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[[https://wiki.rpg.net/index.php/Cyllian_Sea Main Page]]
 
[[https://wiki.rpg.net/index.php/Cyllian_Sea Main Page]]
  
=Character Generation=
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== Character Creation ==
  
Read through the background.  Take a look through the PC miniatures to and find one that inspires you.  Building a character that matches that.
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* Choose a class[[Cyllian:Warrior|Warrior]], [[Cyllian:Sorcerer|Sorcerer]], [[Cyllian:Rogue|Rogue]]
 
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* Select an attribute to be favored.  Record it.
 
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** Strength: Bonus added to every damage die in melee combat, as well as a general bonus to skill checks involving Strength.
== Character Class ==
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** Intelligence:  Bonus added to starting skill points and must be favored by Sorcerers to get access to the most powerful spells.
 
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** Wisdom:  Bonus added to the ability to read people and situations, and as a bonus against mind altering magic.
Choose a class for your character and record the following.
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** Constitution:  Bonus added to Vitality and Hit Points at every advancement, in addition to a bonus for saves against disease and poison.
*'''[[Cyllian:Warrior|Warrior]]''': 24(6) hit points, +2 combat bonus, 4d damage pool, and select a combat style
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** Dexterity:  Bonus added to missile combat in addition to any skill checks involving hand-eye coordination.
*'''[[Cyllian:Sorcerer|Sorcerer]]''': 10(4) hit points, +2 magic bonus, select 2 complexity 1 spells and 2 complexity 2 spells
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** Charisma:  Bonus added to all Reaction Rolls and determines total number of loyal retainers a character can have.   
*'''[[Cyllian:Rogue|Rogue]]''' 14(5) hit points, +1 combat bonus, 2d damage pool, +1 magic bonus, select 2 complexity 1 spells
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* Optional:  select a second attribute to be favored and select an attribute to be exceptionable.  Record both.
*All:  600 XP
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* Determine Vitality:  Record 5 +/- Constitution adjustment.  This is the character's physical ability to absorb damage.  All damage to Vitality is physical wounds that can incapacitate, permanently injure, or possibly kill the character.
 
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* Determine Hit Points: Record 12 for a Warrior, 8 for a Rogue, and 4 for a SorcererAdd 4 if the character has advantaged Constitution. Likewise subtract 4 if the character has exceptionable ConstitutionHit Points represent the combination of skill, experience, luck, innate magic, and blessing of the gods that allows a powerful character to avoid attacks that would grievously wound lesser peopleSo long as a character has Hit Points, no hit is considered to have done physical damage to the character.
== Attributes ==
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* Record 600 Experience Points.
 
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* Write down all given class abilities up to 4th level and select pertinent class abilities.
Select an attribute to be favored.  Record it.
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** WarriorRecord +2 Combat Bonus, 4 Damage Dice, +1 Saving Throws, and Select a Combat Style.
*'''[[Cyllian:Strength|Strength]]''': Bonus added to strength rolls, including every damage die in melee.
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** Sorcerer: Record +2 Magic Bonus, +1 Saving Throws vs. Spells, and Select two Complexity 1 and two Complexity 2 spells.
*'''[[Cyllian:Intelligence|Intelligence]]''':  Bonus added to starting skill points and must be favored by Sorcerers to get access to the most powerful spells.
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** RogueRecord +1 Combat Bonus, +1 Magic Bonus, 2 Damage Dice, +1 Saving Throws, and Select two Complexity 1 spells.
*'''[[Cyllian:Wisdom|Wisdom]]''':  Bonus added to the ability to read people and situations, and as a bonus against mind altering magic.
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* Select Starting Equipment:
*'''[[Cyllian:Constitution|Constitution]]''':  Bonus added to Vitality and Hit Points at every advancement, in addition to a bonus for saves against disease and poison.
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** Warrior: any armor, weapons to match the character's Combat Style, a dagger, standard adventurer pack.
*'''[[Cyllian:Dexterity|Dexterity]]''':  Bonus added to missile combat in addition to any skill checks involving hand-eye coordination.
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** Sorcerer:  light armor, a single weapon of choice, and a standard adventurer pack.
*'''[[Cyllian:Charisma|Charisma]]''':  Bonus added to all Reaction Rolls and determines total number of loyal retainers a character can have.   
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** Rogue: light armor, two weapons of choice, and a standard adventurer pack.
 
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** All: start with 20 xxx.  With Charisma bonus double, with Charisma disadvantage, halve.
Optional:  select a second attribute to be favored and select an attribute to be exceptionable.  Record both.
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* Start play!
 
 
== Skills ==
 
 
 
Characters start with 5 skill points, adjust for Intelligence. '''[[Cyllian:Common Skills|Common Skills]]''' all start at a base of 0'''[[Cyllian:Professional Skills|Professional Skills]]''' are untrained by default. It costs 1 skill point to train a professional skill to a base value of 0Thereafter, it costs a number of skill points equal to the new level is skill to raise a skillSkills must be advanced 1 level at a time.
 
 
 
For starting characters use the following starting costs:
 
*Train a professional skill to level 0:  1 skill point
 
*Train any skill to level 1 from 0:  1 skill point
 
*Train any skill to level 2 from 03 skill points
 
*Train any skill to level 3 from 0: 6 skill points
 
 
 
== Equipment ==
 
 
 
All character will start with basic equipment and enough money to survive for a short time.
 
* Warrior: any armor, weapons to match the character's Combat Style, a dagger, standard adventurer pack.
 
* Sorcerer:  light armor, a single weapon of choice, and a standard adventurer pack.
 
* Rogue: light armor, two weapons of choice, and a standard adventurer pack.
 
* All: start with 20 xxx.  With Charisma bonus double, with Charisma disadvantage, halve.
 

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