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:'''Tool Proficiency''': You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools. | :'''Tool Proficiency''': You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools. | ||
:'''Stonecunning''': Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus. | :'''Stonecunning''': Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus. | ||
− | :'''Languages''': You can speak, read, and write one Human Tongue (see Humans) and | + | :'''Languages''': You can speak, read, and write one Human Tongue (see Humans) and Rhul. |
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'''ELF, All''' | '''ELF, All''' | ||
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:'''Fey Ancestry''': You have advantage on saving throws against being charmed, and magic can’t put you to sleep. | :'''Fey Ancestry''': You have advantage on saving throws against being charmed, and magic can’t put you to sleep. | ||
:'''Trance''': Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep. | :'''Trance''': Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep. | ||
− | :'''Languages''': You can speak, read, and write | + | :'''Languages''': You can speak, read, and write Common and Ios. Nyss Elves speak Ios with their own distinctive dialect. |
− | + | ||
+ | '''Subraces''' | ||
:'''IOS''' | :'''IOS''' | ||
::'''Ability Score Increase''': Your Intelligence or Charisma score (player's choice) increases by 1. | ::'''Ability Score Increase''': Your Intelligence or Charisma score (player's choice) increases by 1. | ||
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::'''Cantrip''': You know one cantrip of your choice from the wizard spell list. Intelligence or Charisma (player's choice) is your spellcasting ability for it. | ::'''Cantrip''': You know one cantrip of your choice from the wizard spell list. Intelligence or Charisma (player's choice) is your spellcasting ability for it. | ||
::'''Extra Language''': You can speak, read, and write one extra language of your choice. | ::'''Extra Language''': You can speak, read, and write one extra language of your choice. | ||
− | : | + | :NYSS |
::'''Ability Score Increase''':Your Constitution or Wisdom score (player's choice) increases by 1. | ::'''Ability Score Increase''':Your Constitution or Wisdom score (player's choice) increases by 1. | ||
::'''Elf Weapon Training''': You have proficiency with the nyss great swords, longsword, shortsword, shortbow, and longbow. | ::'''Elf Weapon Training''': You have proficiency with the nyss great swords, longsword, shortsword, shortbow, and longbow. | ||
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::'''Cold Adaptive''': You have Resistance to cold damage. | ::'''Cold Adaptive''': You have Resistance to cold damage. | ||
+ | GOBBER | ||
− | + | OGRUN | |
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− | + | TROLLKIN | |
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== Backgrounds == | == Backgrounds == |