Editing D&D 5E: Trickster's Gambit - Societal Elements

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=TIEFLINGS=
 
=TIEFLINGS=
Across the great desert, the Tieflings built their own nation hand in hand with the Dragonborn. Though smaller in the area of land it covers, the Confederacy rivals the Empire in resources and power. Tieflings delight in convoluted thought and in pacts and bargains and mental discipline.
 
  
 
==Language==
 
==Language==
Tieflings speak '''Dwarven Trade''' and '''Outlander''', the tongue of beings from beyond the planes.
 
  
 
==Government==
 
==Government==
The Tiefling Parliament is the main governemt of the Tiefling Confederacy and act as aboth lawmakers and judges. The parliament is situated in the city of Adamalasha, with circuit Triunes riding between outlying settlments to relay decrees and settle disputes.
 
  
 
==Religion==
 
==Religion==
Tieflings adhere to an essentially a monotheistic tradition, with a single all-knowing deity opposed by a lesser being created to test the faithful. Some Tieflings acknowledge a third player on the cosmic stage, but these teachings are considered heretical.
 
 
Tieflings of the caravanserai revere the Great Gyre, a spiraling sandstorm afixed in the midst of the great desert.
 
 
 
===Taam'at the Eye===
 
===Taam'at the Eye===
Taam'at is the all seeing, all knowing creator. Taam'at does not manifest and has neither form nor gender.
 
  
 
===Lok'mal===
 
===Lok'mal===
Lok'mal appears as a dark, lithe teifling intent on decieving and leading astray the faitful. Lok'mal means Truth Twister.
 
  
 
===Lady Shi===  
 
===Lady Shi===  
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===The Gyre of the Great Sands===
 
===The Gyre of the Great Sands===
A spirit resides within the sands, and the power of that spirit rises like a stationary twister many miles in diameter, towering over the sands and whipping them in a violent tearing vortex that reaches into the sky.
 
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[[D%26D_5E:_Trickster%27s_Gambit|< < < Return to Main Page]]
 
[[D%26D_5E:_Trickster%27s_Gambit|< < < Return to Main Page]]

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