Editing DRYH: Ashes of Gods - Character Generation
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==Set Responses== | ==Set Responses== | ||
− | * All characters have | + | * All characters have three points to divide between Fight or Flight responses when Savagery dominates. You can put two points in one and one in the other, or if you're feeling particularly brave, you can drop all three points in one and leave none in the other. |
− | ==Set | + | ==Set Survival Knacks== |
− | * All characters start with 2 Knacks, things they are exceptionally good at. Things that they are better at than anyone ever really should be. Things that help them survive in this brutal new reality. Knacks must be within the realm of human possibility | + | * All characters start with 2 Knacks, things they are exceptionally good at. Things that they are better at than anyone ever really should be. Things that help them survive in this brutal new reality. Knacks must be within the realm of human possibility. Tracking, Fighting, Running, Knowing Things, Mental Calculations, Scavenging, etc. A knack can be anything, really, so long as it is humanly possible and as long as it is something that conceivably contributes to your chances of survival. |
− | ==Set Edge== | + | ==Set Savage Edge== |
− | *All characters begin with a single Edge. An Edge they gained when they were Changed. An Edge is an ability that goes beyond human possibility and can't be explained within the framework of human experience. Edges represent the impossible. Teleportation, Shapeshifting, Flying, Summoning, etc. All these things can be Edges. A single inhuman thing that the character can do. | + | *All characters begin with a single Savage Edge. An Edge they gained when they were Changed. An Edge that feeds on and fuels a character's Savagery. An Edge is an ability that goes beyond human possibility and can't be explained within the framework of human experience. Edges represent the impossible. Teleportation, Shapeshifting, Flying, Summoning, etc. All these things can be Edges. A single inhuman thing that the character can do. |
− | == | + | ==Select Signature Asset== |
− | + | Each of the Changed carries/wears/owns a single item that is unique to that character. It can be a piece of gear, a garment, a keepsake, etc. That item is virtually always with the character and represents a special focus for that character. It might be a gun, a knife, a ring, a hat, anything. | |
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