Editing D&D 5E: The Dryad's Dragon - Setting Quirks

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'''Name of the Made:''' Characters who hold an inscribed copy of a magical construct's name (such as a golem or simulacrum) have advantage on all actions against that creature, including saves.  
 
'''Name of the Made:''' Characters who hold an inscribed copy of a magical construct's name (such as a golem or simulacrum) have advantage on all actions against that creature, including saves.  
  
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'''Ye Olde Magick Shoppe:''' Does not really exist in the setting. Magic items, even consumables, like scrolls and potions, are rare and treasured things, traded and sold to be sure, but not common or abundant enough for anyone to hang out a shingle.
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'''Ye Olde Magick Shoppe:''' Yeah, she doesn't exist in the setting. Magic items, even consumables like scrolls and potions are rare and treasured things, traded and sold to be sure, but not common or abundant enough to hang out a shingle.
  
 
==[[D&D 5E: The Dryad's Dragon - Main_Page | Return to Main Page]]==
 
==[[D&D 5E: The Dryad's Dragon - Main_Page | Return to Main Page]]==

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