Editing Cypress Kamran
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− | + | ==Name== | |
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'''Chaotic Battle Wizard L2''' (XP/next XP)<br> | '''Chaotic Battle Wizard L2''' (XP/next XP)<br> | ||
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===Attributes=== | ===Attributes=== | ||
− | Primary Attributes: | + | Primary Attributes: |
{|class="wikitable" | {|class="wikitable" | ||
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− | ==== | + | ====Name of Background Aspect==== |
− | Cypress was born in the jungles, an anomaly. His parents didn’t last for very long, leaving him on his own to fend for himself. Though this was a short phase of his life it shaped him immeasurably. | + | Cypress was born in the jungles, an anomaly. His parents didn’t last for very long, leaving him on his own to fend for himself. Though this was a short phase of his life it shaped him immeasurably. |
− | + | ====Name of Defining Aspect==== | |
− | ==== | + | Cypress was taken from his home, captured by a noble’s hunting party he was taken from his home, kept in a gilded cage and forced maintain the exotic plants that were also taken from his homeland. He learned the way of the nobles, language. His master got him a teacher of magic, in the hopes of one day making him a personal guard. Most of all he learned how to manipulate those who wandered into his garden for his own pleasure. |
− | Cypress was taken from his home, captured by a noble’s hunting party he was taken from his home, kept in a gilded cage and forced maintain the exotic plants that were also taken from his homeland. He learned the way of the | + | ====Name of Secret Aspect==== |
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Cypress wasn’t always as human as he appears, he takes form from whatever place he currently inhabits. In the heart of a metropolis he became more human, less of an animal. Now he’s afraid, if he returns home will all that he is be lost? | Cypress wasn’t always as human as he appears, he takes form from whatever place he currently inhabits. In the heart of a metropolis he became more human, less of an animal. Now he’s afraid, if he returns home will all that he is be lost? | ||
===Combat=== | ===Combat=== | ||
*Hit Die d8 | *Hit Die d8 | ||
− | *Initiative: | + | *Initiative: |
− | *Speed: | + | *Speed: |
− | *AC : | + | *AC: |
− | * | + | *Dispostion: |
− | *Psychic Armor: | + | *Psychic Armor: |
====Weapons==== | ====Weapons==== | ||
− | * | + | *Weapon 1 Attack +X to hit |
− | * | + | *Weapon 2 Attack +Y to hit |
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===Restrictions=== | ===Restrictions=== | ||
You can’t be of good alignment. | You can’t be of good alignment. | ||
− | You may neither cast, master, nor memorize spells of the Healing | + | You may neither cast, master, nor memorize spells of the Healing and Illusion |
+ | schools. | ||
===Skills=== | ===Skills=== | ||
− | Battle wizards are skilled in the arcane arts and the ways of soldiering. | + | Battle wizards are skilled in the arcane arts and the ways of soldiering. ey know how to keep both types of equipment, those used for letters and those used for bloodshed, in good working order. When you use one of your skills in a risky manner, you must roll equal to or lower than one of your attribute scores on a d20 to successfully perform your task. |
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Cypress has dabbled in Manipulation as well as having to take care of his master, so cooking and repairing aren’t beyond him. | Cypress has dabbled in Manipulation as well as having to take care of his master, so cooking and repairing aren’t beyond him. | ||
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===Special Abilities=== | ===Special Abilities=== | ||
− | + | Add your level to your attack rolls. | |
− | + | When you cast a spell and fail to control it, you may choose to ignore your | |
− | + | failed roll and lose 1d4 points of Ferocity instead. If this does not reduce your | |
− | + | Ferocity to zero, you retain control over your spell. | |
+ | When you cast a spell you have memorized, you may retain it in your memory, | ||
+ | instead of forgetting it, if you lose points of Ferocity equal to the spell’s level. | ||
+ | You have mastery over 2 spells per level, plus spells equal to your Intelligence | ||
+ | modifier | ||
===Spells=== | ===Spells=== | ||
− | + | *Imbuement | |
− | + | *Spells | |
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===Equipment=== | ===Equipment=== | ||
− | Encumbrance = | + | Encumbrance = X/(4 + Health modifier) |
*Worn | *Worn | ||
− | ** | + | ** |
− | ** | + | ** |
− | * | + | *Backpack |
− | + | ** | |
− | + | ** | |
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− | ** | ||
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*Coinpurse | *Coinpurse | ||
− | ** | + | ** |
===Special Moves=== | ===Special Moves=== | ||
===Notes=== | ===Notes=== | ||
− | Mark of | + | Mark of heritage: Serpentine |
− | + | Scaly: You suffer half damage from blades and cutting weapons, but double damage from cold and frost-based attacks. | |
− | + | Slithering: Your lithe movements give you +1 Dexterity and -1 Charisma. | |
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He also specializes in the Plant and Astral spell schools | He also specializes in the Plant and Astral spell schools | ||
− | + | Like the Sky at Night: Tiny stars twinkle in the darkness about you, in the shadows that you cast, or in the black fabrics of your clothes. | |
− | + | Windows to the Soul: The colours or appearance of your eyes is unsettling, as if there were vast gulfs of space and time inside of them. | |
− | + | Bacchante: Your hair is full of vines and leaves. | |
− | + | Loamy: You smell of the deep forest. | |
===Q&A=== | ===Q&A=== |