Editing D&D 5E: The Dryad's Dragon - Setting Quirks

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'''Stone and Salt and Steel:''' Stone, Salt, and Steel in sufficient quantities grant characters Advantage against undead creatures. Characters who have stone underfoot (may not be covered by more than a half inch of other material) or who are wearing steel armor (steel weapons alone are not enough to grant advantage) have advantage on all actions against undead, including saves.
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'''Stone and Salt and Steel:''' Stone, Salt, and Steel in sufficient quantities grant characters Advantage against undead creatures. If a character has stone underfoot (may not be covered by more than a half inch of other material) or who wearing steel armor (steel weapons alone are not enough to grant advantage) have advantage on all actions against undead, including saves.
  
 
Characters who spend an action encircling themselves OR an undead creature with an unbroken line of salt (or who are standing in salt water) have advantage on all actions against undead, including saves.
 
Characters who spend an action encircling themselves OR an undead creature with an unbroken line of salt (or who are standing in salt water) have advantage on all actions against undead, including saves.
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'''Name of the Made:''' Characters who hold an inscribed copy of a magical construct's name (such as a golem or simulacrum) have advantage on all actions against that creature, including saves.  
 
'''Name of the Made:''' Characters who hold an inscribed copy of a magical construct's name (such as a golem or simulacrum) have advantage on all actions against that creature, including saves.  
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'''Ye Olde Magick Shoppe:''' Does not really exist in the setting. Magic items, even consumables, like scrolls and potions, are rare and treasured things, traded and sold to be sure, but not common or abundant enough for anyone to hang out a shingle.
 
  
 
==[[D&D 5E: The Dryad's Dragon - Main_Page | Return to Main Page]]==
 
==[[D&D 5E: The Dryad's Dragon - Main_Page | Return to Main Page]]==

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