Editing D20 Hellboy Game

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'''Recruitment''': Recommended -- Skills (Religion, Survivial), Old Contacts (generate a number of Doom equal to other agents for same number of Ingenuity; must return to base to re-use)</br>
 
'''Recruitment''': Recommended -- Skills (Religion, Survivial), Old Contacts (generate a number of Doom equal to other agents for same number of Ingenuity; must return to base to re-use)</br>
 
'''Time Servered''': New Recruit -- Fresh in my Head (spend a Ingenuity point to gain advantage on a skill check. Most return to base to regain use of this ability)</br>
 
'''Time Servered''': New Recruit -- Fresh in my Head (spend a Ingenuity point to gain advantage on a skill check. Most return to base to regain use of this ability)</br>
'''Drive''': My team can overcome anything</br>
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Drive: My team can overcome anything</br>
 
'''Role Features''': Field Agent -- On the Job Training (gain proficiency bonys to one skill check, attack roll or saving throw. If already proficient add your proficiency bonus twice. Most return to base to reuse), Weapon Focus (Careful Shot), Checking the Corners (when surprise can spend 1 ingenuity and a reaction to move one agent within 15ft of you up to 5ft and you can move 5ft closer to the agent moved. These do not provoke OA), Teamwork (When you take the Help action or benefit from it you generate ingenuity one one extra step. Also when taking part in group check or extended check, you generate ingenuity on one extra step for each agent involved up to max +3), Field Operation (You can attempt a focus check as part of a dust off, if successful you can recover 1 use of a role ability. You can attempt this 3 times. You regain all uses once you return to base, and you cannot recover uses of this ability as part of a dust off), This is Gonna Hurt (Attempt a focus check as a bonus action, if successful, when you hit a creature with an attack before the end of your next turn, you can spend a Hit Dice and add the amount rolled to the damage of the attack), Double Trap (make two attacks with an attack action, or make one attack at advantage), Well Oiled (advantage with Focus checks to activate and maintain Role Features)</br>
 
'''Role Features''': Field Agent -- On the Job Training (gain proficiency bonys to one skill check, attack roll or saving throw. If already proficient add your proficiency bonus twice. Most return to base to reuse), Weapon Focus (Careful Shot), Checking the Corners (when surprise can spend 1 ingenuity and a reaction to move one agent within 15ft of you up to 5ft and you can move 5ft closer to the agent moved. These do not provoke OA), Teamwork (When you take the Help action or benefit from it you generate ingenuity one one extra step. Also when taking part in group check or extended check, you generate ingenuity on one extra step for each agent involved up to max +3), Field Operation (You can attempt a focus check as part of a dust off, if successful you can recover 1 use of a role ability. You can attempt this 3 times. You regain all uses once you return to base, and you cannot recover uses of this ability as part of a dust off), This is Gonna Hurt (Attempt a focus check as a bonus action, if successful, when you hit a creature with an attack before the end of your next turn, you can spend a Hit Dice and add the amount rolled to the damage of the attack), Double Trap (make two attacks with an attack action, or make one attack at advantage), Well Oiled (advantage with Focus checks to activate and maintain Role Features)</br>
 
:'''''Special Training''''': Team Leader. Bonus Skills (Bureaucracy, Persuasion), Enhanced Teamwork (bonus action, lasts 3 +1 rounds, uses 3), Limited Delegation (When you take the attack action, you can nominate another creature to take your attack on their turn as an extra attack when they take the attack action. On the nominated creature’s turn, if they take any action other than the attack action, the bonus attack is lost), Motivation (You gain 1 additional action and 1 additional bonus action on your turn. You can use a reaction to grant this to another agent, who then takes the additional action and bonus action immediately. To use this feature again you must take time or successfully recover it via the Field Operations feature)</br>
 
:'''''Special Training''''': Team Leader. Bonus Skills (Bureaucracy, Persuasion), Enhanced Teamwork (bonus action, lasts 3 +1 rounds, uses 3), Limited Delegation (When you take the attack action, you can nominate another creature to take your attack on their turn as an extra attack when they take the attack action. On the nominated creature’s turn, if they take any action other than the attack action, the bonus attack is lost), Motivation (You gain 1 additional action and 1 additional bonus action on your turn. You can use a reaction to grant this to another agent, who then takes the additional action and bonus action immediately. To use this feature again you must take time or successfully recover it via the Field Operations feature)</br>

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