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:'''Speed''': Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor. | :'''Speed''': Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor. | ||
:'''Darkvision''': Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. | :'''Darkvision''': Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. | ||
− | + | '''Dwarven Resilience''': You have advantage on saving throws against poison, and you have resistance against poison damage (explained in the “Combat” section). | |
:'''Hardy''': You have advantage on any Hit Die rolls to recover Hit Points doing a short rest or from any other means. You also have advantage on saves against Diseases. | :'''Hardy''': You have advantage on any Hit Die rolls to recover Hit Points doing a short rest or from any other means. You also have advantage on saves against Diseases. | ||
:'''Dwarven Combat Training''': You have proficiency with the battleaxe, handaxe, light hammer, and warhammer. You have proficiency with light and medium armor. | :'''Dwarven Combat Training''': You have proficiency with the battleaxe, handaxe, light hammer, and warhammer. You have proficiency with light and medium armor. | ||
:'''Tool Proficiency''': You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools. | :'''Tool Proficiency''': You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools. | ||
:'''Stonecunning''': Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus. | :'''Stonecunning''': Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus. | ||
− | :'''Languages''': You can speak, read, and write one Human Tongue (see Humans) and | + | :'''Languages''': You can speak, read, and write one Human Tongue (see Humans) and Rhul. |
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'''ELF, All''' | '''ELF, All''' | ||
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:'''Fey Ancestry''': You have advantage on saving throws against being charmed, and magic can’t put you to sleep. | :'''Fey Ancestry''': You have advantage on saving throws against being charmed, and magic can’t put you to sleep. | ||
:'''Trance''': Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep. | :'''Trance''': Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep. | ||
− | + | '''Languages''': You can speak, read, and write Common and Ios. Nyss Elves speak Ios with their own distinctive dialect. | |
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+ | '''Subraces''' | ||
:'''IOS''' | :'''IOS''' | ||
::'''Ability Score Increase''': Your Intelligence or Charisma score (player's choice) increases by 1. | ::'''Ability Score Increase''': Your Intelligence or Charisma score (player's choice) increases by 1. | ||
− | + | Ability Score Increase | |
− | + | Your Intelligence score increases by 1. | |
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− | + | Elf Weapon Training | |
− | + | You have proficiency with the longsword, shortsword, shortbow, and longbow. | |
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+ | Cantrip | ||
+ | You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it. | ||
− | + | Extra Language | |
− | + | You can speak, read, and write one extra language of your choice. | |
− | + | :NYSS | |
− | : | + | Ability Score Increase |
− | + | Your Intelligence score increases by 1. | |
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+ | Elf Weapon Training: You have proficiency with the nyss great swords, longsword, shortsword, shortbow, and longbow. | ||
+ | Survivalist: You have proficiency with Survival skill. | ||
+ | Cold Environmental Background: You have Resistance to cold damage. | ||
− | + | GOBBER | |
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+ | OGRUN | ||
− | + | TROLLKIN | |
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== Backgrounds == | == Backgrounds == |