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D&D 5e: Exile Character 04
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== Baskar Hammerhands == Baskar was born to a different family name but earned the name Hammerhands on the battlefield and abandoned his family name to try and hide from his shame after making a dire mistake. He was eventually caught for desertion and sentenced to exile - a punishment in part to cover up what happened. '''Personality traits:''' 1. I face problems head-on. A simple, direct solution is the best path to success. 2. I prefer to observe before I engage. '''Ideal:''' Might. In life as in war, the stronger force wins. I need strength so that I can prevail. '''Bonds:''' 1. If you save my life, I must save yours. 2. There is more strength in unity than division. '''Flaw:''' I made a terrible mistake in battle that cost many lives—and I would do anything to keep that mistake secret. [https://i.imgur.com/hwtv8Ag.jpg A picture that looks like Baskar, although his helmet isn't so intimidating and his chestplate doesn't have a glowing orb] :'''Race:''' Human; '''Class-Level:''' Armourer Artificer 5; '''Background:''' Soldier :'''Alignment:''' Neutral; '''Proficiency Bonus:''' +3 :'''Passive Perception:''' 14; '''Passive Investigation:''' 12; '''Darkvision:''' -- :'''Hit Dice:''' 5d8; '''Spent HD:''' None :'''Strength:''' 18 (+4); '''Athletics:''' +7 :'''Dexterity:''' 9 (-1); '''Stealth:''' +2 :'''Constitution:''' 16 (+3); '''Save:''' +6 :'''Intelligence:''' 14 (+2); '''Save:''' +5; '''Arcana:''' +5 :'''Wisdom:''' 12 (+1); '''Perception:''' +4 :'''Charisma:''' 10 (+0); '''Intimidation:''' +3 == Combat == :'''Speed:''' 30 ft :'''Initiative:''' -1 :'''AC:''' 21 (full plate +1 heirloom +1 magic +1 dual wielder) :'''HP:''' 43 :'''Spell Slots:''' ''1st:'' 4, ''2nd:'' 2 :'''Thunder Gauntlet:''' +7 melee 1d8+4 thunder plus target has disadvantage on attacks against others until start of my next turn :'''Offhand Thunder Gauntlet:''' +7 melee 1d8 thunder plus target has disadvantage on attacks against others until start of my next turn :'''Javelin:''' +7 melee or ranged 30/120 1d6+4 piercing :'''Shortbow:''' +2 ranged 1d6-1 piercing; ''Range:'' 80/320 == Spells Prepared == :'''Cantrips:''' Booming Blade, Mending :'''1st Level:''' Magic Missile, Thunderwave, Cure Wounds, Expeditious Retreat :'''2nd Level:''' Mirror Image, Shatter, Spider Climb, Darkvision == Proficiencies == :'''Languages:''' Common :'''Tools:''' Dragonchess Set, Vehicles (land), Thieves' Tools, Tinker's Tools, Herbalism kit, Smith's Tools :'''Skills:''' Athletics, Arcana, Intimidation, Perception, Stealth :'''Armor:''' light armor, medium armor, heavy armor, shields :'''Weapons:''' all simple weapons == Campaign Bonuses == :'''Extra feat:''' Dual Wielder == Race: Human == :'''Skill:''' Stealth :'''Languages:''' Common == Background: Soldier == :'''Skills:''' Athletics, Intimidation; '''Tools:''' Vehicles (land); Dragonchess Set :'''Military Rank''' == Feats == :'''Dual Wielder''' == Class: Armourer Artificer == :'''Skills:''' Arcana, Perception :'''Spellcasting:''' ''Spell Save DC:'' 13, ''Spell Attack Modifier:'' +5, '''Spells Prepared per Day:''' 4 :'''Firearm Proficiency''' :'''Magical Tinkering''' :'''Infuse Item:''' Infusions known (4): Enhanced Defence, Mind Sharpener, Enhanced Weapon, Replicate Magic Item: Cap of Water Breathing; Infusions applied: Enhanced Defence (full plate armour), Mind Sharpener (robe) :'''Armourer:''' Tools of the Trade, Armourer Spells, Arcane Armour, Armour Model :'''The Right Tool for the Job''' :'''ASI 4:''' +2 Str :'''Extra Attack''' == Equipment == :Trinket: a brass orb etched with strange runes :Heirloom: full plate, brass and black lacquered. While wearing this armour you have +1 AC. Choose one type of energy. You are resistant to this type of energy. You may change the type of energy you are resistant to at a long rest. (Current: fire. Enhanced Defence infusion +1 AC) :Javelin, 4 :Shortbow :20 arrows :Dungeoneer's pack :Uniform (including Mind Sharpener robe/cape) :Rank Insignia (Captain) :Dragonchess Set :Pouch :Dagger :Smith's tools :Tinker's tools :Herbalism kit :Healers' kit :75gp worth of herbs :Grappling hook :12gp :10sp
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