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[[https://wiki.rpg.net/index.php/Cyllian_Sea Main Page]]
 
[[https://wiki.rpg.net/index.php/Cyllian_Sea Main Page]]
  
You are someone who has been infused with some form of divinityYou were humanNow you are a demigod or at least a proto-god. The following will lead you through character creation for the campaign.  
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=Character Generation=
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[list=1]
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* stuff
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* stuff
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[/list]
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== Character Class ==
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Choose a class for your character and record the following.
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*'''[[Cyllian:Warrior|Warrior]]''': 24(6) hit points, +2 combat bonus, 4d damage pool, and select a combat style
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*'''[[Cyllian:Sorcerer|Sorcerer]]''': 10(4) hit points, +2 magic bonus, select 2 complexity 1 spells and 2 complexity 2 spells
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*'''[[Cyllian:Rogue|Rogue]]''' 14(5) hit points, +1 combat bonus, 2d damage pool, +1 magic bonus, select 2 complexity 1 spells
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*All:  600 XP
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== Attributes ==
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Select an attribute to be favoredRecord it.
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*'''[[Cyllian:Strength|Strength]]''': Bonus added to strength rolls, including every damage die in melee.
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*'''[[Cyllian:Intelligence|Intelligence]]''': Bonus added to starting skill points and must be favored by Sorcerers to get access to the most powerful spells.
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*'''[[Cyllian:Wisdom|Wisdom]]''':  Bonus added to the ability to read people and situations, and as a bonus against mind altering magic.
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*'''[[Cyllian:Constitution|Constitution]]''':  Bonus added to Vitality and Hit Points at every advancement, in addition to a bonus for saves against disease and poison.
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*'''[[Cyllian:Dexterity|Dexterity]]''':  Bonus added to missile combat in addition to any skill checks involving hand-eye coordination.
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*'''[[Cyllian:Charisma|Charisma]]''':  Bonus added to all Reaction Rolls and determines total number of loyal retainers a character can have. 
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Optional:  select a second attribute to be favored and select an attribute to be exceptionable.  Record both.
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== Skills ==
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Characters start with 5 skill points, adjust for Intelligence. '''[[Cyllian:Common Skills|Common Skills]]''' all start at a base of 0.  '''[[Cyllian:Professional Skills|Professional Skills]]''' are untrained by default. It costs 1 skill point to train a professional skill to a base value of 0.  Thereafter, it costs a number of skill points equal to the new level is skill to raise a skill.  Skills must be advanced 1 level at a time.
  
=Character Generation=
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For starting characters use the following starting costs:
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*Train a professional skill to level 0:  1 skill point
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*Train any skill to level 1 from 0:  1 skill point
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*Train any skill to level 2 from 0:  3 skill points
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*Train any skill to level 3 from 0:  6 skill points
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== Equipment ==
  
* Using the '''[[Godbound Character Blank]]''' create a character on the wiki.
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All character will start with basic equipment and enough money to survive for a short time.
* Name your character. Feel free to have two names: your name before becoming godbound and your name after.
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* Warrior: any armor, weapons to match the character's Combat Style, a dagger, standard adventurer pack.
* Record three '''[[Cyllian:Facts|Facts]]''' Feel free to create details to fill in your facts.  Communicate those to me with a short paragraph so that I can weave those into the world and our game.
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* Sorcererlight armor, a single weapon of choice, and a standard adventurer pack.
* Assign your '''[[Cyllian:Attributes|Attributes]]'''. You may need to iterate a bit before deciding on your final set of attributes.
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* Rogue: light armor, two weapons of choice, and a standard adventurer pack.
* Record your '''[[Cyllian:Saving Throws|Saving Throws]]'''. Don't forget saving throw penalties for medium or heavy armor.
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* All: start with 20 xxxWith Charisma bonus double, with Charisma disadvantage, halve.
* Pick three '''[[Cyllian:Words|Words]]''' for your divine powers from the rules.
 
* Record the special abilities your character gains from their Words.
 
* Spend six points picking divine gifts.  Lesser gifts cost 1 point each from your Words, or cost 2 points from other Words.  Greater gifts may not be selected at character creation.
 
* Choose weapons and armor from *'''[[Cyllian:Godbound Equipment|Equipment]]''' for your character and record them.  Record the attribute modifier to-hit and damage.
 
* AC: <Armor AC> - <Dex modifier>Record saving throw penalties for medium or heavy armor.
 
* HP: 8 + Con modifier
 
* Effort: 2
 
* Wealth: 0
 
* Experience: 0
 
* Dominion: 0
 
* Influence: 2
 
* Record your character's current goal. Achieving personal goals will be one of the keys to character development.  Pick a goal that you would like to achieve in the first 3 sessions of play.
 

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