Editing D&D 5e: Exile Character 04

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Baskar was born to a different family name but earned the name Hammerhands on the battlefield and abandoned his family name to try and hide from his shame after making a dire mistake. He was eventually caught for desertion and sentenced to exile - a punishment in part to cover up what happened.
 
Baskar was born to a different family name but earned the name Hammerhands on the battlefield and abandoned his family name to try and hide from his shame after making a dire mistake. He was eventually caught for desertion and sentenced to exile - a punishment in part to cover up what happened.
 
'''Personality traits:''' 1. I face problems head-on. A simple, direct solution is the best path to success. 2. I prefer to observe before I engage.
 
 
'''Ideal:''' Might. In life as in war, the stronger force wins. I need strength so that I can prevail.
 
 
'''Bonds:''' 1. If you save my life, I must save yours. 2. There is more strength in unity than division.
 
 
'''Flaw:''' I made a terrible mistake in battle that cost many lives—and I would do anything to keep that mistake secret.
 
  
 
[https://i.imgur.com/hwtv8Ag.jpg A picture that looks like Baskar, although his helmet isn't so intimidating and his chestplate doesn't have a glowing orb]
 
[https://i.imgur.com/hwtv8Ag.jpg A picture that looks like Baskar, although his helmet isn't so intimidating and his chestplate doesn't have a glowing orb]
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:'''Race:''' Human; '''Class-Level:''' Armourer Artificer 5; '''Background:''' Soldier
 
:'''Race:''' Human; '''Class-Level:''' Armourer Artificer 5; '''Background:''' Soldier
 
:'''Alignment:''' Neutral; '''Proficiency Bonus:''' +3
 
:'''Alignment:''' Neutral; '''Proficiency Bonus:''' +3
:'''Passive Perception:''' 14; '''Passive Investigation:''' 12; '''Darkvision:''' --
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:'''Passive Perception:''' 14; '''Passive Investigation:''' 11; '''Darkvision:''' --
 
:'''Hit Dice:''' 5d8; '''Spent HD:''' None
 
:'''Hit Dice:''' 5d8; '''Spent HD:''' None
  
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:'''Speed:''' 30 ft
 
:'''Speed:''' 30 ft
 
:'''Initiative:''' -1
 
:'''Initiative:''' -1
:'''AC:''' 21 (full plate +1 heirloom +1 magic +1 dual wielder)
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:'''AC:''' 20 (full plate +1 magic +1 dual wielder)
:'''HP:''' 43
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:'''HP:''' 43/43; '''TEMP:''' 0
  
:'''Spell Slots:''' ''1st:'' 4, ''2nd:'' 2
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:'''Spell Slots:''' ''1st:'' 4/4, ''2nd:'' 2/2
  
 
:'''Thunder Gauntlet:''' +7 melee 1d8+4 thunder plus target has disadvantage on attacks against others until start of my next turn
 
:'''Thunder Gauntlet:''' +7 melee 1d8+4 thunder plus target has disadvantage on attacks against others until start of my next turn
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:'''Firearm Proficiency'''
 
:'''Firearm Proficiency'''
 
:'''Magical Tinkering'''
 
:'''Magical Tinkering'''
:'''Infuse Item:''' Infusions known (4): Enhanced Defence, Mind Sharpener, Enhanced Weapon, Replicate Magic Item: Cap of Water Breathing; Infusions applied: Enhanced Defence (full plate armour), Mind Sharpener (robe)
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:'''Infuse Item'''
 
:'''Armourer:''' Tools of the Trade, Armourer Spells, Arcane Armour, Armour Model
 
:'''Armourer:''' Tools of the Trade, Armourer Spells, Arcane Armour, Armour Model
 
:'''The Right Tool for the Job'''
 
:'''The Right Tool for the Job'''
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== Equipment ==
 
== Equipment ==
 
:Trinket: a brass orb etched with strange runes
 
:Trinket: a brass orb etched with strange runes
:Heirloom: full plate, brass and black lacquered. While wearing this armour you have +1 AC. Choose one type of energy. You are resistant to this type of energy. You may change the type of energy you are resistant to at a long rest. (Current: fire. Enhanced Defence infusion +1 AC)
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:Heirloom: full plate, brass and black lacquered
  
:Javelin, 4
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:Javelin
 
:Shortbow
 
:Shortbow
 
:20 arrows
 
:20 arrows
 
:Dungeoneer's pack
 
:Dungeoneer's pack
:Uniform (including Mind Sharpener robe/cape)
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:Uniform
 
:Rank Insignia (Captain)
 
:Rank Insignia (Captain)
 
:Dragonchess Set
 
:Dragonchess Set
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:Grappling hook
 
:Grappling hook
  
:12gp
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:14gp
 
:10sp
 
:10sp

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