Editing D&D 5E: Trickster's Gambit - Setting Elements
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[[File:The Shattered Coast 00002.png|400px]] | [[File:The Shattered Coast 00002.png|400px]] | ||
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===Bar Kesh: City of Swords=== | ===Bar Kesh: City of Swords=== | ||
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Bar Kesh is the Capitol of the Empire. A great trade city on the coast at the mouth of the Blood River, the City of Swords is perhaps the most cosmopolitan city north of the Tiefling Confederacy, with races from all over the Empire, the Confederacy, and the Reach represented. | Bar Kesh is the Capitol of the Empire. A great trade city on the coast at the mouth of the Blood River, the City of Swords is perhaps the most cosmopolitan city north of the Tiefling Confederacy, with races from all over the Empire, the Confederacy, and the Reach represented. | ||
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===Ruvyntarn=== | ===Ruvyntarn=== | ||
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Beginning in the forges deep within the Hall of the Mountain King, a great crack in the earth runs through the mountain bedrock east to the sea, a wound in the earth from the peaks to the depths of Treacher's Deep. | Beginning in the forges deep within the Hall of the Mountain King, a great crack in the earth runs through the mountain bedrock east to the sea, a wound in the earth from the peaks to the depths of Treacher's Deep. | ||
− | + | The Chasm connects the Hall with Bar Kesh. | |
===The Blood River=== | ===The Blood River=== | ||
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Now it is the haven of the Blackhand, guildmaster of the Dwarven assassin's guild. Any outsider found in the Vale after dark is either murdered in the night or survives until morning and takes the brand of the hand. | Now it is the haven of the Blackhand, guildmaster of the Dwarven assassin's guild. Any outsider found in the Vale after dark is either murdered in the night or survives until morning and takes the brand of the hand. | ||
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=The Tiefling Confederacy= | =The Tiefling Confederacy= | ||
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The Wind Road may only be reilably traversed by sextant and star. | The Wind Road may only be reilably traversed by sextant and star. | ||
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=The Dragon Archipelago= | =The Dragon Archipelago= | ||
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Torn is the only one of the inner isles that is home to a dragon. | Torn is the only one of the inner isles that is home to a dragon. | ||
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=The Clanlands= | =The Clanlands= | ||
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==The Sundered Steppes== | ==The Sundered Steppes== | ||
North of the White River, the harder and more warlike of the clans make their home. Like their southern kinsmen, they are herders of horses, but the steppe horses are stouter and more enduring if not as fleet as the plains breeds. | North of the White River, the harder and more warlike of the clans make their home. Like their southern kinsmen, they are herders of horses, but the steppe horses are stouter and more enduring if not as fleet as the plains breeds. | ||
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