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*[http://wiki.rpg.net/index.php/Forked_Tongue back to wiki]
 
*[http://wiki.rpg.net/index.php/Forked_Tongue back to wiki]
*[http://wiki.rpg.net/index.php/Tak_Tak to Tak Tak]
 
  
  
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=Dak Dak Vermoodak=
 
=Dak Dak Vermoodak=
A small bundle of agitated violence, dark skinned and covered in tattoos with sharpened teeth . Dak Dak Wears a tortoise shell helmet , a small leather loincloth and raven feather headdress. Driven into the arms of the Dark Eater cult to help battle their enemies, Dak Dak and his twin brother have been sent out to find new lands for their lizards eggs to be lain. Previously from up near the hidden greens their nesting grounds in the Rockwoods have been attacked by other nomad tribes. Now after an arduous trek through the wastes and vulture country they have hit the Zola Fel valley and it looks like the promised lands to the desert hardened lads. Coming across civilization for the first time has stunned them, especially the building site of the new Raus fort. They have decided to go and befriend these obviously strong people to see what they are and what they plan to do. They could be possible allies or otherwise a foe to be crushed if proven weak.
+
A small bundle of agitated violence, dark skinned and covered in tattoos with sharpened teeth . Dak Dak Wears a tortoise shell helmet , a small leather loincloth and raven feather headdress. Driven into the arms of the Dark Eater cult and Bronze treasure Spirit society to help battle their enemies, Dak Dak and his twin brother have been sent out to find new lands for their lizards eggs to be lain. Previously from up near the hidden greens their nesting grounds in the Rockwoods have been attacked by other nomad tribes. Now after an arduous trek through the wastes and vulture country they have hit the Zola Fel valley and it looks like the promised lands to the desert hardened lads. Coming across civilization for the first time has stunned them, especially the building site of the new Raus fort. They have decided to go and befriend these obviously strong people to see what they are and what they plan to do. They could be possible allies or otherwise a foe to be crushed if proven weak.
 
 
Friendly with Morokanth, they have traded recently with a near by tribe and acquired several Herdmen...tasty
 
  
 
Dak Dak is proud to have all the characteristics of a true Verufar, the original inhabitants of Generts garden of Delight. Tracing his lineage back to the Hero Vermandol herself.
 
Dak Dak is proud to have all the characteristics of a true Verufar, the original inhabitants of Generts garden of Delight. Tracing his lineage back to the Hero Vermandol herself.
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Combat Styles (Base %) %
 
Combat Styles (Base %) %
 
*'''Bolas''' (Dexx2 )'''80%'''  
 
*'''Bolas''' (Dexx2 )'''80%'''  
*'''Club and shield''' '''60%'''  
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*'''Darts''' (dexx2) '''40%'''
*'''dagger and shield'''  '''29%'''
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*'''Club and shield'''  '''50%'''  
*'''Dart'''  '''30%'''
 
  
 
{| border="1" cellpadding="2"
 
{| border="1" cellpadding="2"
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!width="50"|ENC
 
!width="50"|ENC
 
|-
 
|-
|Dart|| s || ... || 1d4 || 2 || 1  || 30 || impale || 20m  || ... || 0
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|Dart|| s || ... || 1d4 || 2 || 1  || 40 || impale || 20m  || ... || 0
 
|-
 
|-
|Club|| M|| S || 1d6 || 4 || 4 || 60 || stun loc || 10m  || ... || 1
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|Club|| M|| S || 1d6 || 4 || 4 || 50 || stun loc || 10m  || ... || 1
 
|-
 
|-
 
|Bone dagger|| S || S || 1d4 || 6 || 8 || 29 || Bleed/Impale || 10m  || ... || ...
 
|Bone dagger|| S || S || 1d4 || 6 || 8 || 29 || Bleed/Impale || 10m  || ... || ...
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** Beast call 2 40m
 
** Beast call 2 40m
 
** Endurance 1 (restores 1 lvl of fatigue)
 
** Endurance 1 (restores 1 lvl of fatigue)
 +
 +
  
 
='''Dark Eater'''=
 
='''Dark Eater'''=
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Spirit Society..Raven, Nightwoman.
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Spirit Society..Raven, Bronze Treasure.
 
*Follower
 
*Follower
 
*Spirit walking POW+CON '''20%'''
 
*Spirit walking POW+CON '''20%'''
 
*Spirit Binding POW+CHA '''23%'''
 
*Spirit Binding POW+CHA '''23%'''
  
==Bolo Lizard==
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==Boom Boom==
 +
Bolo Lizard
 
*Veruferar are bipedal, greenish-brown, herbivorous reptiles. They are about 20 feet (6 meters) long, with most of their length in their neck and tail. Normally bipedal, they occasionally drop to all fours, as their forelimbs are quite strong. Each of a veruferar's three toes ends in a hoof rather than a claw. They browse on grass and low-lying shrubs. Their horse-like head possesses a sharp, rounded beak for tearing at vegetation, and they have crushing teeth further back in their jaws for tougher plants. A race of Praxian pygmies rides the largest of the herds, and use bolos to slow their prey as they run away, hence the common name of "Bolo Lizard" given to the animals by outlanders.
 
*Veruferar are bipedal, greenish-brown, herbivorous reptiles. They are about 20 feet (6 meters) long, with most of their length in their neck and tail. Normally bipedal, they occasionally drop to all fours, as their forelimbs are quite strong. Each of a veruferar's three toes ends in a hoof rather than a claw. They browse on grass and low-lying shrubs. Their horse-like head possesses a sharp, rounded beak for tearing at vegetation, and they have crushing teeth further back in their jaws for tougher plants. A race of Praxian pygmies rides the largest of the herds, and use bolos to slow their prey as they run away, hence the common name of "Bolo Lizard" given to the animals by outlanders.
 
The Verufar originated in Genert's Garden of Delight. They would have perished when the first firestorms swept over it, but the Vermandol led them out. Now all verufar herds are carefully guarded by the Verefen, or Bolo Lizard Folk, whose ancestors saved the reptiles.
 
The Verufar originated in Genert's Garden of Delight. They would have perished when the first firestorms swept over it, but the Vermandol led them out. Now all verufar herds are carefully guarded by the Verefen, or Bolo Lizard Folk, whose ancestors saved the reptiles.
*Str: '''19''', Con: '''11''', Siz: '''19''',  Pow: '''11''', Dex: '''16'''.
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Str: '''21''', Con: '''13''', Siz: '''18''',  Pow: '''7''', Dex: '''16'''.
 
+
*Damage Bonus/Minus: '''+1d6'''
 
 
  
 +
*Move Rate:12m
 
{| border="1" cellpadding="2"
 
{| border="1" cellpadding="2"
 
!width="200"|Location Name
 
!width="200"|Location Name
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!width="100"|Location
 
!width="100"|Location
 
|-
 
|-
|Head || Armour Type || 6 || 1 || number || 18-20  
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|Head || Armour Type || number || 1 || number || 17-20  
|-
 
|Left claw || Armour Type || 5 || 1 || number || 17
 
 
|-
 
|-
|Right claw || Armour Type || 5 || 1 || number || 16  
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|Left Foreleg || Armour Type || number || 1 || number || 14-16
 
|-
 
|-
|Chest || Armour Type || 8 || 1 || number || 12-15
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|Right foreleg || Armour Type || number || 1 || number || 11-13
 
|-
 
|-
|Abdomen || Armour Type || 7 || 1 || number || 09-11
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|Forequarters || Armour Type || number || 1 || number || 08-10
 
|-
 
|-
|Left leg || Armour Type || 6 || 1 || number || 06-08
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|Hindquarters || Armour Type || number || 1 || number || 05-07
 
|-
 
|-
|Right leg || Armour Type || 6 ||1 || number || 03-05
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|Left Hindleg || Armour Type || number || 1 || number || 03-04
 
|-
 
|-
|Tail || Armour Type || 6 ||1 || number || 01-02
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|Right Hindleg || Armour Type || number ||1 || number || 01-02
 
|}
 
|}
  
 +
*Total Hit Points: nHP
  
 
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* Attack Bonus/Minus: +/-%
*Movement 10m
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* Parry Bonus/Minus: +/-%
*Damage Bonus/Minus: '''+1d6'''
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* Aim Bonus/Minus: +/-%
*combat actions 2
 
*Athletics 50%
 
*brawn 60%
 
*evade 40%
 
*Perception 50%
 
*resilience 43%
 
*stealth 30%
 
  
 
{| border="1" cellpadding="2"
 
{| border="1" cellpadding="2"

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