Editing D&D 5E: Adventurer Inc - Leah

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== Sheet ==
 
== Sheet ==
*Warlock 7
+
*Warlock 5
 
*XP: 6500
 
*XP: 6500
 
*Alignment: CG  
 
*Alignment: CG  
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*'''Armor of Shadows:''' You can cast ''mage armor'' on yourself at will, without expending a spell slot or material components.
 
*'''Armor of Shadows:''' You can cast ''mage armor'' on yourself at will, without expending a spell slot or material components.
 
*'''Thief of Five Fates:''' You can cast ''bane'' once using a warlock spell slot. You can’t do so again until you finish a long rest.
 
*'''Thief of Five Fates:''' You can cast ''bane'' once using a warlock spell slot. You can’t do so again until you finish a long rest.
*'''Eyes of the Rune Keeper:''' You can read all writing. You can comprehend any written word or symbol, should it hold any linguistic meaning
 
  
 
'''Feats'''  
 
'''Feats'''  
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'''Healing Light:''' At 1st level, you have a pool of d6s that you can spend to heal others. The number of dice in the pool equals 1 + your warlock level. As a bonus action, you can heal one creature you can see within 60 feet of you, spending dice from the pool. The maximum number of dice you can spend at once equals your Charisma modifier (minimum of one die). Roll the dice you spend, add them together, and restore a number of hit points equal to the total. Your pool regains all expended dice when you finish a long rest.
 
'''Healing Light:''' At 1st level, you have a pool of d6s that you can spend to heal others. The number of dice in the pool equals 1 + your warlock level. As a bonus action, you can heal one creature you can see within 60 feet of you, spending dice from the pool. The maximum number of dice you can spend at once equals your Charisma modifier (minimum of one die). Roll the dice you spend, add them together, and restore a number of hit points equal to the total. Your pool regains all expended dice when you finish a long rest.
 
'''Radiant Soul:''' Starting at 6th level, you have resistance to radiant damage, and when you cast a spell that deals radiant or fire damage, you can add your Charisma modifier to one radiant or fire damage roll of that spell against one of its targets.
 
  
 
'''Position of Privelige:''' Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.
 
'''Position of Privelige:''' Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.
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== Combat ==
 
== Combat ==
 
*AC 12 (15 most of the time)
 
*AC 12 (15 most of the time)
*HP 52
+
*HP 38
*Hit Dice 7d8
+
*Hit Dice 5d8
*Healing Light Dice 8d6
 
 
*Movement Rate 30
 
*Movement Rate 30
 
*Initiative Modifier +3
 
*Initiative Modifier +3
 
*Attacks  
 
*Attacks  
**Green-Flame Blade +2d8+3 fire (1d8+3 fire to secondary target) (min die 2, bypasses Resistance)
+
**Green-Flame Blade +1d8 fire (1d8+3 fire to secondary target) (min die 2, bypasses Resistance)
 
**Primary Melee Attack: Shillelagh +6 1d8+3
 
**Primary Melee Attack: Shillelagh +6 1d8+3
 
**Secondary Melee Attack: Quarterstaff +2 1d6-1
 
**Secondary Melee Attack: Quarterstaff +2 1d6-1
**Primary Ranged Attack: Fire Bolt +6 2d10+3 Fire (min die 2, bypasses Resistance)
+
**Primary Ranged Attack: Fire Bolt +6 2d10 Fire (min die 2, bypasses Resistance)
**Secondary Ranged Attack: Sacred Flame (Reflex Save 14, no cover) 2d8+3 Radiant
+
**Secondary Ranged Attack: Sacred Flame (Reflex Save 14, no cover) 2d8 Radiant
 
**Secondary Ranged Attack: Chill Touch +6 2d8 Necrotic
 
**Secondary Ranged Attack: Chill Touch +6 2d8 Necrotic
  
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*''Level 1'': Cure Wounds, Guiding Bolt
 
*''Level 1'': Cure Wounds, Guiding Bolt
 
*''Level 2'': Invisibility, Mirror Image, Flaming Sphere
 
*''Level 2'': Invisibility, Mirror Image, Flaming Sphere
*''Level 3'': Dispel Magic, Revivify
+
*''Level 3'': Dispel Magic
*''Level 4'': Wall of Fire
 
  
 
'''Rituals''':
 
'''Rituals''':
 
*''Level 1'': Illusory Script, Alarm
 
*''Level 1'': Illusory Script, Alarm
  
'''Spell Slots''' 2 L4
+
'''Spell Slots''' 2 L3
  
 
'''Spell Save DC''' 14 (8 + CHA 3 + Prof 3)
 
'''Spell Save DC''' 14 (8 + CHA 3 + Prof 3)
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'''Heirloom'''
 
'''Heirloom'''
 
*Faintly glowing banded amethyst amulet from her mother's travels
 
*Faintly glowing banded amethyst amulet from her mother's travels
** As long as you have possessed it, it has actively enhanced your senses when you wear it, granting an additional 60' of darkvision and increasing your natural physical and intuitive perceptiveness (double your proficiency bonus for Perception and Insight checks)
+
** As long as you have possessed it, it has actively enhanced your senses when you wear it, granting an additional 60' of darkvision and increasing your natural physical and intuitive perceptiveness (double your proficiency bonus for Perception and Insight checks - hrm, your Perception already seems to be laboring under double proficiency. Where is that coming from?)
 
*More recently you have found the necklace exhibiting properties it never used to.
 
*More recently you have found the necklace exhibiting properties it never used to.
 
**As a reaction, when you are hit with a spell that specifically targets you, you can cast Counterspell as described in the PHB. If successful, your necklace becomes 'charged' with a bonus spell slot equal in level your natural warlock spell slots. This ability recharges with a short rest, but the stored spell slot vanishes at that time as well.  
 
**As a reaction, when you are hit with a spell that specifically targets you, you can cast Counterspell as described in the PHB. If successful, your necklace becomes 'charged' with a bonus spell slot equal in level your natural warlock spell slots. This ability recharges with a short rest, but the stored spell slot vanishes at that time as well.  

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