Editing DRYH: Ashes of Gods - Setting Details

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=MAJOR NIGHTMARES=
 
=MAJOR NIGHTMARES=
''Referred to as Boss Nightmares in DRYH, Major Nightmares constantly struggle against one another for rule of the Mad City (and perhaps the City Slumbering as well), using any tools they can bring to bear in pursuit of this goal. The Haggler King is the solid exception to this rule as he draws his power specifically from the Bizarre Bazaar itself and loses it outside the Bazaar.''
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Referred to as Boss Nightmares in DRYH, Major Nightmares constantly struggle against one another for rule of the Mad City (and perhaps the City Slumbering as well), using any tools they can bring to bear in pursuit of this goal. The Haggler King (and perhaps the Traveler as well) is the solid exception to this rule as he draws his power specifically from the Bizarre Bazaar itself.
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==The Raven King - Pain 12 (15 when using Voice)==
 
==The Raven King - Pain 12 (15 when using Voice)==
The Raven King is an old Nightmare and once ruled the Mad City completely before the Red Queen and Mistress When toppled his reign and stole his power. At a distance the Raven King is a mere silhouette of a lanky man in a long coat with a raven's head and eyes that glow a terrible sickly green.  
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The Raven King is an old Nightmare. And once ruled the Mad City completely before the Red Queen and Mistress When toppled his reign and stole his power. At a distance the Raven King is a mere silhouette of a lanky man in a long coat with a raven's head and eyes that glow a terrible sickly green.  
  
 
The presence of any of the Awakened too near him reveal his true form, all flesh falling away like shadow leaving a blackened skeleton that is mostly human, with a raven's skull and taloned hands and feet.
 
The presence of any of the Awakened too near him reveal his true form, all flesh falling away like shadow leaving a blackened skeleton that is mostly human, with a raven's skull and taloned hands and feet.
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=NIGHTMARE LIEUTENANTS=
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Nightmare Lieutenants are less powerful than Major Nightmares and often answer directly to a Major Nightmare in the course of their actions and existence, but certainly not all of them do . . .
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=NIGHTMARE LIEUTENANTS=
 
''Nightmare Lieutenants are less powerful than Major Nightmares and often answer directly to a Major Nightmare in the course of their actions and existence, but certainly not all of them do . . .''
 
  
 
==The Fool - Pain 5==
 
==The Fool - Pain 5==
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=MINOR NIGHTMARES=
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Minor Nightmares are the least powerful Nightmares, usually under the direct control of Lieutenant Nightmares and by proxy Major Nightmares. DRYH uses the term Minion instead of Minor.
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=MINOR NIGHTMARES=
 
''Minor Nightmares are the least powerful Nightmares, usually under the direct control of Lieutenant Nightmares and by proxy Major Nightmares. DRYH uses the term Minion instead of Minor.''
 
  
 
==Willow Women - Pain 1 (6 during a Forced Gaze)==
 
==Willow Women - Pain 1 (6 during a Forced Gaze)==
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=DENIZENS=
 
=DENIZENS=
''Not every inhabitant of the Mad City is a Nightmare. Not even most of them. Denizens are specific examples of what DRYH refers to as Locals. ''
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Not every inhabitant of the Mad City is a Nightmare. Not even most of them. Denizens are specific examples of what DRYH refers to as Locals in the main book.  
  
==Hagglers==
 
More self aware and independent than most of the Denizens of the Mad City because of their lack of a major Nightmare actively directing the form and direction of the Bazaar, Hagglers are probably the most adept vendors of information and resources available to the Awakened. There is still a price. Always there is a price. But there is little that cannot be had here, and the Hagglers are the ones to provide it.
 
  
Hagglers often adopt the form of Nightmares and other oddities but they have no Pain rating.
 
  
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Hagglers - Denizens of the Bizarre Bazaar
  
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Cogs - as per RK
  
==Cogs==
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The Eyeless (wax king esque)
Cogs are clockwork men and women and can be found throughout the Mad City.
 
 
 
 
 
 
 
==The Eyeless==
 
As their name implies, these men and women have no eyes, but sallow amber flames flicker in their empty sockets and their skin seems waxy and almost fluid.
 
 
 
 
 
 
 
==The Fallen Legion==
 
Many who meet their end in horrible circumstances find their way into the Mad City just before that last moment, escaping one horrifying end for another.
 
 
 
'''Special:''' No matter how hard you kill them to death, the Fallen always get back up.
 
 
 
  
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The Fallen Legion - as per RK soldiers, gang members, etc
  
 
==Gibbering Prophet==
 
==Gibbering Prophet==
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=OTHER=
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Some things encountered in the Mad City are properly neither Nighmare nor Denizen nor from the City Slumbering
  
 
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=OTHER=
 
''Some things encountered in the Mad City are properly neither Nighmare nor Denizen nor from the City Slumbering.''
 
  
 
==Clockwork Insects==
 
==Clockwork Insects==
 
Delicately wrought of copper, brass, and iron to perfectly resemble and mimic actual insects - flies, roaches, locusts, centipedes - Clockwork Insects can be found in abundance everywhere within the Bizarre Bazaar, flitting about, examining everything, suddenly there and suddenly gone. But it is when they are spotted outside the Bazaar that they are most valuable. If a Clockwork Insect is seen outside the Bizarre Bazaar it means that a hidden entrance to the Bazaar is close at hand. The Awake can use these sightings to enter the Bazaar. This does not require a dice roll, merely a willingness to follow the Clockwork Insect where it leads.
 
Delicately wrought of copper, brass, and iron to perfectly resemble and mimic actual insects - flies, roaches, locusts, centipedes - Clockwork Insects can be found in abundance everywhere within the Bizarre Bazaar, flitting about, examining everything, suddenly there and suddenly gone. But it is when they are spotted outside the Bazaar that they are most valuable. If a Clockwork Insect is seen outside the Bizarre Bazaar it means that a hidden entrance to the Bazaar is close at hand. The Awake can use these sightings to enter the Bazaar. This does not require a dice roll, merely a willingness to follow the Clockwork Insect where it leads.
  
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Wisps - as per RKish
  
  
==Wisps==
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The Nethers - places where the Mad City bleeds over into the City Slumbering wholesale
Wisps are drifting balls of misty light that drift about the Mad City and may be as small as sparklike motes to as large as a child's balloon, but there is nothing solid to them and as far as anyone knows, the patterns of movement that they follow are completely random, though they have showed a certain willingness to obey both Nightmares and the Awake when ordered to illuminate a nearby thing or to float ahead and light the way,
 
 
 
'''Special:''' Black Dogs are hesitant to approach Wisps and will whimper and run if approached by one.
 
 
 
 
 
 
 
  
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The Bizarre Bazaar - as per DRYH/RK
  
=SPECIAL TERMS=
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The Labyrinth - an overlay of confusion when the Mad City is close to the surface of the City Slumbering
''A few terms are used specifically for the Ashes of Gods setting to name specific effects.''
 
 
 
==The Nethers ==
 
Places where the Mad City bleeds over into the City Slumbering wholesale. The Bizarre Bazaar is apt to do this on a regular basis.
 
 
 
 
 
 
 
==Labyrinth==
 
This represents an overlay of confusion when the Mad City is close to the surface of the City Slumbering that makes travel between the two incredibly easy. Some Nightmares can cross over without the benefit of the Ways.
 
 
 
 
 
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=[https://wiki.rpg.net/index.php/DRYH:_Ashes_of_Gods_-_Main_Page RETURN TO MAIN PAGE]=
 
=[https://wiki.rpg.net/index.php/DRYH:_Ashes_of_Gods_-_Main_Page RETURN TO MAIN PAGE]=

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