Editing DRYH: Ashes of Gods - Setting Details

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==Urchins - Pain 1 1/3==
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Urchins - Gas Mask Faced kids in wartime period garb, England WW1. Minor Nightmares
The vast majority of Urchins are child sized, but may sometimes be equivalent to teens or adults. Clad in WWI-WWII era garb with gas masks from that era covering and completely concealing their faces. They move singly, in pairs, small groups, or mobs but always calmly and in precise order. Urchins will rarely act out so long as their perceived routine is not interrupted or hindered in any way.
 
  
'''Special:''' Urchins bring one extra pain die to their total Pain rating for every three of them present. This trumps the normal rule for adding pain for groups of Nightmares.
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==Hermit - Pain 1 (+ special)
 
 
 
 
 
 
==Hermit - Pain 1 (+ special)==
 
 
The Hermit is an old balding man in a simple robe with bushy mustaches and liver spotted scalp and hands. Those huge, impossibly bony hands clutch a gnarled staff crooked at the top like a shepherd's staff, from which crook hangs a simple bronze lantern. In any confrontation, the Hermit may dash his lantern to the ground encircling himself and one other in a ring of fire. Other characters are unable to add their discipline to the character in the ring of fire and the Hermit's Pain rating increases by whatever Exhaustion dice are in the character's pool before the encounter (if the character adds an exhaustion die for the encounter itself, that die does not count towards the Hermit's Pain rating).
 
The Hermit is an old balding man in a simple robe with bushy mustaches and liver spotted scalp and hands. Those huge, impossibly bony hands clutch a gnarled staff crooked at the top like a shepherd's staff, from which crook hangs a simple bronze lantern. In any confrontation, the Hermit may dash his lantern to the ground encircling himself and one other in a ring of fire. Other characters are unable to add their discipline to the character in the ring of fire and the Hermit's Pain rating increases by whatever Exhaustion dice are in the character's pool before the encounter (if the character adds an exhaustion die for the encounter itself, that die does not count towards the Hermit's Pain rating).
  

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