft.-radius burst<br/>
 
'''Duration''' 1 minute/level<br/>
 
'''Saving Throw''' Reflex negates, see text; '''Spell Resistance''' no<br/>
 
 
 
The caster throws the pebbles into a nearby area where they grow into a field of boulders. Any creature standing in that area must make a reflex save or be pushed out of the area and fall prone. The caster has two options when casting this spell. Either the boulders are small and the effected squares become difficult terrain for the spell's duration, or the boulders are large enough to provide cover.
 
 
 
===''Sand Blast''===
 
 
 
'''School''' evocation [earth]; '''Level''' sorcerer/wizard 1<br/>
 
'''Casting Time''' 1 standard action<br/>
 
'''Components''' V, S, M (a pinch of sand)<br/>
 
'''Range''' 15 feet<br/>
 
'''Area''' cone shaped burst<br/>
 
'''Duration''' instantaneous<br/>
 
'''Saving Throw''' reflex half, see text; '''Spell Resistance''' yes<br/>
 
 
 
You fire a cone of scouring sand from your fingers. Any creature in the area takes 1d4 points of slashing damage per caster level (maximum 5d4). Creatures that fail their saves are blinded for one round. Creatures that succeed are dazzled for one round.
 
 
 
===''Solidify''===  
 
([http://paizo.com/forums/dmtz5s3c?Spell-Balance-Help-Solidify Discussion Thread 1])
 
([http://paizo.com/forums/dmtz64os?Solidify-spell-help Discussion Thread 2])
 
  
 
'''School''' transmutation; '''Level''' sorcerer/wizard 0<br/>
 
'''School''' transmutation; '''Level''' sorcerer/wizard 0<br/>
'''Casting Time''' 1 minute<br/>
+
'''Casting Time''' 1 round<br/>
 
'''Components''' V, S<br/>
 
'''Components''' V, S<br/>
 
'''Range''' touch<br/>
 
'''Range''' touch<br/>
'''Target''' 1 dirt, mud or clay object, up to 1 cubic foot<br/>
+
'''Target''' 1 dirt, mud or clay object, up to 1 lbs./level<br/>
 
'''Duration''' instantaneous<br/>
 
'''Duration''' instantaneous<br/>
 
'''Saving Throw''' Will negates (object); '''Spell Resistance''' yes (object)<br/>
 
'''Saving Throw''' Will negates (object); '''Spell Resistance''' yes (object)<br/>
  
This spell causes a small object made of packed dirt, dense mud or clay to solidify into stone. The stone is similar to what you'd get from sun-drying or baking the object, but never anything of value (more like earthenware than fine china). The resulting object retains a moderate amount of detail, but cannot hold an edge.
+
This spell causes a small dirt, mud or clay object to solidify into stone. The stone can be of any type, but never anything of value. The resulting object retains a moderate amount of detail, but cannot hold an edge.
  
This spell cannot be used on a creature composed of dirt, mud or clay, on any substance currently under the effect of any other spell or on part of a larger mass of dirt, mud or clay.
+
This spell cannot be used on a creature composed of dirt, mud or clay, on any substance currently under the effect of any other spell or on a part of a larger mass of dirt, mud or clay.
  
 
===''Stone Sense''===
 
===''Stone Sense''===
Line 152: Line 105:
  
 
You gain tremorsense out to 30 feet for the duration of this spell.
 
You gain tremorsense out to 30 feet for the duration of this spell.
 
===''Stone Thorns''===
 
'''School''' conjuration [earth]; '''Level''' Sorcerer/wizard 5<br/>
 
'''Casting Time''' 1 standard action<br/>
 
'''Components''' V, S, M (a sharp thorn, quill or spine)<br/>
 
'''Range''' Medium (100 ft. + 10 ft./level)<br/>
 
'''Area''' 20-ft.-radius emanation<br/>
 
'''Duration''' 1 round/level (see text)<br/>
 
'''Saving Throw''' Reflex negates; '''Spell Resistance''' no<br/>
 
 
Sharp thorns of stone sprout in the area of this spell. Creatures in the area when this happens take 1d6 points of slashing damage per caster level (maximum 15d6). Creatures entering the effected area must make a reflex save or take 1d6 points of slashing damage. Any creature damaged by this spell has their movement reduced by 10 feet for 1 round per caster level.
 
  
 
[[Category:Pathfinder]]
 
[[Category:Pathfinder]]
 
[[Category:Spells]]
 
[[Category:Spells]]

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)