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DND DarkSunFTE Heart of Iron: Tak-tha
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Tak-tha is a player character in [[DND_DarkSunFTE_Heart_Of_Iron|Heart of Iron]], played by Ferrus Animus =Character Summary= [[File:Heart_of_Iron-Tak-tha.jpg|200px|thumb|Tak-tha]] Name: Tak-tha<br> Quote: "The spirits disagree. And so do I!"<br> Age: 15<br> Sex: Male<br> Race: Thri-Kreen<br> Class: Fighter<br> '''Description:''' Tak-tha is rather tall and muscular Thri-Kreen, especially considering that he has yet to spent time in the arena. His chitin is colored a sandy, bright tan and it looks naturally polished with few irregularities or blemishes. His movements often seem slow and deliberate and when doing nothing Tak-tha often remains motionless as if in torpor. He wears an armor made of mekillot scales with its joints reinforced by smaller chitin plates recognizable as shed Kreen chitin plates. His upper hands are bound in heavy leather reinforced with stone and bone spikes, while weapons like an Athulak or a traditional kreen Chatkcha hang at his waist harness. '''Personality:''' Tak-tha is rather untypical for his kind. He is calm and patient and once he has set his mind to a task, focused and pervasive. He views the world with a very typical perspective for his race, with little empathy for differing premises. As such he categorizes everything into the concepts of the hunt, the hunter and the prey. To not-Kreen this might at times appear to be needlessly aggressive, paranoid or mercyless. '''Bio:''' Early in Tak-tha's life he lost his pack. During a fierce sandstorm he was separated from his clutch. Lost in the storm, as the sand started to thin his chitin, he started hearing voices that lead him to a small cave, which allowed him to wait until the storm ended. For days afterwards he searched the wastes for his pack without being able to find a trace of them. As slowly became delirious from the sun and heat the voices returned and guided him to another cave with a small pond, allowing him to regain strength. Since then he travels listening to the voices guiding him and protecting Athas. Recently he arrived in the outskirts of Tyr, where he found small herds and packs of animals reared by the locals. As he came close to a pack of Erdlu the voices accompanying him him screamed out, declaring the beasts unnatural and demanding their removal from nature. Tak-tha slaughtered the beasts and after waiting long enough to ensure that the sun made the carcasses unsuitable for consumption by man or beast he set off again. A band of local law enforcement however stopped him right there and took him in for his crime. Due to their outcries of him having to explain himself he did not resist, assuming an issue of miscommunication easily cleared up with their superior. ---- =Character Sheet= '''Tak-tha,''' level 1<br> Thri-Kreen, Fighter<br> Fighter: Combat Superiority<br> Fighter Talents: Brawler Style<br> Dark Sun, Inherent Bonuses<br> Western Hinterlands - Hunting tribe (+2 to Nature)<br> Theme: Primal Guardian<br> Wild Talent: Object Projection<br><br> FINAL ABILITY SCORES<br> STR 18, CON 13, DEX 16, INT 10, WIS 14, CHA 8<br> STARTING ABILITY SCORES<br> STR 16, CON 13, DEX 14, INT 10, WIS 14, CHA 8<br> '''AC:''' 19 '''Fort''': 18 '''Ref''': 14 '''Will''': 12<br> '''HP''': 28 '''Surges''': 10 '''Surge Value''': 7<br> '''Speed''': 6 '''Init''': +3<br> '''Passive Per:''' 12 '''Passive insight:''' 12 '''TRAINED SKILLS'''<br> Athletics +11, Endurance +6, Intimidate +4<br> '''UNTRAINED SKILLS'''<br> Acrobatics +3, Arcana +0, Bluff -1, Diplomacy -1, Dungeoneering +2, Heal +2, History +0, Insight +2, Nature +6, Perception +2, Religion +0, Stealth +3, Streetwise -1, Thievery +3<br><br> ===POWERS=== Basic Attack: Melee Basic (Alhulak) Attack +7 vs. AC, 1d8+4 damage<br> Basic Attack: Melee Basic (Spiked Gauntlet) Attack +8 vs. AC, 1d6+4 damage<br> Basic Attack: Ranged Basic Attack (Chatkcha) +5 vs. AC, 1d6+3 damage, Ranged 6/12<br> Primal Guardian Feature: Mark of Thunder +7/+8 vs. AC, 1d8+4/1d6+4 thunder damage. As an effect the target is marked until the end of Tak-tha's next turn. For that duration it takes 5 thunder damage when it violates the mark<br> Thri-Kreen Racial Power: Thri-Kreen Claws melee 1 Attacks up to 3 enemies once each +9 vs. AC 1d8+4 damage +1 damage per target<br> Fighter At-Will Attack 1: Grappling Strike +7/+8 vs. AC, 1d8+4/1d6+4 damage. On hit grabs target until the end of Tak-tha's next turn. Can be used for Opportunity attacks<br> Fighter At-Will Attack 1: Dual Strike attacks 2 different targets once each +7/+8 vs. AC, 1d8/1d6 damage<br> Fighter Encounter Attack 1: Takedown Attack melee 1 +7/+8 vs. Fort, 1d8+4/1d6+4 damage and the target is knocked prone. Can be used when charging<br> Fighter Daily Attack 1: Tempest Dance +7/+8 vs. AC, 1d8+4/1d6+4 damage. +3 damage with combat advantage. As an effect shift 1 and repeat against secondary target, then shift 1 and repeat against tertiary target<br> Fighter Feature: Combat Superiority: +2 to hit with opportunity attacks<br> Fighter Feature: Combat Challenge: Marks on attacks as an effect. Mark violation or shifts provoke a melee basic attack as immediate interrupt<br> ===FEATS=== Level 1: Brawler Guard: +1 to AC and Ref<br> ===ITEMS=== Adventurer's Kit x1<br> Alhulak x1<br> Chatkcha x1<br> Scale Armor x1<br> Spiked Gauntlet x2<br>
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