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** All manner of Mechanicus-related augmentations
 
** All manner of Mechanicus-related augmentations
  
 +
* '''Machine (4)'''
 +
** Gain 4 points of AP that stack with armor but not Natural Armor. All the creature's AP count against Fire. Immune to mind-affecting psychic powers, vacuum, cold and breathing effects.
  
 
* '''Mechanicus Implants:'''  
 
* '''Mechanicus Implants:'''  
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* '''The Quick and the Dead:''' ''A squishy (or slightly crunchy, as it may be) human in the vortex must react fast to live.''
 
* '''The Quick and the Dead:''' ''A squishy (or slightly crunchy, as it may be) human in the vortex must react fast to live.''
 
** +2 to Initiative rolls.
 
** +2 to Initiative rolls.
 +
 +
* '''Unnatural Intelligence (+2):'''
 +
** +2 to Intelligence Bonus, -10 to the difficulty of all Intelligence-based tests.
 +
 +
* '''Unnatural Strength (+4):'''
 +
** +4 to Strength Bonus, -20 to the difficulty of all Strength-based tests.
  
 
=== Mutations ===
 
=== Mutations ===
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! Range !! RoF !! Dam !! Pen !! Mag !! Reload !! Special !! Weight !! Availability  
 
! Range !! RoF !! Dam !! Pen !! Mag !! Reload !! Special !! Weight !! Availability  
 
|-
 
|-
| Melee || N/A || 1d10+7 E || 6 || N/A || N/A || Power Field, Unbalanced || 8 kg || Extremely Rare  
+
| Melee || N/A || 1d10+15 E || 7 || N/A || N/A || Power Field, Unbalanced || 8 kg || Extremely Rare  
 
|}
 
|}
  
'''''LasCarbine'''''
+
'''''Heirloom Shield (Best) w/Mono and Maglock upgrades'''''
 
{| class="wikitable" border="0" style="text-align:center"
 
{| class="wikitable" border="0" style="text-align:center"
 
! Range !! RoF !! Dam !! Pen !! Mag !! Reload !! Special !! Weight !! Availability  
 
! Range !! RoF !! Dam !! Pen !! Mag !! Reload !! Special !! Weight !! Availability  
 
|-
 
|-
| 75m || S/2/- || 1d10+3 E || 0 || 60 || Half || Reliable || 2.5kg || Common
+
| Melee || N/A || 1d10+7 I || 2 || N/A || N/A || Defensive || 3 kg || Very Rare
 
|}
 
|}
  
 
===Cybernetics===
 
===Cybernetics===
*''GQ Blade Tine''
+
* '''Cerebral Implant (Good):'''  
**+5 to Medicae and Interrogation tests, 1d5+2, Pen 2, Tearing
+
** Gain Unnatural Intelligence (+2), +20 to Logic and Lore Tests
  
*''GQ Nerve Induction Tine''
+
* '''Luminen Capacitors (Good):'''  
**+20 Interrogation, +20 Charm
+
** May recharge drained objects with a Toughness test. Gain +10 to this test.
  
*''GQ Medicae Mecandrite''
+
* '''Optical Mechadendrite:'''
**+10 to Medicae, +10 to Interrogation, stanuch blood as half action, 6x drug injectors, Chainscaple
+
** It grants a +10 bonus to all Perception-based tests and may also be used as a telescopic sight. The infra-red torch and sensors incorporated mean no penalties due to darkness and gains the user a +20 bonus to vision-based Perception Tests at night. Has Glow globe also.''
  
*''Utilty Mecandrite''
+
* '''Synthmuscle (Best):'''  
**+10 tech use, smoke, oil, Monoknife
+
** Unnatural Strength (4)
  
 
===Other Gear===
 
===Other Gear===
 +
* Combi-tool
 +
** ''+10 to Tech-Use Tests''
 
* Unholy unguents
 
* Unholy unguents
 
* Dataslate
 
* Dataslate
 +
* Cameleoline Cloak
  
 
== Alignment ==
 
== Alignment ==
 
* Khorne: 0
 
* Khorne: 0
* Nurgle: 1
+
* Nurgle: 0
 
* Slaanesh: 0
 
* Slaanesh: 0
 
* Tzeentch: 0
 
* Tzeentch: 0
*Unaligned: 2
+
*Unaligned:
  
 
==Experience==
 
==Experience==
'''Experience (Total: 7000, Used: 6900)'''
+
'''Experience (Total: 7000, Used: 6450)'''
*Mechandrite (Medical) 500xp
+
* Stealth (200xp)
*Interrogation 200xp
+
* Cursed Heirloom (250xp)
*Medicae 200xp
 

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