Editing Custom Items
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[[The Wilderlands of Absalom]] | [[The Wilderlands of Absalom]] | ||
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==Magic Items== | ==Magic Items== | ||
− | '''Mirror of Scrying''' | + | '''Mirror of Scrying'''These mirrors were once common in ancient Betor, used primarily at their numerous outposts for maintaining peace and order. Once per day the possessor of one of these mirrors can look into it and view an area equal to one hex surrounding the owner, for a period of ten minutes and from an apparent height of 1 mile. During this time they may choose one location (one child hex) to zoom in on and view it from an apparent height of 200 ft. In addition, a magic-user may expend a spell to use the mirror as a two way communication device, similar to the mirror. Both parties must be mages, or have a mage activate it, and in order to use it thusly they must both expend spell slots from their repertoire. Each level of spell expended grants ten minutes of communication with one individual, and cannot be used to "switch" calls. |
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− | These mirrors were once common in ancient Betor, used primarily at their numerous outposts for maintaining peace and order. Once per day the possessor of one of these mirrors can look into it and view an area equal to one hex surrounding the owner, for a period of ten minutes and from an apparent height of 1 mile. During this time they may choose one location (one child hex) to zoom in on and view it from an apparent height of 200 ft. In addition, a magic-user may expend a spell to use the mirror as a two way communication device, similar to the mirror. Both parties must be mages, or have a mage activate it, and in order to use it thusly they must both expend spell slots from their repertoire. Each level of spell expended grants ten minutes of communication with one individual, and cannot be used to "switch" calls. | ||
This mirror is keyed to Wolf Keep. | This mirror is keyed to Wolf Keep. | ||
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==Alchemical Items== | ==Alchemical Items== | ||
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'''Bluestem''' | '''Bluestem''' | ||
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This alchemically treat dust will, if thrown into an existing fire of bonfire size of smaller, cause it to flare briefly to 150% its normal diameter and thrice its height, sending multicolored sparks flying in all directions. Creatures within the radius must make a Save v. Breath or take 1d6 points of damage and if it is done in relative darkness (such as around a campfire at night) all within thirty feet have a 1-3 in 6 chance of being semi-blinded for one minute. Semi-blinded characters can't read and suffer a -2 penalty to any throws requiring vision. | This alchemically treat dust will, if thrown into an existing fire of bonfire size of smaller, cause it to flare briefly to 150% its normal diameter and thrice its height, sending multicolored sparks flying in all directions. Creatures within the radius must make a Save v. Breath or take 1d6 points of damage and if it is done in relative darkness (such as around a campfire at night) all within thirty feet have a 1-3 in 6 chance of being semi-blinded for one minute. Semi-blinded characters can't read and suffer a -2 penalty to any throws requiring vision. | ||
− | Firesand is sold in doses that cost 10 gp/dose and must be stored in a specially prepared pouch. The pouch counts as one item towards encumbrance. If firesand gets wet | + | Firesand is sold in doses that cost 10 gp/dose and must be stored in a specially prepared pouch. The pouch counts as one item towards encumbrance. If firesand gets wet it becomes useless. Firesand can be thrown 10/20/30. |