Editing DRYH: At The Crossroads - Setting Details

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 285: Line 285:
  
 
==Raggle Taggles - Pain 1==
 
==Raggle Taggles - Pain 1==
βˆ’
Mischievous denizens of the Bazaar, the Raggle Taggles flit about the crowds in scraps of colorful billowing silks and sashes, never stopping long in any one place, and are ubiquitous simply by virtue of the fact that they are literally everywhere. Though newcomers to the Bazaar might be tempted to worry about thievery, the actual purpose of the Raggle Taggles is more subtle, and often more dangerous. Anyone entering the Bazaar with even one current exhaustion die is subject to become a target for their antics.
+
Mischievous denizens of the Bazaar, the Raggle Taggle Gypsies flit about the crowds in scraps of colorful billowing silks and sashes, never stopping long in any one place, and are ubiquitous simply by virtue of the fact that they are literally everywhere. Though newcomers to the Bazaar might be tempted to worry about thievery, the actual purpose of the Raggle Taggle Gypsies is more subtle, and often more dangerous. Anyone entering the Bazaar with even one current exhaustion die are subject to become a target for their antics.
  
βˆ’
Converging on their mark in packs to gain the cumulative affect of their Pain, the bulk of the Raggle Taggles act as a whirling distraction while one of their number places a stolen item on the protagonist's person. Infused with the bizarre madness unique to their kinds, the rightful owner of the stolen item immediately knows who has it and believes that they stole it.
+
Converging on their mark in packs to gain the cumulative affect of their Pain, the bulk of the Gypsies act as a whirling distraction while one of their number places a stolen item on the protagonist's person. Infused with the bizarre madness unique to the Raggle Taggle Gypsies, the rightful owner of the stolen item immediately knows who has it and believes that they stole it.
  
βˆ’
'''Special:''' The First Rule of the Raggle Taggles is Do Not Talk About the Raggle Taggles. Any attempt to describe these ubiquitous denizens of the Bazaar will be met with amused disbelief and appreciation for a fine tale that might earn a mug in a friendlier place than the Mad City. Despite the fact that they seem to be everywhere, apparently only the Awakened are actively aware of them.
+
'''Special:''' The First Rule of the Raggle Taggle Gypsies is Do Not Talk About the Raggle Taggle Gypsies. Any attempt to describe these ubiquitous denizens of the Bazaar will be met with amused disbelief and appreciation for a fine tale that might earn a mug in a friendlier place than the Mad City. Despite the fact that they seem to be everywhere, apparently only the Awake are actively aware of them.
  
 
==Hagglers - Pain 0==
 
==Hagglers - Pain 0==

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)