Editing DRYH: At The Crossroads - Setting Details

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 235: Line 235:
  
 
==The Catspaw - Pain 4==
 
==The Catspaw - Pain 4==
βˆ’
Slinking humanoid figures with feline heads, tails, and claws, the Catspaw function like an organized gang, collecting 'protection' and hassling transients for tolls of passage through their tattered fiefdom. On the other hand, they mercilessly root out any other criminal element in the Wharf and will fight off encroaching Nightmares and Awakened alike if they feel they are a threat.
+
Slinking humanoid figures with feline heads, tails, and claws, the Catspaw function like an organized gang, collecting 'protection' and hassling transients for tolls of passage through their tattered fiefdom. On the other hand, they mercilessly root out any other criminal element in the Wharf and will fight off encroaching Nightmares and Awake alike if they feel they are a threat.
  
 
The Catspaw can leap great distances and always land on their feet.
 
The Catspaw can leap great distances and always land on their feet.

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)