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D&D 5e: Exile Character 05
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== Lt. Jacob Marlow == '''Personality traits:''' I can stare down a hell hound without flinching. I face problems head-on. A simple, direct solution is the best path to success. '''Ideal:''' Greater Good. Our lot is to lay down our lives in defense of others. (Good) Independence. When people follow orders blindly, they embrace a kind of tyranny. (Chaotic) '''Bonds:''' I fight for those who cannot fight for themselves. My honor is my life. '''Flaw:''' I have never been able to turn a blind eye. I also have an issue with authority. :'''Race:''' Human; '''Class-Level:''' Battle Master 5; '''Background:''' City Watch :'''Alignment:''' Chaotic Good; '''Proficiency Bonus:''' +3 :'''Passive Perception:''' 14; '''Passive Investigation:''' 15; '''Passive Insight:''' 14 :'''Hit Dice:''' 5d8; '''Spent HD:''' None :'''Strength:''' 16 (+3); '''Save:''' +6 :'''Dexterity:''' 9 (-1); :'''Constitution:''' 16 (+3); '''Save:''' +6 :'''Intelligence:''' 14 (+2); :'''Wisdom:''' 12 (+1); :'''Charisma:''' 10 (+0); == Combat == :'''Speed:''' 30 ft :'''Initiative:''' 0 :'''AC:''' 20 (full plate +1 Heirloom +1 Defend Fighting Style) :'''HP:''' 49/49; '''TEMP:''' 0 :Ignore hazardous terrain. :'''Glaive:''' +6 melee 1d10+3 (or +1 melee 1d10+13) 10ft reach Bonus Attack +6 melee 1d4+3 (or +1 melee 1d4+13) 10ft reach :'''Javelin:''' +6 melee or ranged 30/120 1d6+3 piercing == Proficiencies == :'''Languages:''' Common, Celestial, Dragon, Giant :'''Tools:''' :'''Skills:''' Athletics, Insight, Intimidation, Investigation, Perception, :'''Armor:''' light armor, medium armor, heavy armor, shields :'''Weapons:''' all simple weapons == Campaign Bonuses == :'''Extra feat:''' Polearm Master == Race: Human == :'''Skill:''' Perception :'''Languages:''' Common, Celestial :'''Feat''': Sentinel == Background: City Watch == :'''Skills:''' Intimidation, Investigation : Feature: Watcher’s Eye Your experience in enforcing the law, and dealing with lawbreakers, gives you a feel for local laws and criminals. You can easily find the local outpost of the watch or a similar organization, and just as easily pick out the dens of criminal activity in a community, although you’re more likely to be welcome in the former locations rather than the latter. == Feats == :'''Sentinel''': When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn. Creatures provoke opportunity attacks from you even if they take the Disengage action. When a creature within 5 ft. of you makes an attack against a target other than you, you can use your reaction to make a melee weapon attack against the attacking creature. :'''Polearm Mastery''': When you take the Attack action with only a glaive, halberd, quarterstaff, or spear, you can use a bonus action to make a melee attack with the opposite end of the weapon that uses the same ability modifier as the primary attack and has a damage die of d4 (bludgeoning). While you are wielding a glaive, halberd, pike, quarterstaff, or spear, other creatures provoke an opportunity attack from you when they enter your reac :'''Great Weapon Mastery''': On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 HP with one, you can make one melee weapon attack as a bonus action. Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll to add +10 to the attack's damage. == Class: Battle Master == :'''Skills:''' Athletics, Insight == Equipment == :Trinket: a brass orb etched with strange runes :Heirloom: Full Plate, the standard armor of the City Guard Officers. :Glaive
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