Editing Cyllian:Godbound Character Creation

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
 
[[https://wiki.rpg.net/index.php/Cyllian_Sea Main Page]]
 
[[https://wiki.rpg.net/index.php/Cyllian_Sea Main Page]]
  
You are someone who has been infused with some form of divinityYou were humanNow you are a demigod or at least a proto-god. The following will lead you through character creation for the campaign.  
+
=Character Generation=
 +
 
 +
# Name your hero
 +
# Assign attributes using the array 16, 14, 13, 13, 10, 8
 +
# Record modifiers for each attribute -3 for 3, -2 for 4-5, -1 for 6-8, 0 for 9-12, +1 for 13-15, +2 for 16-17, +3 for 18
 +
# Record attribute checks as 21 - attribute for each attribute
 +
# Decide three facts for your hero:
 +
** One fact is where your hero is from.  Use the setting information.  Feel free to add some detail for your character's specific situation.
 +
** One fact is what your hero did before becoming godbound: professional background or similar.
 +
** One fact is an important relationship or organization your hero is involved withFeel free to create something.
 +
# Pick three Words for your divine powers from the rules. (These Words are the Runes described in the background.)
 +
# Record the special abilities your character gains from their Words.
 +
# Spend six points picking divine gifts.  Lesser gifts cost 1 point each from your Words, or cost 2 points from other  Words.  Greater gifts may not be selected at character creation.
 +
# Record your saving throws.  Each is 15 plus attribute modifier:  Strength or Constitution for Hardiness, Dexterity or Intelligence for Evasion, and Wisdom or Charisma for Spirit.
 +
# Choose weapons for your character and record them.  Record the attribute modifier to-hit and damage.
 +
  Unarmed 1d2  Str/Dex punch, kick, bite
 +
  Light 1d6 Str/Dex Dirk, club
 +
  Medium 1d8 Str Sword, spear, mace
 +
  Heavy 1d10 Str Greatsword, maul
 +
  1H Ranged 1d6 Dex Javelin, knife
 +
  2H Ranged 1d8 Dex Bow, crossbow
 +
# Select Armor
 +
 
  
=Character Generation=
 
  
* Using the '''[[Godbound Character Blank]]''' create a character on the wiki.
+
== Character Class ==
* Name your character. Feel free to have two names: your name before becoming godbound and your name after.
+
 
* Record three '''[[Cyllian:Facts|Facts]]''' Feel free to create details to fill in your factsCommunicate those to me with a short paragraph so that I can weave those into the world and our game.
+
Choose a class for your character and record the following.
* Assign your '''[[Cyllian:Attributes|Attributes]]'''. You may need to iterate a bit before deciding on your final set of attributes.
+
*'''[[Cyllian:Warrior|Warrior]]''': 24(6) hit points, +2 combat bonus, 4d damage pool, and select a combat style
* Record your '''[[Cyllian:Saving Throws|Saving Throws]]'''. Don't forget saving throw penalties for medium or heavy armor.
+
*'''[[Cyllian:Sorcerer|Sorcerer]]''': 10(4) hit points, +2 magic bonus, select 2 complexity 1 spells and 2 complexity 2 spells
* Pick three '''[[Cyllian:Words|Words]]''' for your divine powers from the rules.  
+
*'''[[Cyllian:Rogue|Rogue]]''' 14(5) hit points, +1 combat bonus, 2d damage pool, +1 magic bonus, select 2 complexity 1 spells
* Record the special abilities your character gains from their Words.
+
*All:  600 XP
* Spend six points picking divine giftsLesser gifts cost 1 point each from your Words, or cost 2 points from other Words. Greater gifts may not be selected at character creation.
+
 
* Choose weapons and armor from *'''[[Cyllian:Godbound Equipment|Equipment]]''' for your character and record themRecord the attribute modifier to-hit and damage.
+
== Attributes ==
* AC: <Armor AC> - <Dex modifier>. Record saving throw penalties for medium or heavy armor.
+
 
* HP: 8 + Con modifier
+
Select an attribute to be favored.  Record it.
* Effort: 2
+
*'''[[Cyllian:Strength|Strength]]''': Bonus added to strength rolls, including every damage die in melee.
* Wealth: 0
+
*'''[[Cyllian:Intelligence|Intelligence]]''': Bonus added to starting skill points and must be favored by Sorcerers to get access to the most powerful spells.
* Experience: 0
+
*'''[[Cyllian:Wisdom|Wisdom]]''':  Bonus added to the ability to read people and situations, and as a bonus against mind altering magic.
* Dominion: 0
+
*'''[[Cyllian:Constitution|Constitution]]''': Bonus added to Vitality and Hit Points at every advancement, in addition to a bonus for saves against disease and poison.
* Influence: 2
+
*'''[[Cyllian:Dexterity|Dexterity]]''':  Bonus added to missile combat in addition to any skill checks involving hand-eye coordination.
* Record your character's current goal. Achieving personal goals will be one of the keys to character developmentPick a goal that you would like to achieve in the first 3 sessions of play.
+
*'''[[Cyllian:Charisma|Charisma]]''':  Bonus added to all Reaction Rolls and determines total number of loyal retainers a character can have.
 +
 
 +
Optional:  select a second attribute to be favored and select an attribute to be exceptionableRecord both.
 +
 
 +
== Skills ==
 +
 
 +
Characters start with 5 skill points, adjust for Intelligence. '''[[Cyllian:Common Skills|Common Skills]]''' all start at a base of 0. '''[[Cyllian:Professional Skills|Professional Skills]]''' are untrained by default. It costs 1 skill point to train a professional skill to a base value of 0Thereafter, it costs a number of skill points equal to the new level is skill to raise a skill.  Skills must be advanced 1 level at a time.
 +
 
 +
For starting characters use the following starting costs:
 +
*Train a professional skill to level 01 skill point
 +
*Train any skill to level 1 from 0: 1 skill point
 +
*Train any skill to level 2 from 0: 3 skill points
 +
*Train any skill to level 3 from 0: 6 skill points
 +
 
 +
== Equipment ==
 +
 
 +
All character will start with basic equipment and enough money to survive for a short time.
 +
* Warrior: any armor, weapons to match the character's Combat Style, a dagger, standard adventurer pack.
 +
* Sorcerer: light armor, a single weapon of choice, and a standard adventurer pack.
 +
* Rogue: light armor, two weapons of choice, and a standard adventurer pack.
 +
* All: start with 20 xxxWith Charisma bonus double, with Charisma disadvantage, halve.

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)