Editing D&D 5E: Trickster's Gambit - Societal Elements

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==Language==
 
==Language==
Barbarians of the Plains speak '''Dwarven Trade''' (Common) and the '''Barbarian Tongue''' which can be understood by both Plains and Steppe Barbarians. Each Barbarian also speaks the tongue of his particular clan.  
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Barbarians of the Plains speak '''Dwarven Trade''' (Common) and the '''Barbarian Tongue''' which can be understood by both Plains and Steppe Barbarians. Each Barbarian speaks the tongue of his particular clan.  
  
Barbarians of the Steppe typically do not speak '''Dwarven Trade''' (Common), but they speak the '''Barbarian Tongue''' as well as the tongue of their particular tribe. Barbarian PCs can select one bonus language. This language can be '''Dwarven Trade''' (Common) if desired, but does not have to be. Throughout the Empire and the Confederacy, the '''Human''' tongue is the most versatile after '''Dwarven Trade'''.
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Barbarians of the Steppe typically do not speak '''Dwarven Trade''' (Common), but they speak the '''Barbarian Tongue''' as well as the tongue of his particular tribe. Barbarian PCs can select one bonus language. This language can be '''Dwarven Trade'' (Common) if desired, but does not have to be. Throughout the Empire and the Confederacy, the '''Human''' tongue is the most versatile after '''Dwarven Trade'''.
  
 
==Government==
 
==Government==
Barbarians employ a tribal style government ruled by a circle of elders and shamans. The clan's leader is invariably a member of his clan's circle and at need may opt to have his voice count twice or count not at all.
 
 
Matters between individual clans are settled by the circle of leaders at Clanclave, which is traditionally held every seven years.
 
 
Raids and skirmishes often rage unabated during the intervening years between when a wrong is perceived and when it can be properly settled at Clanclave.
 
  
 
==Religion==
 
==Religion==
Barbarians mostly revere spirits of nature and each clan is consecrated to a particular totem spirit that they revere and try to emulate.
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Barbarians mostly revere spirits of nature and each clan is consecrated to a particular totem spirit that they rever and try to emulate.
  
 
But there are spirits that transcend even the totems.
 
But there are spirits that transcend even the totems.
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===Totems===
 
===Totems===
Each clan pays particular respect to their special totem, but all totems are recognized and appealed to as appropriate.
 
  
 
===Day===
 
===Day===
Above the animal totems of the clans, the spirit of Day is regarded as a spirit of truth and revelation.
 
  
 
===Night===
 
===Night===
Above the animal totems of the clans, the spirit of Night is regarded as a spirit of mysteries and hidden strength.
 
  
 
===The Lady===
 
===The Lady===
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===The Slain God===
 
===The Slain God===
The Slain God is a figure out of legend who is said to have sacrificed himself to bring peace between his people and the Empire.
 
  
 
===The Ancient Mist===
 
===The Ancient Mist===
Older than Night or Day, the Ancient Mist is known to have the power to obscure both and to sink into the hearts and souls of any of the People too long caught in her presence.
 
  
 
==[[D%26D_5E:_Trickster%27s_Gambit|Return to Main Page]]==
 
==[[D%26D_5E:_Trickster%27s_Gambit|Return to Main Page]]==

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