Editing D&D 5E: Trickster's Gambit - Societal Elements
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==Government== | ==Government== | ||
− | Barbarians employ a tribal style government ruled by a circle of elders and shamans. The clan's leader is invariably a member of his clan's circle and at need may opt to have his voice count twice or count not at all. | + | Barbarians employ a tribal style government ruled by a circle of elders and shamans. The clan's leader is invariably a member of his clan's circle and at need may opt to have his voice count twice or count not at all. Matters between individual clans are settled by the circle of leaders at Clanclave, which is traditionally held every seven years. |
− | + | Traditionally raids and skirmishes rage unabated during the intervening years between when an wrong is perceived and when it can be properly settled at Clanclave. | |
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==Religion== | ==Religion== | ||
− | Barbarians mostly revere spirits of nature and each clan is consecrated to a particular totem spirit that they | + | Barbarians mostly revere spirits of nature and each clan is consecrated to a particular totem spirit that they rever and try to emulate. |
But there are spirits that transcend even the totems. | But there are spirits that transcend even the totems. | ||
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===Totems=== | ===Totems=== | ||
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===Day=== | ===Day=== | ||
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===Night=== | ===Night=== | ||
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===The Lady=== | ===The Lady=== | ||
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===The Slain God=== | ===The Slain God=== | ||
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===The Ancient Mist=== | ===The Ancient Mist=== | ||
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==[[D%26D_5E:_Trickster%27s_Gambit|Return to Main Page]]== | ==[[D%26D_5E:_Trickster%27s_Gambit|Return to Main Page]]== |