Editing D&D 5E: Fall of the Feywild - Characters

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All races and subraces from the Player's Handbook are acceptable for this game. Additionally, to reflect the influx of magic and change brought about by the Feywild intruding on the mortal realm, the following changes apply to existing races, and a selection of additional subraces are available as player options for certain races.  
 
All races and subraces from the Player's Handbook are acceptable for this game. Additionally, to reflect the influx of magic and change brought about by the Feywild intruding on the mortal realm, the following changes apply to existing races, and a selection of additional subraces are available as player options for certain races.  
  
Remember, all '''race/subrace ability score modifications''' are preempted by the universal ability score modifier rules above. This particularly affects the structure of the standard Human.
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Remember, all '''race/subrace ability score modifications''' are preempted by the universal ability score modifier rules above.
 
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[Note: Players who choose to take a Feywild subrace template are considered natives of the mortal realm who have been changed by the invading magic of the Feywild, not Feywild natives].
 
[Note: Players who choose to take a Feywild subrace template are considered natives of the mortal realm who have been changed by the invading magic of the Feywild, not Feywild natives].
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===<U>Elf</U>===  
 
===<U>Elf</U>===  
Other than Ability Score and Language (above), all elven subraces (including the Ur Elf) gain the following trait:  
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Other than Ability Score and Language (above), all elven subraces gain the following trait:  
 
* '''Fey Step''' You can cast Misty Step. Once you have used this feature, you cannot use it again until you have completed a short or long rest.
 
* '''Fey Step''' You can cast Misty Step. Once you have used this feature, you cannot use it again until you have completed a short or long rest.
  
 
Additionally, the following changes apply to the mortal subrace, Drow:
 
Additionally, the following changes apply to the mortal subrace, Drow:
* '''Drow:''' Because there is no Underdark in this setting, the Drow are associated with the shadowy places of the deep forests and mountain passes. They do not gain the '''Superior Darkvision''' trait, but neither do they suffer from the '''Sunlight Sensitivity''' trait. Other racial traits remain unchanged. Choose Intelligence, Wisdom, or Charisma for your spellcasting ability for racial spell effects. Once chosen, this cannot be changed.
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* '''Drow:''' Because there is no Underdark in this setting, drow are associated with the shadowy places of the deep forests and mountain passes. They do not gain the '''Superior Darkvision''' trait, but neither do they suffer from the '''Sunlight Sensitivity''' trait. Other racial traits remain unchanged. Choose Intelligence, Wisdom, or Charisma for your spellcasting ability for racial spell effects. Once chosen, this cannot be changed.
 
* '''Ur Elf:''' In addition to the mortal subrace options for Elf, the Feywild subrace, Ur Elf, is available as a player option. Ur Elves represent elves as they were before they left the Feywild for the mortal realm. Tall and lithe, with exceptional physical senses and intuition, Ur Elves have an uncanny knack for seeing through illusions and glamours.
 
* '''Ur Elf:''' In addition to the mortal subrace options for Elf, the Feywild subrace, Ur Elf, is available as a player option. Ur Elves represent elves as they were before they left the Feywild for the mortal realm. Tall and lithe, with exceptional physical senses and intuition, Ur Elves have an uncanny knack for seeing through illusions and glamours.
 
** '''Ur Sight:''' You have advantage on Investigation checks to see through illusion and glamours.
 
** '''Ur Sight:''' You have advantage on Investigation checks to see through illusion and glamours.
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* '''Always Ready for a Fight:''' You gain the benefits of the Alert feat.
 
* '''Always Ready for a Fight:''' You gain the benefits of the Alert feat.
 
* '''Blood Mark:''' As a bonus action you can cast the Hunter's Mark spell using this feature. Once you use this feature, you cannot use it again until you have finished a short or long rest.  
 
* '''Blood Mark:''' As a bonus action you can cast the Hunter's Mark spell using this feature. Once you use this feature, you cannot use it again until you have finished a short or long rest.  
* '''Blood Curse:''' As a reaction when you take damage from a creature marked by your Blood Mark, force that creature to take that amount of damage as well. Once used, this feature cannot be used again until you have finished a short or long rest.
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* '''Blood Curse:''' As a reaction when you take damage from a creature marked by your blood mark, that creature takes that amount of damage as well. Once used, this feature cannot be used again until you have finished a short or long rest.
  
 
===<U>Human</U>===  
 
===<U>Human</U>===  
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[[File:Tiefling005.jpg|350px|center]]
 
[[File:Tiefling005.jpg|350px|center]]
  
* '''Mistborn Tiefling:''' As a player option, you can opt to instead use the Feywild racial template Mistborn Tiefling. This template replaces the traits '''Hellish Resistance''' and '''Infernal Legacy.''' Unlike their infernal brethren, Mistborn are bound tight to the Fey and speak '''Sylvan''' instead of '''Outsider''' (Infernal). In appearance they are more delicate than infernal tieflings, with smaller horns and bone ridges and smaller tails, or no tail at all. Many have cloven hooves instead of feet.
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* '''Mistborn Tiefling:''' As a player option, you can opt to instead use the Feywild racial template Mistborn Tiefling. This template replaces the traits '''Hellish Resistance''' and '''Infernal Legacy.''' Unlike their infernal brethren, Mistborn are bound tight to the Fey and speak '''Sylvan''' instead of '''Outsider'''. In appearance they are more delicate than infernal tieflings, with smaller horns and bone ridges and smaller tails, or no tail at all. Many have cloven hooves instead of feet.
 
** '''Hidden Step:''' As a bonus action, you can become invisible until the start of your next turn or until you attack, make a damage roll, or force someone to make a saving throw. Once you use this trait, you can't use it again until you finish a short or long rest.
 
** '''Hidden Step:''' As a bonus action, you can become invisible until the start of your next turn or until you attack, make a damage roll, or force someone to make a saving throw. Once you use this trait, you can't use it again until you finish a short or long rest.
 
** '''Weight of Mist:''' As a reaction you can slow your rate of descent in a jump or fall as with the Feather Fall spell. Once you use this feature, you cannot use it again until you have finished a short or long rest.
 
** '''Weight of Mist:''' As a reaction you can slow your rate of descent in a jump or fall as with the Feather Fall spell. Once you use this feature, you cannot use it again until you have finished a short or long rest.
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* '''Traits, Ideals, Flaws, and Bonds:''' Examples of these can be found in the PHB and online if you want to use this formula to flesh out your character's quirks and motivations.  
 
* '''Traits, Ideals, Flaws, and Bonds:''' Examples of these can be found in the PHB and online if you want to use this formula to flesh out your character's quirks and motivations.  
  
* '''Alignment:''' Please ignore alignment suggestions included in the racial descriptions in the PHB. As a general thing, most races will land on some flavor of neutral with wide variation among individuals, so if you want to pick an alignment for your character, you are not directly or indirectly limited by the listed racial trend.  
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* '''Alignment:''' Please ignore alignment suggestions included in the racial descriptions in the PHB. As a general thing, most races will land on some flavor of neutral with wide variation among individuals. If it helps you roleplay, feel free to select one and play it within the bounds of what the group agrees upon for acceptable behavior and playstyle.
 
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[Note: This is an aside from building your character's background, but if you are into studying up on the monsters you will be encountering, please also ignore their alignment suggestions included in the MM (or whatever source you are perusing). I typically don't follow them, instead choosing some flavor of neutral as a general rule for type with specific alignments varying widely between individual NPCs of that type].
 
[Note: This is an aside from building your character's background, but if you are into studying up on the monsters you will be encountering, please also ignore their alignment suggestions included in the MM (or whatever source you are perusing). I typically don't follow them, instead choosing some flavor of neutral as a general rule for type with specific alignments varying widely between individual NPCs of that type].
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==CHARACTER ADVANCEMENT==
 
Character advancement for this game will be via Milestones rather than by tallying experience. I've just found that model works better for D&D 5E in PBP games.
 
 
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[[D%26D_5E:_Fall_of_the_Feywild_-_Main_Page|< < < Return to Main Page]]
 
[[D%26D_5E:_Fall_of_the_Feywild_-_Main_Page|< < < Return to Main Page]]

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