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:'''Speed''': Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.
 
:'''Speed''': Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.
 
:'''Darkvision''': Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
 
:'''Darkvision''': Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
:'''Dwarven Resilience''': You have advantage on saving throws against poison, and you have resistance against poison damage (explained in the “Combat” section).
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'''Dwarven Resilience''': You have advantage on saving throws against poison, and you have resistance against poison damage (explained in the “Combat” section).
 
:'''Hardy''': You have advantage on any Hit Die rolls to recover Hit Points doing a short rest or from any other means. You also have advantage on saves against Diseases.
 
:'''Hardy''': You have advantage on any Hit Die rolls to recover Hit Points doing a short rest or from any other means. You also have advantage on saves against Diseases.
 
:'''Dwarven Combat Training''': You have proficiency with the battleaxe, handaxe, light hammer, and warhammer. You have proficiency with light and medium armor.
 
:'''Dwarven Combat Training''': You have proficiency with the battleaxe, handaxe, light hammer, and warhammer. You have proficiency with light and medium armor.
 
:'''Tool Proficiency''': You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.
 
:'''Tool Proficiency''': You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.
 
:'''Stonecunning''': Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
 
:'''Stonecunning''': Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
:'''Languages''': You can speak, read, and write one Human Tongue (see Humans) and Rhulic.  
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:'''Languages''': You can speak, read, and write one Human Tongue (see Humans) and Rhul.  
 
 
  
 
'''ELF, All'''
 
'''ELF, All'''
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:'''Fey Ancestry''': You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
 
:'''Fey Ancestry''': You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
 
:'''Trance''': Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
 
:'''Trance''': Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
:'''Languages''': You can speak, read, and write one Human Tongue (see Humans) and Ios. Nyss Elves speak Ios with their own distinctive dialect.  
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'''Languages''': You can speak, read, and write Common and Ios. Nyss Elves speak Ios with their own distinctive dialect.  
:'''Subraces'''
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 +
'''Subraces'''
 
:'''IOS'''
 
:'''IOS'''
 
::'''Ability Score Increase''': Your Intelligence or Charisma score (player's choice) increases by 1.
 
::'''Ability Score Increase''': Your Intelligence or Charisma score (player's choice) increases by 1.
::'''Elf Weapon Training''': You have proficiency with the longsword, shortsword, shortbow, and longbow.
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Ability Score Increase
::'''Cantrip''': You know one cantrip of your choice from the wizard spell list. Intelligence or Charisma (player's choice) is your spellcasting ability for it.
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Your Intelligence score increases by 1.
::'''Extra Language''': You can speak, read, and write one extra language of your choice.
 
:'''NYSS'''
 
::'''Ability Score Increase''':Your Constitution or Wisdom score (player's choice) increases by 1.
 
::'''Elf Weapon Training''': You have proficiency with the nyss great swords, longsword, shortsword, shortbow, and longbow.
 
::'''Survivalist''': You have proficiency with Survival skill.
 
::'''Cold Adaptive''': You have Resistance to cold damage.
 
 
 
  
'''GOBLIN, All'''
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Elf Weapon Training
:'''Ability Score Increase''': Your Dexterity score increases by 2.
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You have proficiency with the longsword, shortsword, shortbow, and longbow.
:'''Age''': A goblin reaches adulthood around 14 and generally lives into his 50's or 60's.
 
:Alignment: Most goblin respect and crave their freedom and embrace the Chaotic outlook on life. The gobber subrace tend toward neutral and good while the bogger subrace tends towards neutral and evil. 
 
:'''Size''': Goblins average about 3 feet tall and weigh about 40 pounds. Your size is Small.
 
:'''Speed''': Your base walking speed is 25 feet.
 
:'''Born Sneaks''': You have proficiency with Stealth skill.
 
:'''Nimbleness''': You can move through the space of any creature that is of a size larger than yours.
 
:'''Languages''': You can speak, read, and write one Human language (see below) and Molgur (Goblin dialect)
 
:'''Subraces'''
 
:'''GOBBER'''
 
::'''Ability Score Increase''': Your Intelligence score increase by 1.
 
::'''Mechanic''': You have proficiency with the Tools (Mechanika) skill and one other Tool of choice.
 
:'''BOGGER'''
 
::'''Ability Score Increase''': Your Constitution score increase by 1.
 
::'''Survivalist''': You have proficiency with Survival skill
 
  
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Cantrip
 +
You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.
  
'''HUMAN'''
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Extra Language
:'''Ability Score Increase''': All of your Attributes scores increase by +1 each.
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You can speak, read, and write one extra language of your choice.
:'''Bonus Skill Proficienc'''y: You gain Skill or Tool proficiency in any one skill of choice.  
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:NYSS
:'''Age''':
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Ability Score Increase
:'''Alignment''': 
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Your Intelligence score increases by 1.
:'''Size''': XX range from. Your size is.
 
:'''Speed''':
 
:'''Languages''': depending on culture - you start now how to speak, read and write in one of Caspian, Cygnaran, Khadorian, Khurzic, Llaeless, Ordic, Scharde and Urnyak. For most games the heroes will probably speak Caspian (if starting in Caspian), Khadorian (if starting in Khador) or Ordic (if start in Ord). All Human cultures gain one additional Language of choice (another Human or non-Human language)
 
  
 +
Elf Weapon Training: You have proficiency with the nyss great swords, longsword, shortsword, shortbow, and longbow.
 +
Survivalist: You have proficiency with Survival skill.
 +
Cold Environmental Background: You have Resistance to cold damage.
  
'''OGRUN'''
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GOBBER
:'''Ability Score Increase''': Your Strength score increases by 4.
 
:'''Age''':
 
:'''Alignment''': 
 
:'''Size''': XX range from. Your size is.
 
:'''Speed''':
 
:'''Hardy''':
 
:'''Languages''': You can speak, read, and write one Human language (see below) and Molgur (Ogrun dialect)
 
  
 +
OGRUN
  
'''TROLLKIN, all'''
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TROLLKIN
:'''Ability Score Increase''': Your Constitution score increases by 2.
 
:'''Age''':
 
:'''Alignment''': 
 
:'''Size''': XX range from. Your size is.
 
:'''Speed''':
 
:'''Fast Healers''':
 
:'''Languages''': You can speak, read, and write one Human language (see below) and Molgur (Trollkin dialect)
 
:'''Subraces'''
 
:'''ALBINO'''
 
::'''Ability Score Increase''': Your Charisma score increases by 1.
 
:'''STANDARD'''
 
::'''Ability Score Increase''': Your Strength score increases by 1.
 
::'''Resistant to Magic''': You have advantage on all spell and spell-like saving throws.
 
  
 
== Backgrounds ==
 
== Backgrounds ==

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