Editing Custom Earth Spells

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 4: Line 4:
 
===Sorcerer/Wizard Spells===
 
===Sorcerer/Wizard Spells===
 
====0-Level Sorcerer/Wizard Spells (Cantrips)====
 
====0-Level Sorcerer/Wizard Spells (Cantrips)====
*[[#Create Dust|Create Dust]]
 
*[[#Dust Devil|Dust Devil]]
 
 
*[[#Solidify|Solidify]]
 
*[[#Solidify|Solidify]]
  
 
====1st-Level Sorcerer/Wizard Spells====
 
====1st-Level Sorcerer/Wizard Spells====
 
*[[#Break Ground|Break Ground]]
 
*[[#Break Ground|Break Ground]]
*[[#Sand Blast|Sand Blast]]
 
  
 
====2nd-Level Sorcerer/Wizard Spells====
 
====2nd-Level Sorcerer/Wizard Spells====
Line 49: Line 46:
 
'''Saving Throw''' see text; '''Spell Resistance''' no<br/>
 
'''Saving Throw''' see text; '''Spell Resistance''' no<br/>
  
This functions like the grease spell except that the grease it creates is acidic. Any object or creature that begins a round in contact with the grease takes 1 point of acid damage. Any creature that is prone in the grease and any object coated with the grease takes 1d4 points of acid damage instead. The grease cannot be washed away with water, but dousing an affected character or object will negate the damage for that round.
+
This functions like the grease spell except that the grease it creates is acidic. Any object or creature that begins a round in contact with the grease takes 1 point of acid damage. Any creature that is prone in the grease and any object coated with the grease takes 1d4 points of acid damage instead.
  
 
===''Break Ground''===
 
===''Break Ground''===
Line 65: Line 62:
  
 
While this spell is still if effect you can, as a standard action, point to another square within range causing it to shatter as well. Every time you do this, the remaining duration of this spell goes down by 1 minute.
 
While this spell is still if effect you can, as a standard action, point to another square within range causing it to shatter as well. Every time you do this, the remaining duration of this spell goes down by 1 minute.
 
===''Create Dust''===
 
 
'''School''' conjuration (creation) [earth]; '''Level''' sorcerer/wizard 0<br/>
 
'''Casting Time''' 1 standard action<br/>
 
'''Components''' V, S, M (a pinch of sand or dust)<br/>
 
'''Range''' close (25 ft. + 5 ft./2 levels)<br/>
 
'''Area''' 15-ft.-radius emanation<br/>
 
'''Duration''' instantaneous<br/>
 
'''Saving Throw''' none; '''Spell Resistance''' no<br/>
 
 
With this cantrip, you coat the ground with a fine layer of dust. The total amount created is very small - if collected it would easily fit in a closed fist. Creatures walking across the dust will leave footprints. If cast on an area already occupied by a creature or object it will create dust on the ground beneath them unless they are attached to the ground or partially buried, in which case it will only create dust around them.
 
 
===''Dust Devil''===
 
 
'''School''' transmutation [air, earth]; '''Level''' sorcerer/wizard 0<br/>
 
'''Casting Time''' 1 standard action<br/>
 
'''Components''' V, S<br/>
 
'''Range''' close (25 ft. + 5 ft./2 levels)<br/>
 
'''Target''' one medium or smaller creature<br/>
 
'''Duration''' instantaneous<br/>
 
'''Saving Throw''' reflex negates; '''Spell Resistance''' no<br/>
 
 
You summon a small vortex of air around the target. This wind is not enough to do anything by itself, but if the target is standing on a sandy surface, enough dust is pulled into the air to blind them for one round unless they make their reflex save.
 
  
 
===''Ground''===
 
===''Ground''===
Line 113: Line 86:
  
 
The caster throws the pebbles into a nearby area where they grow into a field of boulders. Any creature standing in that area must make a reflex save or be pushed out of the area and fall prone. The caster has two options when casting this spell. Either the boulders are small and the effected squares become difficult terrain for the spell's duration, or the boulders are large enough to provide cover.
 
The caster throws the pebbles into a nearby area where they grow into a field of boulders. Any creature standing in that area must make a reflex save or be pushed out of the area and fall prone. The caster has two options when casting this spell. Either the boulders are small and the effected squares become difficult terrain for the spell's duration, or the boulders are large enough to provide cover.
 
===''Sand Blast''===
 
 
'''School''' evocation [earth]; '''Level''' sorcerer/wizard 1<br/>
 
'''Casting Time''' 1 standard action<br/>
 
'''Components''' V, S, M (a pinch of sand)<br/>
 
'''Range''' 15 feet<br/>
 
'''Area''' cone shaped burst<br/>
 
'''Duration''' instantaneous<br/>
 
'''Saving Throw''' reflex half, see text; '''Spell Resistance''' yes<br/>
 
 
You fire a cone of scouring sand from your fingers. Any creature in the area takes 1d4 points of slashing damage per caster level (maximum 5d4). Creatures that fail their saves are blinded for one round. Creatures that succeed are dazzled for one round.
 
  
 
===''Solidify''===  
 
===''Solidify''===  
([http://paizo.com/forums/dmtz5s3c?Spell-Balance-Help-Solidify Discussion Thread 1])
+
([http://paizo.com/forums/dmtz5s3c?Spell-Balance-Help-Solidify Discussion Thread])
([http://paizo.com/forums/dmtz64os?Solidify-spell-help Discussion Thread 2])
 
  
 
'''School''' transmutation; '''Level''' sorcerer/wizard 0<br/>
 
'''School''' transmutation; '''Level''' sorcerer/wizard 0<br/>
'''Casting Time''' 1 minute<br/>
+
'''Casting Time''' 1 round<br/>
 
'''Components''' V, S<br/>
 
'''Components''' V, S<br/>
 
'''Range''' touch<br/>
 
'''Range''' touch<br/>

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)