Editing DRYH: At The Crossroads - Setting Details

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Once a character is in the Bazaar, however, it springs whole, its jumbled pieces coming together in a cohesive, if still utterly chaotic realm unto itself. Characters within the confines of the Bazaar will not wander out of those confines until they actively decide to do so. Though it is still anybody's guess which Quarter they will find themselves in upon exiting - unless they have a means of choosing their destination - such things are available at a price.
 
Once a character is in the Bazaar, however, it springs whole, its jumbled pieces coming together in a cohesive, if still utterly chaotic realm unto itself. Characters within the confines of the Bazaar will not wander out of those confines until they actively decide to do so. Though it is still anybody's guess which Quarter they will find themselves in upon exiting - unless they have a means of choosing their destination - such things are available at a price.
  
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'''Note:''' There is no guarantee that a character can re-enter the Bazaar at the point they left it, nor is it likely they will find portions of Bazaar in the same place twice within the Quarters. That's just part of how the Bizarre Bazaar keeps itself safe.
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Note: There is no guarantee that a character can re-enter the Bazaar at the point they left it, nor is it likely they will find portions of Bazaar in the same place twice within the Quarters. That's just part of how the Bizarre Bazaar keeps itself safe.
  
 
The Bazaar is busiest during the Thirteenth Hour and more pockets of itself will bleed out into the Quarters to attract custom in that Hour than any other.
 
The Bazaar is busiest during the Thirteenth Hour and more pockets of itself will bleed out into the Quarters to attract custom in that Hour than any other.

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