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[[https://wiki.rpg.net/index.php/Cyllian_Sea Main Page]]
 
[[https://wiki.rpg.net/index.php/Cyllian_Sea Main Page]]
  
You are someone who has been infused with some form of divinity.  You were human.  Now you are a demigod or at least a proto-god. The following will lead you through character creation for the campaign.
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=Character Generation=
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=Character Generation=
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# Name your hero. 
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# Create your own character sheet using the template under Characters.
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# Assign attributes using the array 16, 14, 13, 13, 10, 8
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# Record modifiers for each attribute -3 for 3, -2 for 4-5, -1 for 6-8, 0 for 9-12, +1 for 13-15, +2 for 16-17, +3 for 18
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# Record attribute checks as 21 - attribute for each attribute
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# Decide three facts for your hero:
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  One fact is where your hero is from.  Use the setting information.  Feel free to add some detail for your character's specific situation.
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  One fact is what your hero did before becoming godbound:  professional background or similar.
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  One fact is an important relationship or organization your hero is involved with.  Feel free to create something.
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# Pick three Words for your divine powers from the rules. (These Words are the Runes described in the background.)
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# Record the special abilities your character gains from their Words.
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# Spend six points picking divine gifts.  Lesser gifts cost 1 point each from your Words, or cost 2 points from other  Words.  Greater gifts may not be selected at character creation.
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# Record your saving throws.  Each is 15 plus attribute modifier:  Strength or Constitution for Hardiness, Dexterity or Intelligence for Evasion, and Wisdom or Charisma for Spirit.
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# Choose weapons for your character and record them.  Record the attribute modifier to-hit and damage.
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  Unarmed 1d2  Str/Dex punch, kick, bite
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  Light 1d6 Str/Dex Dirk, club
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  Medium 1d8 Str Sword, spear, mace
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  Heavy 1d10 Str Greatsword, maul
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  1H Ranged 1d6 Dex Javelin, knife
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  2H Ranged 1d8 Dex Bow, crossbow
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# Select armor.  Medium and heavy armor impose saving throw penalties.  Select the saving throw to take for each penalty of -4.
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  Unarmored AC9
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  Light    AC7
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  Medium    AC5  -4 to one save
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  Heavy    AC3  -4 to two saves
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  Shield    -1 bonus
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# HP: 8 + Con modifier
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# Effort: 2
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# Wealth: 0
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# Experience: 0
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# Dominion: 0
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# Influence: 2
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# Record your character's current goal.
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== Character Class ==
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Choose a class for your character and record the following.
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*'''[[Cyllian:Warrior|Warrior]]''': 24(6) hit points, +2 combat bonus, 4d damage pool, and select a combat style
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*'''[[Cyllian:Sorcerer|Sorcerer]]''': 10(4) hit points, +2 magic bonus, select 2 complexity 1 spells and 2 complexity 2 spells
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*'''[[Cyllian:Rogue|Rogue]]''' 14(5) hit points, +1 combat bonus, 2d damage pool, +1 magic bonus, select 2 complexity 1 spells
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*All:  600 XP
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== Attributes ==
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Select an attribute to be favored.  Record it.
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*'''[[Cyllian:Strength|Strength]]''': Bonus added to strength rolls, including every damage die in melee.
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*'''[[Cyllian:Intelligence|Intelligence]]''':  Bonus added to starting skill points and must be favored by Sorcerers to get access to the most powerful spells.
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*'''[[Cyllian:Wisdom|Wisdom]]''':  Bonus added to the ability to read people and situations, and as a bonus against mind altering magic.
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*'''[[Cyllian:Constitution|Constitution]]''':  Bonus added to Vitality and Hit Points at every advancement, in addition to a bonus for saves against disease and poison.
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*'''[[Cyllian:Dexterity|Dexterity]]''':  Bonus added to missile combat in addition to any skill checks involving hand-eye coordination.
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*'''[[Cyllian:Charisma|Charisma]]''':  Bonus added to all Reaction Rolls and determines total number of loyal retainers a character can have. 
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Optional:  select a second attribute to be favored and select an attribute to be exceptionable.  Record both.
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== Skills ==
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Characters start with 5 skill points, adjust for Intelligence. '''[[Cyllian:Common Skills|Common Skills]]''' all start at a base of 0.  '''[[Cyllian:Professional Skills|Professional Skills]]''' are untrained by default. It costs 1 skill point to train a professional skill to a base value of 0.  Thereafter, it costs a number of skill points equal to the new level is skill to raise a skill.  Skills must be advanced 1 level at a time.
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For starting characters use the following starting costs:
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*Train a professional skill to level 0:  1 skill point
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*Train any skill to level 1 from 0:  1 skill point
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*Train any skill to level 2 from 0:  3 skill points
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*Train any skill to level 3 from 0:  6 skill points
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== Equipment ==
  
* Using the '''[[Godbound Character Blank]]''' create a character on the wiki.
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All character will start with basic equipment and enough money to survive for a short time.
* Name your character. Feel free to have two names: your name before becoming godbound and your name after.
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* Warrior: any armor, weapons to match the character's Combat Style, a dagger, standard adventurer pack.
* Record three '''[[Cyllian:Facts|Facts]]''' Feel free to create details to fill in your facts.  Communicate those to me with a short paragraph so that I can weave those into the world and our game.
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* Sorcererlight armor, a single weapon of choice, and a standard adventurer pack.
* Assign your '''[[Cyllian:Attributes|Attributes]]'''. You may need to iterate a bit before deciding on your final set of attributes.
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* Rogue: light armor, two weapons of choice, and a standard adventurer pack.
* Record your '''[[Cyllian:Saving Throws|Saving Throws]]'''. Don't forget saving throw penalties for medium or heavy armor.
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* All: start with 20 xxxWith Charisma bonus double, with Charisma disadvantage, halve.
* Pick three '''[[Cyllian:Words|Words]]''' for your divine powers from the rules.
 
* Record the special abilities your character gains from their Words.
 
* Spend six points picking divine gifts.  Lesser gifts cost 1 point each from your Words, or cost 2 points from other Words.  Greater gifts may not be selected at character creation.
 
* Choose weapons and armor from *'''[[Cyllian:Godbound Equipment|Equipment]]''' for your character and record them.  Record the attribute modifier to-hit and damage.
 
* AC: <Armor AC> - <Dex modifier>Record saving throw penalties for medium or heavy armor.
 
* HP: 8 + Con modifier
 
* Effort: 2
 
* Wealth: 0
 
* Experience: 0
 
* Dominion: 0
 
* Influence: 2
 
* Record your character's current goal. Achieving personal goals will be one of the keys to character development.  Pick a goal that you would like to achieve in the first 3 sessions of play.
 

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