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[https://wiki.rpg.net/index.php/Byzantium:_Nightmares_Undreamed_Of Byzantium: Nightmares Undreamed Of]
 
[https://wiki.rpg.net/index.php/Byzantium:_Nightmares_Undreamed_Of Byzantium: Nightmares Undreamed Of]
  
==Cypress Kamran==
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==Name==
 
'''Chaotic Battle Wizard L2''' (XP/next XP)<br>
 
'''Chaotic Battle Wizard L2''' (XP/next XP)<br>
  
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===Attributes===
 
===Attributes===
Primary Attributes: Ferocity and Intelligence
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Primary Attributes:  
 
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====The Wild Consumed me, Fought me, Protected me====
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===The Wild Consumed me, Fought me, Protected me===
 
Cypress was born in the jungles, an anomaly. His parents didn’t last for very long, leaving him on his own to fend for himself. Though this was a short phase of his life it shaped him immeasurably.
 
Cypress was born in the jungles, an anomaly. His parents didn’t last for very long, leaving him on his own to fend for himself. Though this was a short phase of his life it shaped him immeasurably.
  
====I may be Learned, but I’m as Bound as my Puppets====
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====As Bound as my Puppets====
 
Cypress was taken from his home, captured by a noble’s hunting party he was taken from his home, kept in a gilded cage and forced maintain the exotic plants that were also taken from his homeland. He learned the way of the nobles’ language. His master got him a teacher of magic, in the hopes of one day making him a personal guard. All he could do was lie in wait and see who wandered into his garden, someone to manipulate.
 
Cypress was taken from his home, captured by a noble’s hunting party he was taken from his home, kept in a gilded cage and forced maintain the exotic plants that were also taken from his homeland. He learned the way of the nobles’ language. His master got him a teacher of magic, in the hopes of one day making him a personal guard. All he could do was lie in wait and see who wandered into his garden, someone to manipulate.
  
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===Combat===
 
===Combat===
 
*Hit Die d8
 
*Hit Die d8
*Initiative: -1
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*Initiative:  
*Speed: 6
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*Speed:
*AC : 13
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*AC:
*Disposition:  
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*Dispostion:
*Psychic Armor: 0
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*Psychic Armor:
 
====Weapons====
 
====Weapons====
*Scythe Attack +4 to hit, 1d8+2 damage
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*Weapon 1 Attack +X to hit
*Dagger Attack +4 to hit, 1d8+2 damage (melee)
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*Weapon 2 Attack +Y to hit
*Pistol Attack - hit on roll of Dexterity or lower, if target is stationary and not in cover, or half Dexterity if it is moving quickly or has cover. Taking time to aim returns the roll to Dexterity or lower, except against targets both moving quickly and behind cover, which cannot be hit. Targets more than 50' away count as being under cover. Natural 20s = firearm fouled or jammed and in need of cleaning.
 
  
 
===Restrictions===
 
===Restrictions===
 
You can’t be of good alignment.
 
You can’t be of good alignment.
You may neither cast, master, nor memorize spells of the Healing, Illusion, Fire, Entropy, and Earth schools.
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You may neither cast, master, nor memorize spells of the Healing and Illusion
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schools.
  
 
===Skills===
 
===Skills===
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Cypress has dabbled in Manipulation as well as having to take care of his master, so cooking and repairing aren’t beyond him.
 
Cypress has dabbled in Manipulation as well as having to take care of his master, so cooking and repairing aren’t beyond him.
 
Specialist in Battle, Plant, and Astral magic.
 
  
 
===Special Abilities===
 
===Special Abilities===
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===Spells===
 
===Spells===
''Memorized 3/3''<br>
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*Imbuement
''Specialist in the Plant and Astral sub-schools''
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*Spells
 
 
*'''Imbuement of Stick Servitors:''' the residue of you holding such a powerful spell as Create Wood Golem in your knowledge is that you can fashion small, simple figures out of sticks and command them to perform one simple task for you, on the order of dancing, fetching a cup of water, etc.
 
*'''Maze''', L9 Abjuration/Astral/Correspondences spell | Range: Senses | Duration: Instant | Effect: 1 creature
 
This spell transports one target you touch into an extraplanar maze. It takes them 2d10 × 10 minutes to find the exit if they roll equal to or less than their Intelligence score on a d20, and 3d6 hours if they do not. The exit leads them back to the exact place they were when affected by the spell. The maze is completely empty except for the target.
 
*'''Create Wood Golem''', L9 Manipulation/Plants spell | Range: Touch | Duration: Permanent | Effect: 1 golem
 
This spell turns a mass of wood into a golem that obeys your commands. Its level can be no higher than your own. You must shape the wood into a body before it can become a golem.
 
*'''Uttering the Dread Name''', L3 Abjuration/Astral/Chaos spell | Range: None | Duration: 1 utterance | Effect: Caster only
 
This spell allows you to properly speak the syllables of the Dread Name of Blind Chaos. Anyone who hears you uttering the Dread Name suffers 1d10 damage, and creatures not native to the current plane are driven back 1d6 feet per caster level. These creatures must also check for morale, as the Dread Name is a painful experience on a spiritual level, reminding them that they do not belong here.
 
*'''Plant Growth''', L2 Alteration/Plants spell | Range: Senses | Duration: Until dispelled | Effect: 500 sq. ft per CL
 
This spell causes plants that you can see, hear, or touch to grow at a fantastic rate. Their location becomes completely overgrown and impassable.
 
*'''Radiant Beam''', L3 Evocation/Radiance spell | Range: 10' per CL | Duration: Instant | Effect: 5' wide beam
 
This spell creates a beam of radiant light that deals 1d6 per caster level damage to all chaotic, evil, extraplanar, and undead creatures it touches. Other chaotic, evil, extraplanar, and undead creatures who can see the beam must save against their Dexterity or be blinded for 1 round.
 
  
 
===Equipment===
 
===Equipment===
Encumbrance = 4/4 Small Items = 8/9
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Encumbrance = X/(4 + Health modifier)
 
*Worn
 
*Worn
** Thick robes and sandals (light armour) (r)
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**
** 2 sickles (s)
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**
** Dagger (s)
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*Backpack
** Pistol (r)
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**
** Bag Of bullets- 24 (2t)
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**
** Walking stick (r)
 
*Shoulderbag (r)
 
** Powder Horn (s)
 
** Wineskin (s)
 
** Cheese Wheel (s)
 
** Handrawn map (t)
 
** Lantern (r) + flask of oil (s)
 
**several photographs of dead bodies (t)
 
** Bag of exotic gardening tools (s)
 
 
*Coinpurse
 
*Coinpurse
**75 cyphers + banknote worth 15 cyphers
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**
  
 
===Special Moves===
 
===Special Moves===

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