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* '''[[Godbound Character Blank]]'''
 
* '''[[Godbound Character Blank]]'''
 
*'''[[Aruna mac Lir]]'''
 
 
*'''[[Luna Salvia]]'''
 
 
*'''[[Ezio di Ferro]]'''
 
 
*'''[[Bree]]'''
 
 
*'''[[Weston, the Lightning Thief]]'''
 
  
 
=Mechanics=
 
=Mechanics=
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Humanity had been enslaved to the Dieni when the conflict started.  The end of the conflict freed humanity, but the price was high as most humans were destroyed as a consequence of the war.  The terrible magics unleashed by both sides left much of the Western Continent a barren wasteland with wrecked humanity clinging to survival.  Only pockets of humanity survived.  In fact, most of the Western Continent still remains barren and uninhabitable by humans.  Along the western shore of the Cyllian Sea and along rivers and other small enclaves cities and even small kingdoms have survived.  Three hundred years ago, a mass migration of people moved across the Cyllian Sea to the lush lands of the Eastern Continent.  Those kingdoms now thrive, though they are hemmed in by mountains and hostile forest to the south.
 
Humanity had been enslaved to the Dieni when the conflict started.  The end of the conflict freed humanity, but the price was high as most humans were destroyed as a consequence of the war.  The terrible magics unleashed by both sides left much of the Western Continent a barren wasteland with wrecked humanity clinging to survival.  Only pockets of humanity survived.  In fact, most of the Western Continent still remains barren and uninhabitable by humans.  Along the western shore of the Cyllian Sea and along rivers and other small enclaves cities and even small kingdoms have survived.  Three hundred years ago, a mass migration of people moved across the Cyllian Sea to the lush lands of the Eastern Continent.  Those kingdoms now thrive, though they are hemmed in by mountains and hostile forest to the south.
 
The setting is largely Classical in technology.  Equipment is both bronze and iron.  The muscle cuirass and Corinthian helm are the equipment of heavy infantry, usually armed with spear and short sword.  The curved bow is the height of ranged weapon technology. 
 
 
    
 
    
 
==Dytika (Western Continent)==
 
==Dytika (Western Continent)==
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South of these kingdoms is the massive '''[[Cyllian:Grindalspar|Grindalspar]]''' forest, rumored to be the home of elves, sprites, spirits, and all other manner of horrible creatures.  What is know is that no human has ever returned from this forest.  The large Grindal river acts as a natural barrier across from human occupied lands.  In fact, the largest city in the east lies on the high ground to the north of the mouth of the river.
 
South of these kingdoms is the massive '''[[Cyllian:Grindalspar|Grindalspar]]''' forest, rumored to be the home of elves, sprites, spirits, and all other manner of horrible creatures.  What is know is that no human has ever returned from this forest.  The large Grindal river acts as a natural barrier across from human occupied lands.  In fact, the largest city in the east lies on the high ground to the north of the mouth of the river.
  
The Grindalspar ends at the Anatoli Kraggs which act as a natural east-west barrier to the high plains to the east for most of the continent, but turn toward the southwest to barricade Grindalspar to the south.  Further south, like the '''[[Cyllian:Principalities|Eastern Principalities]]''', dozens of city states that control shipping and trade from the Cyllian Sea to the unknown lands of the east.  These principalities are the richest lands in in the east but completely dependent on trade as many have outgrown their ability to supply their own food needs.
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The Grindalspar ends at the Anatoli Kraggs which act as a natural east-west barrier to the high plains to the east for most of the continent, but turn toward the southwest to barricade Grindalspar to the south.  Further south, like the Eastern Principalities, dozens of city states that control shipping and trade from the Cyllian Sea to the unknown lands of the east.  These principalities are the richest lands in in the east but completely dependent on trade as many have outgrown their ability to supply their own food needs.
  
 
East of the Anatoli Kraggs are the massive highland, shortgrass plains, the '''[[Cyllian:Ajzerian Plains|Ajzerian Plains]]'''.  The horse nomads that occupy these lands are considered uncivilized by many others, but are also greatly feared.
 
East of the Anatoli Kraggs are the massive highland, shortgrass plains, the '''[[Cyllian:Ajzerian Plains|Ajzerian Plains]]'''.  The horse nomads that occupy these lands are considered uncivilized by many others, but are also greatly feared.
  
==Cyllian Sea==
 
 
This great sea lies between the Dytika and Anatoli continents.  It is deep with fierce storms that crop up at times, while remaining calm and easily traversed at other times. Shipping and communication east-to-west require vessels capable of days out at sea beyond land, while shipping along the coasts is done with shallow draft vessels that make landfall on a daily basis.  One large island sets in the center of this sea, Illyria, the center of the '''[[Cyllian:Illyrian Empire|Illyrian Empire]]''' at one time, and all that remains now. Only recently have ships from Illyria reappeared on the Cyllian Sea, trading in ports on both continents and collecting taxes or pirating merchants on the seas.  Little is known of this island as visitors are strictly quarantined in a seafront quarter in the only port on the island.
 
 
 
 
==Notos Ocean==
 
==Notos Ocean==
  
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==Magic==
 
==Magic==
  
The gods spoke the world into being with their words and symbols; the runes/words of power.  These runes exist throughout multiple dimensions, beyond comprehension of mortal.  However,  some individuals can learn fractions of the runes that allow them access to a small fraction of the power of those runes. This is the magic of the world.  Some heroic mortals are born with a fraction of a rune embedded into their being, while others may be warped by stray magical energy and embody some aspect of that afterward.  Mortal sorcerers spend a lifetime gaining command over a handful of snippets of runes they can use to create magical affects.  These heroic mortals and sorcerers are extremely rare through creation, only occurring one in a thousand.  
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The gods spoke the world into being with their words and symbols; the runes/words of power.  These runes exist throughout multiple dimensions, beyond comprehension of mortal.  However,  some individuals can learn fractions of the runes that allow them access to a small fraction of the power of those runes. This is the magic of the world.  Some heroic mortals are born with a fraction of a rune embedded into their being, while others may be warped by stray magical energy and embody some aspect of that afterward.  Mortal sorcerers spend a lifetime gaining command over a handful of snippets of runes they can use to create magical affects.  These heroic mortals and sorcerers are extremely rare through creation, only occurring once in a thousand.  
  
 
Many a town will have an individual who can manage a minor spell or two, but can never progress beyond that.  That is the experience most people have of magic.  It is mysterious, scary, but sometimes useful.  They also know through the stories that it destroyed the world in the past, so they are rightfully fearful of it.  Throughout the world, there are powerful people who have the ability to manage many powerful spells and work them to their advantage. These may be reclusive sorcerers, powerful priests, or even minor godlings if they can garner the worship of enough people.
 
Many a town will have an individual who can manage a minor spell or two, but can never progress beyond that.  That is the experience most people have of magic.  It is mysterious, scary, but sometimes useful.  They also know through the stories that it destroyed the world in the past, so they are rightfully fearful of it.  Throughout the world, there are powerful people who have the ability to manage many powerful spells and work them to their advantage. These may be reclusive sorcerers, powerful priests, or even minor godlings if they can garner the worship of enough people.

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