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This is a collection of custom, earth-themed spells for Pathfinder. The discussion for these can be found here: [http://paizo.com/forums/dmtz5ras?Earth-Elemental-Wizards-Spells Earth Elemental Wizard's Spells], [http://www.giantitp.com/forums/showthread.php?p=13285190 Earth Elemental Spells].
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This is a collection of custom, earth-themed spells for Pathfinder. The discussion for these can be found here: [http://paizo.com/forums/dmtz5ras?Earth-Elemental-Wizards-Spells Earth Elemental Wizard's Spells].
  
 
==Spell Lists==
 
==Spell Lists==
 
===Sorcerer/Wizard Spells===
 
===Sorcerer/Wizard Spells===
 
====0-Level Sorcerer/Wizard Spells (Cantrips)====
 
====0-Level Sorcerer/Wizard Spells (Cantrips)====
*[[#Create Dust|Create Dust]]
 
*[[#Dust Devil|Dust Devil]]
 
 
*[[#Solidify|Solidify]]
 
*[[#Solidify|Solidify]]
  
 
====1st-Level Sorcerer/Wizard Spells====
 
====1st-Level Sorcerer/Wizard Spells====
 
*[[#Break Ground|Break Ground]]
 
*[[#Break Ground|Break Ground]]
*[[#Sand Blast|Sand Blast]]
 
  
 
====2nd-Level Sorcerer/Wizard Spells====
 
====2nd-Level Sorcerer/Wizard Spells====
 
*[[#Acidic Grease|Acidic Grease]]
 
*[[#Acidic Grease|Acidic Grease]]
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*[[#Call Earth|Call Earth]]
 
*[[#Ground|Ground]]
 
*[[#Ground|Ground]]
*[[#Raise Boulders|Raise Boulders]]
 
  
 
====3rd-Level Sorcerer/Wizard Spells====
 
====3rd-Level Sorcerer/Wizard Spells====
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'''Saving Throw''' see text; '''Spell Resistance''' no<br/>
 
'''Saving Throw''' see text; '''Spell Resistance''' no<br/>
  
This functions like the grease spell except that the grease it creates is acidic. Any object or creature that begins a round in contact with the grease takes 1 point of acid damage. Any creature that is prone in the grease and any object coated with the grease takes 1d4 points of acid damage instead. The grease cannot be washed away with water, but dousing an affected character or object will negate the damage for that round.
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This functions like the grease spell except that the grease it creates is acidic. Any object or creature that begins a round in contact with the grease takes 1 point of acid damage. Any creature that is prone in the grease and any object coated with the grease takes 1d4 points of acid damage instead.
  
 
===''Break Ground''===
 
===''Break Ground''===
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'''Saving Throw''' Reflex negates (see text); '''Spell Resistance''' yes (see text)<br/>
 
'''Saving Throw''' Reflex negates (see text); '''Spell Resistance''' yes (see text)<br/>
  
This spell causes a square of your choice within close range (40 ft. plus 5 ft./2 levels) to shatter into jagged shards. The square becomes difficult terrain and any creature standing there must make a reflex save of fall prone. Spell resistance applies if there is a creature in that square.  
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As a standard action, while this spell is in effect, you can point to a 5ft square at close range (40 ft. plus 5 ft./2 levels) and cause the earth there to shatter into jagged shards. The square becomes difficult terrain and any creature standing there must make a reflex save of fall prone. Spell resistance applies if there is a creature in that square. Every time you do this, the remaining duration of this spell goes down by 1 minute.
  
While this spell is still if effect you can, as a standard action, point to another square within range causing it to shatter as well. Every time you do this, the remaining duration of this spell goes down by 1 minute.
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===''Call Earth''===
  
===''Create Dust''===
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'''School''' conjuration [earth]; '''Level''' druid 2, sorcerer/wizard 2<br/>
 
 
'''School''' conjuration (creation) [earth]; '''Level''' sorcerer/wizard 0<br/>
 
 
'''Casting Time''' 1 standard action<br/>
 
'''Casting Time''' 1 standard action<br/>
'''Components''' V, S, M (a pinch of sand or dust)<br/>
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'''Components''' V, S, M (a pebble)<br/>
 
'''Range''' close (25 ft. + 5 ft./2 levels)<br/>
 
'''Range''' close (25 ft. + 5 ft./2 levels)<br/>
'''Area''' 15-ft.-radius emanation<br/>
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'''Area''' 10-ft.-radius burst<br/>
'''Duration''' instantaneous<br/>
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'''Duration''' 1 minute/level<br/>
'''Saving Throw''' none; '''Spell Resistance''' no<br/>
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'''Saving Throw''' Reflex negates, see text; '''Spell Resistance''' no<br/>
  
With this cantrip, you coat the ground with a fine layer of dust. The total amount created is very small - if collected it would easily fit in a closed fist. Creatures walking across the dust will leave footprints. If cast on an area already occupied by a creature or object it will create dust on the ground beneath them unless they are attached to the ground or partially buried, in which case it will only create dust around them.
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This spell causes boulders to rise from the ground. Any creature standing in that area must make a reflex save or fall prone. The caster has two options when casting this spell. Either the boulders are small and the effected squares become difficult terrain for the spells duration, or the boulders are large enough to provide cover, blocking some squares (about 25%) but not creating difficult terrain in the others.
 
 
===''Dust Devil''===
 
 
 
'''School''' transmutation [air, earth]; '''Level''' sorcerer/wizard 0<br/>
 
'''Casting Time''' 1 standard action<br/>
 
'''Components''' V, S<br/>
 
'''Range''' close (25 ft. + 5 ft./2 levels)<br/>
 
'''Target''' one medium or smaller creature<br/>
 
'''Duration''' instantaneous<br/>
 
'''Saving Throw''' reflex negates; '''Spell Resistance''' no<br/>
 
 
 
You summon a small vortex of air around the target. This wind is not enough to do anything by itself, but if the target is standing on a sandy surface, enough dust is pulled into the air to blind them for one round unless they make their reflex save.
 
  
 
===''Ground''===
 
===''Ground''===
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This spell causes great difficulty for flying creatures. The subjects of the spell fall 10 ft. each round and cannot gain altitude. This does not cause falling damage if they reach the ground.
 
This spell causes great difficulty for flying creatures. The subjects of the spell fall 10 ft. each round and cannot gain altitude. This does not cause falling damage if they reach the ground.
 
===''Raise Boulders''===
 
 
'''School''' transmutation; '''Level''' druid 2, sorcerer/wizard 2<br/>
 
'''Casting Time''' 1 standard action<br/>
 
'''Components''' V, S, M (a handful of pebbles)<br/>
 
'''Range''' close (25 ft. + 5 ft./2 levels)<br/>
 
'''Area''' 10-ft.-radius burst<br/>
 
'''Duration''' 1 minute/level<br/>
 
'''Saving Throw''' Reflex negates, see text; '''Spell Resistance''' no<br/>
 
 
The caster throws the pebbles into a nearby area where they grow into a field of boulders. Any creature standing in that area must make a reflex save or be pushed out of the area and fall prone. The caster has two options when casting this spell. Either the boulders are small and the effected squares become difficult terrain for the spell's duration, or the boulders are large enough to provide cover.
 
 
===''Sand Blast''===
 
 
'''School''' evocation [earth]; '''Level''' sorcerer/wizard 1<br/>
 
'''Casting Time''' 1 standard action<br/>
 
'''Components''' V, S, M (a pinch of sand)<br/>
 
'''Range''' 15 feet<br/>
 
'''Area''' cone shaped burst<br/>
 
'''Duration''' instantaneous<br/>
 
'''Saving Throw''' reflex half, see text; '''Spell Resistance''' yes<br/>
 
 
You fire a cone of scouring sand from your fingers. Any creature in the area takes 1d4 points of slashing damage per caster level (maximum 5d4). Creatures that fail their saves are blinded for one round. Creatures that succeed are dazzled for one round.
 
  
 
===''Solidify''===  
 
===''Solidify''===  
([http://paizo.com/forums/dmtz5s3c?Spell-Balance-Help-Solidify Discussion Thread 1])
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([http://paizo.com/forums/dmtz5s3c?Spell-Balance-Help-Solidify Discussion Thread])
([http://paizo.com/forums/dmtz64os?Solidify-spell-help Discussion Thread 2])
 
  
 
'''School''' transmutation; '''Level''' sorcerer/wizard 0<br/>
 
'''School''' transmutation; '''Level''' sorcerer/wizard 0<br/>
'''Casting Time''' 1 minute<br/>
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'''Casting Time''' 1 round<br/>
 
'''Components''' V, S<br/>
 
'''Components''' V, S<br/>
 
'''Range''' touch<br/>
 
'''Range''' touch<br/>
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'''Casting Time''' 1 standard action<br/>
 
'''Casting Time''' 1 standard action<br/>
 
'''Components''' V, S, M (a sharp thorn, quill or spine)<br/>
 
'''Components''' V, S, M (a sharp thorn, quill or spine)<br/>
'''Range''' Medium (100 ft. + 10 ft./level)<br/>
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'''Range''' Medium (100ft + 10ft/level)<br/>
 
'''Area''' 20-ft.-radius emanation<br/>
 
'''Area''' 20-ft.-radius emanation<br/>
 
'''Duration''' 1 round/level (see text)<br/>
 
'''Duration''' 1 round/level (see text)<br/>

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