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'''Appearance and Society:''' Clan are primarily swarthy of skin with dark hair and eyes, but any range within the human norm is possible with northern Clan folk being stouter and darker and southern Clan folk being taller with lighter and more varied hair and eyes and lighter complexions in general.
 
'''Appearance and Society:''' Clan are primarily swarthy of skin with dark hair and eyes, but any range within the human norm is possible with northern Clan folk being stouter and darker and southern Clan folk being taller with lighter and more varied hair and eyes and lighter complexions in general.
  
The Clan are a loosely tribal group with clusters of families united under a strong Shaman and Warlord (usually a sister/brother team) that identifies with a specific totem animal (player can choose any natural animal native to non-tropical forested mountainous regions to represent their totem). Every few years the tribes come together in a huge gathering known as a Clanclave to hash out disputes and rank relative status with challenges of skill and combat.
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The Clan are a loosely tribal group with clusters of families united under a strong Shaman and Warlord (usually a sister/brother team) that identifies with a specific *totem animal. Every few years the tribes come together in a huge gathering known as a Clanclave to hash out disputes and rank relative status with challenges of skill and combat.
  
 
Each Clan's personal language is a slightly different dialect. High Clan is used during Clanclave or when visiting far tribes. Usually close tribes can understand on another. High Clan is not taught to non humans.
 
Each Clan's personal language is a slightly different dialect. High Clan is used during Clanclave or when visiting far tribes. Usually close tribes can understand on another. High Clan is not taught to non humans.
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Dwarven Coin is the common currency. Barter between tribes is preferred.
 
Dwarven Coin is the common currency. Barter between tribes is preferred.
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*Raven, Wolf, Fox, Bear, Hart - virtually any animal that might be found in forested mountain climes are appropriate. Mythical creatures, like Dragons are not. Within that framework, the clan you hail from is entirely your choice as player.
  
 
'''Ability Score Increase:''' Your ability scores each increase by 1 '''OR''' Increase Str or Con by 2 and any one other Ability Score by 1.
 
'''Ability Score Increase:''' Your ability scores each increase by 1 '''OR''' Increase Str or Con by 2 and any one other Ability Score by 1.

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