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Cyllian:Character Creation
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[[https://wiki.rpg.net/index.php/Cyllian_Sea Main Page]] =Character Generation= Read through the background. Take a look through the PC miniatures to and find one that inspires you. Building a character that matches that. == Character Class == Choose a class for your character and record the following. *'''[[Cyllian:Warrior|Warrior]]''': 24(6) hit points, +2 combat bonus, 4d damage pool, and select a combat style *'''[[Cyllian:Sorcerer|Sorcerer]]''': 10(4) hit points, +2 magic bonus, select 2 complexity 1 spells and 2 complexity 2 spells *'''[[Cyllian:Rogue|Rogue]]''' 14(5) hit points, +1 combat bonus, 2d damage pool, +1 magic bonus, select 2 complexity 1 spells *All: 600 XP == Attributes == Select an attribute to be favored. Record it. *'''[[Cyllian:Strength|Strength]]''': Bonus added to strength rolls, including every damage die in melee. *'''[[Cyllian:Intelligence|Intelligence]]''': Bonus added to starting skill points and must be favored by Sorcerers to get access to the most powerful spells. *'''[[Cyllian:Wisdom|Wisdom]]''': Bonus added to the ability to read people and situations, and as a bonus against mind altering magic. *'''[[Cyllian:Constitution|Constitution]]''': Bonus added to Vitality and Hit Points at every advancement, in addition to a bonus for saves against disease and poison. *'''[[Cyllian:Dexterity|Dexterity]]''': Bonus added to missile combat in addition to any skill checks involving hand-eye coordination. *'''[[Cyllian:Charisma|Charisma]]''': Bonus added to all Reaction Rolls and determines total number of loyal retainers a character can have. Optional: select a second attribute to be favored and select an attribute to be exceptionable. Record both. == Skills == Characters start with 5 skill points, adjust for Intelligence. '''[[Cyllian:Common Skills|Common Skills]]''' all start at a base of 0. '''[[Cyllian:Professional Skills|Professional Skills]]''' are untrained by default. It costs 1 skill point to train a professional skill to a base value of 0. Thereafter, it costs a number of skill points equal to the new level is skill to raise a skill. Skills must be advanced 1 level at a time. For starting characters use the following starting costs: *Train a professional skill to level 0: 1 skill point *Train any skill to level 1 from 0: 1 skill point *Train any skill to level 2 from 0: 3 skill points *Train any skill to level 3 from 0: 6 skill points == Equipment == All character will start with basic equipment and enough money to survive for a short time. * Warrior: any armor, weapons to match the character's Combat Style, a dagger, standard adventurer pack. * Sorcerer: light armor, a single weapon of choice, and a standard adventurer pack. * Rogue: light armor, two weapons of choice, and a standard adventurer pack. * All: start with 20 xxx. With Charisma bonus double, with Charisma disadvantage, halve.
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