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*[http://wiki.rpg.net/index.php/Forked_Tongue back to wiki]
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*Male 20yo Verefen
*[http://wiki.rpg.net/index.php/Tak_Tak to Tak Tak]
 
 
 
 
 
*Male 20yo Verefen (twin)
 
 
*Tribe: Bolo Lizard  
 
*Tribe: Bolo Lizard  
 
*Clan: Red Water Rock (Blood Rock? Copper Rock clan?)
 
*Clan: Red Water Rock (Blood Rock? Copper Rock clan?)
 
*Background: Barbarian. Profession: Hunter
 
*Background: Barbarian. Profession: Hunter
*Magic: Dark Eater/Hunter
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*Magic: Dark Eater
 
 
=Dak Dak Vermoodak=
 
A small bundle of agitated violence, dark skinned and covered in tattoos with sharpened teeth . Dak Dak Wears a tortoise shell helmet , a small leather loincloth and raven feather headdress. Driven into the arms of the Dark Eater cult to help battle their enemies, Dak Dak and his twin brother have been sent out to find new lands for their lizards eggs to be lain. Previously from up near the hidden greens their nesting grounds in the Rockwoods have been attacked by other nomad tribes. Now after an arduous trek through the wastes and vulture country they have hit the Zola Fel valley and it looks like the promised lands to the desert hardened lads. Coming across civilization for the first time has stunned them, especially the building site of the new Raus fort. They have decided to go and befriend these obviously strong people to see what they are and what they plan to do. They could be possible allies or otherwise a foe to be crushed if proven weak.
 
 
 
Friendly with Morokanth, they have traded recently with a near by tribe and acquired several Herdmen...tasty
 
 
 
Dak Dak is proud to have all the characteristics of a true Verufar, the original inhabitants of Generts garden of Delight. Tracing his lineage back to the Hero Vermandol herself.
 
Both brothers speak an obscure Praxian dialect and will finish each others sentences. Their day is spent hunting, rock painting, dancing their clans strange dances and partaking in other numerous odd ceremonies and inscrutable actions. Almost lizard like himself Dak Dak loves his mount Boom Boom almost as much as he loves his brother. He will constantly preen his mount, talk to it and when showing off run up and down the length of its body. Its natural greenish brown body is covered in ochre runes, pictograms and  totems hanging from its bridle and saddle.
 
 
 
In combat he relies on his Bolas to bring his opponent to the ground before clubbing them senseless. His sharpened bone long knife is then used to enact whatever dark atrocities he feels the need to commit that day...
 
 
 
  
 
==Characteristics and Attributes==
 
==Characteristics and Attributes==
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*Strike Rank (14-AP)=''' 14 '''
 
*Strike Rank (14-AP)=''' 14 '''
 
*Hero Points: '''2'''
 
*Hero Points: '''2'''
*Runes= Darkness Death Disorder
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*Runes= Darkness Death
  
 
==Skills==
 
==Skills==
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*'''Dance''' (Dex+Cha ) '''28%'''
 
*'''Dance''' (Dex+Cha ) '''28%'''
 
*'''Drive''' (Dex+Pow ) '''26%'''
 
*'''Drive''' (Dex+Pow ) '''26%'''
*'''Evade''' (Dex2 )  '''30%'''  
+
*'''Evade''' (Dex2 )  '''40%'''  
 
*'''Evaluate''' (Int+Cha ) '''25%'''
 
*'''Evaluate''' (Int+Cha ) '''25%'''
 
*'''First Aid''' (Int+Dex ) '''40%''' -10% apply to self. 1d3 min to apply. Makeshift bandages etc -20%.  
 
*'''First Aid''' (Int+Dex ) '''40%''' -10% apply to self. 1d3 min to apply. Makeshift bandages etc -20%.  
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*'''Insight''' (Int+Pow )  '''23%'''
 
*'''Insight''' (Int+Pow )  '''23%'''
 
*'''Lore (Prax)''' (Intx2 )  '''64%'''
 
*'''Lore (Prax)''' (Intx2 )  '''64%'''
*'''Perception''' (Int+Pow ) '''50%'''  
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*'''Perception''' (Int+Pow ) '''40%'''  
 
*'''Persistence''' (Pow x2)  '''22%'''
 
*'''Persistence''' (Pow x2)  '''22%'''
 
*'''Resilience''' (Con x2 )  '''60%'''  
 
*'''Resilience''' (Con x2 )  '''60%'''  
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Advanced Skills (Magical below)
 
Advanced Skills (Magical below)
 
*'''Speak Praxian/''' (Int+Cha )  '''74%'''
 
*'''Speak Praxian/''' (Int+Cha )  '''74%'''
*'''Survival''' (Pow+Con ) '''50%'''  
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*'''Survival''' (Pow+Con ) '''50%''' +
*'''Tracking''' (Int+Con ) '''40%'''  
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*'''Tracking''' (Int+Con ) '''40%''' +
  
  
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Combat Styles (Base %) %
 
Combat Styles (Base %) %
 
*'''Bolas''' (Dexx2 )'''80%'''  
 
*'''Bolas''' (Dexx2 )'''80%'''  
*'''Club and shield''' '''60%'''  
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*'''Darts''' (dexx2) '''40%'''
*'''dagger and shield'''  '''29%'''
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*'''Club and shield'''  '''50%'''  
*'''Dart'''  '''30%'''
 
  
 
{| border="1" cellpadding="2"
 
{| border="1" cellpadding="2"
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!width="50"|ENC
 
!width="50"|ENC
 
|-
 
|-
|Dart|| s || ... || 1d4 || 2 || 1  || 30 || impale || 20m  || ... || 0
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|Dart|| s || ... || 1d4 || 2 || 1  || 40 || impale || 20m  || ... || 0
 
|-
 
|-
|Club|| M|| S || 1d6 || 4 || 4 || 60 || stun loc || 10m  || ... || 1
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|Club|| M|| S || 1d6 || 4 || 4 || 50 || stun loc || 10m  || ... || 1
 
|-
 
|-
 
|Bone dagger|| S || S || 1d4 || 6 || 8 || 29 || Bleed/Impale || 10m  || ... || ...
 
|Bone dagger|| S || S || 1d4 || 6 || 8 || 29 || Bleed/Impale || 10m  || ... || ...
 
|-
 
|-
|Buckler|| m || S || 1d3 || 6 || 8 || 50 || ... || ...  || ... || 1
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|Buckler|| m || S || 1d3 || 6 || 8 || ? || ... || ...  || ... || 1
 
|-
 
|-
 
|Bolas|| ... || ... || 1d4 || 2 || 2 || 80 || entangle || 15m || ... || 0
 
|Bolas|| ... || ... || 1d4 || 2 || 2 || 80 || entangle || 15m || ... || 0
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|10-12 || Chest || None || 0 || 6 || -0   
 
|10-12 || Chest || None || 0 || 6 || -0   
 
|-
 
|-
|07-09 || Abdomen || leather loincloth || 1 || 5 || -0
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|07-09 || Abdomen || None || 0 || 5 || -0
 
|-
 
|-
 
|04-06 || Left Leg || None || 0 || 4 || -0  
 
|04-06 || Left Leg || None || 0 || 4 || -0  
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|01-03 || Right Leg ||None || 0 || 4 || -0  
 
|01-03 || Right Leg ||None || 0 || 4 || -0  
 
|}
 
|}
*Total Armour ENC = (Total ap)/5 = 3/5 = '''0'''
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*Total Armour ENC = (Total ap)/5 = 2/5 = '''0'''
 
*Armour Penalty =0
 
*Armour Penalty =0
  
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** Endurance 1 (restores 1 lvl of fatigue)
 
** Endurance 1 (restores 1 lvl of fatigue)
  
='''Dark Eater'''=
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*Cult: Initiate (50% in cult skill plus resilience roll -20% made on invisible castle)
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 +
 
 +
Cults:
 +
*'''Dark Eater'''  
 
**Dedicated Pow: '''3'''.  
 
**Dedicated Pow: '''3'''.  
 
**Pact (Dark Eater) (Cha+DedPow 3) '''21%'''
 
**Pact (Dark Eater) (Cha+DedPow 3) '''21%'''
 
**Lore (Dar Eater) (Intx2 )  '''30%'''
 
**Lore (Dar Eater) (Intx2 )  '''30%'''
**Cult Skills:  
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**Cult Skills:
**Special Initiate benefits: +10% influence non dark eater followers (nicked from Zorak zoran)
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**Special Initiate benefits:
 
**Specific duties:
 
**Specific duties:
 
**Gifts/Compulsions:
 
**Gifts/Compulsions:
**Runes: Darkness, Death
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**Runes:  
 
**Divine Spells:magnitude  3
 
**Divine Spells:magnitude  3
 
**Channel strength 3hours
 
**Channel strength 3hours
**Sure shot all missiles automatic success to hit. 15mins.
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**Sureshot
**Shield 3AP A Dark fluid like shell encases the warrior. Made up of thousands of miniature black Raven feathers that flutter in the breeze. 15 mins.
+
**Summon shade 3 cubic metres
  
 
+
Spirit Society..Raven, Bronze Treasure.
Spirit Society..Raven, Nightwoman.
 
 
*Follower
 
*Follower
 
*Spirit walking POW+CON '''20%'''
 
*Spirit walking POW+CON '''20%'''
 
*Spirit Binding POW+CHA '''23%'''
 
*Spirit Binding POW+CHA '''23%'''
  
==Bolo Lizard==
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==Boom Boom==
 +
Bolo Lizard
 
*Veruferar are bipedal, greenish-brown, herbivorous reptiles. They are about 20 feet (6 meters) long, with most of their length in their neck and tail. Normally bipedal, they occasionally drop to all fours, as their forelimbs are quite strong. Each of a veruferar's three toes ends in a hoof rather than a claw. They browse on grass and low-lying shrubs. Their horse-like head possesses a sharp, rounded beak for tearing at vegetation, and they have crushing teeth further back in their jaws for tougher plants. A race of Praxian pygmies rides the largest of the herds, and use bolos to slow their prey as they run away, hence the common name of "Bolo Lizard" given to the animals by outlanders.
 
*Veruferar are bipedal, greenish-brown, herbivorous reptiles. They are about 20 feet (6 meters) long, with most of their length in their neck and tail. Normally bipedal, they occasionally drop to all fours, as their forelimbs are quite strong. Each of a veruferar's three toes ends in a hoof rather than a claw. They browse on grass and low-lying shrubs. Their horse-like head possesses a sharp, rounded beak for tearing at vegetation, and they have crushing teeth further back in their jaws for tougher plants. A race of Praxian pygmies rides the largest of the herds, and use bolos to slow their prey as they run away, hence the common name of "Bolo Lizard" given to the animals by outlanders.
 
The Verufar originated in Genert's Garden of Delight. They would have perished when the first firestorms swept over it, but the Vermandol led them out. Now all verufar herds are carefully guarded by the Verefen, or Bolo Lizard Folk, whose ancestors saved the reptiles.
 
The Verufar originated in Genert's Garden of Delight. They would have perished when the first firestorms swept over it, but the Vermandol led them out. Now all verufar herds are carefully guarded by the Verefen, or Bolo Lizard Folk, whose ancestors saved the reptiles.
*Str: '''19''', Con: '''11''', Siz: '''19''',  Pow: '''11''', Dex: '''16'''.
+
Str: '''21''', Con: '''13''', Siz: '''18''',  Pow: '''7''', Dex: '''16'''.
 
+
*Damage Bonus/Minus: '''+1d6'''
 
 
  
 +
*Move Rate:12m
 
{| border="1" cellpadding="2"
 
{| border="1" cellpadding="2"
 
!width="200"|Location Name
 
!width="200"|Location Name
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!width="100"|Location
 
!width="100"|Location
 
|-
 
|-
|Head || Armour Type || 6 || 1 || number || 18-20  
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|Head || Armour Type || number || 1 || number || 17-20  
 
|-
 
|-
|Left claw || Armour Type || 5 || 1 || number || 17
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|Left Foreleg || Armour Type || number || 1 || number || 14-16
 
|-
 
|-
|Right claw || Armour Type || 5 || 1 || number || 16
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|Right foreleg || Armour Type || number || 1 || number || 11-13
 
|-
 
|-
|Chest || Armour Type || 8 || 1 || number || 12-15
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|Forequarters || Armour Type || number || 1 || number || 08-10
 
|-
 
|-
|Abdomen || Armour Type || 7 || 1 || number || 09-11
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|Hindquarters || Armour Type || number || 1 || number || 05-07
 
|-
 
|-
|Left leg || Armour Type || 6 || 1 || number || 06-08
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|Left Hindleg || Armour Type || number || 1 || number || 03-04
 
|-
 
|-
|Right leg || Armour Type || 6 ||1 || number || 03-05
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|Right Hindleg || Armour Type || number ||1 || number || 01-02
|-
 
|Tail || Armour Type || 6 ||1 || number || 01-02
 
 
|}
 
|}
  
 +
*Total Hit Points: nHP
  
 
+
* Attack Bonus/Minus: +/-%
*Movement 10m
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* Parry Bonus/Minus: +/-%
*Damage Bonus/Minus: '''+1d6'''
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* Aim Bonus/Minus: +/-%
*combat actions 2
 
*Athletics 50%
 
*brawn 60%
 
*evade 40%
 
*Perception 50%
 
*resilience 43%
 
*stealth 30%
 
  
 
{| border="1" cellpadding="2"
 
{| border="1" cellpadding="2"
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*Bison jaw club
 
*Bison jaw club
 
*Long Bone Knife
 
*Long Bone Knife
*Darts x 4 bone
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*Darts x 4
*Bolas x 4 stone/bone
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*Bolas x 4
  
  
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Equipment $ = saddlebag
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Equipment # = saddlebag
*Raven feather headdress
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*Quiver/20 arrows
*blanket (saddle) woven and stolen
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*Raven feather mask
*Cooking utensils $
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*blanket
*4 water skins  
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*Cooking utensils
*Special Bolo lizard skin sack  
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*4 water skins
*Fire starter $
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*Special Bolo lizard skin sack
*Trail food 1 week dried lizard and Mockpork $
+
 
*2 clap sticks$
 
*Necklace of  knuckle bones, 1 lead bolg, and lizard claws
 
*Pot of Ochre
 
*Spare loincloth
 
*Sable skin cloak
 
  
*1 live impala and one herdman
 
  
 +
Freebies:
 +
*Clothes they wear and a set of spares.= Loincloth.
 +
*Some personal mementoes, good-luck charms, talismans or similar.
 +
*1 week’s worth of food, either fresh or preserved=trail
 +
*One weapon relevant to their weapon skills and culture.= lance
  
 
Money 240L
 
Money 240L
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* one contact/ally
 
* one contact/ally
 
*Reasonable connections
 
*Reasonable connections
*background events: Family Pioneers!!
 
  
 
==Family & Background==
 
==Family & Background==

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