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back to the main page [[https://wiki.rpg.net/index.php/SavageWorldRifts.PBPgame]] [[File:Dalv Tepish.JPG|right|300px|]] Formerly part of the Coalition forces at Lone Star City, Dalv Tepish spent several years working as a hunter and toady for the Coalition. He served faithfully until the day he was sent after a historian who had been following in the footsteps of Erin Tarn and chronicling the history of the world. As the other Coalition forces in his team were gaining the upper hand, Dalv found the courage to turn on his former masters and help turn the battle in the favor of the historian. Afterwards, Dalv anticipated being executed, but instead was offered a chance to change. Given the supplies he would need for traveling cross-country, he was directed toward Castle Refuge and the Tomorrow Legion. ==Dalv == XP- 20 (Seasoned) Iconic Framework- M.A.R.S. (Rogue Scholar) Strain- [http://orokos.com/roll/476045 Narrative Hook]: [u]1d20[/u] '''19''' The Evil That Men Do. The world of Rifts Earth is exceedingly dangerous, and there’s no greater threat to survival than that of human beings willing to commit all manner of violence and atrocities. Your character’s been out there, fighting bandits, raiders, and the soldiers of would-be warlords and conquerors. Alternately, he might have been such a person, robbing and hurting others for his own ends until one day the truth of who he’d become hit him and she decided to make a change. Joining the Legion is the start of that new journey. =Hero's Journey= [http://orokos.com/roll/476048 Hero's Journey - Education]: [u]1d20[/u] '''11''' Understanding the ebb and flow of power in the habitable lands of North America may very well mean the difference between life and death, making your hero’s grasp of such matters extremely valuable. She gains Knowledge (Politics) at d8. She also gains +2 to Persuasion. [http://orokos.com/roll/476049 Hero's Journey - Experience & Wisdom]: [u]1d20[/u] '''20''' (Choose) Life on the road, in the wilderness, and wandering the streets of the cities that remain gave your character special insight and some key experience with a particular calling. You may give her one Professional Edge, ignoring requirements, subject to the GM’s approval and it making at least some kind of sense. = Woodsman [http://orokos.com/roll/476275 Hero's Journey - Training]: [u]1d20[/u] '''10''' Functional machines and technology often mean the difference between life and death in the world of Savage Rifts®. Fortunately for any group your hero runs with, she’s pretty good with tech, giving her a bonus die increase for the Repair skill, as well as +1 on Knowledge (Electronics) and Knowledge (Engineering) rolls. =Attributes= Agility- d8 Smarts- d8 Spirit- d8 Strength- d8 Vigor- d8 =Secondary Attributes= Toughness- 6 Parry- 6 Pace- 8 (d8 Running) Charisma- -2 to everyone, -4 with Simvan =Skills= Climbing d4 Fighting d8 Intimidation d6+2 Investigation d8+2 Knowledge (Electronics) d4+1 Knowledge (Engineering) d4+1 Knowledge (History) d8+2 Knowledge (Politics) d8 Knowledge (Coalition) d8+2 Notice d8 Persuasion d6+2 Repair d6 Riding d6 Shooting d8 Stealth d6 Streetwise d8+2 Survival d8 Swimming d4 Taunt d6+2 Tracking d8 =Racial= Ambidextrous Animal Empathy Fast Outsider Psychic Sense Psychic Vampire Racial Enemy (Simvan) Restricted Paths (Arcane) =Edges= Ambidextrous Controlled Hunger Scholar (History, Coalition) Investigator Woodsman Strong Willed =Hindrances= Code of Honor (Major) Loyal (Minor) Wanted - AWOL from Coalition (Minor) =Gear= Huntsman Personal Armor Vibro-Blade Vambraces Wilk's 320 Laser Pistol NG-S2 Survival Pack [http://orokos.com/roll/477076 Credits]: [u]5d8[/u] '''27'''x 100 = 2700 Credits =Fortune and Glory= [http://orokos.com/roll/476946 Fortune and Glory]: [u]3#1d12[/u] '''1''' '''12''' '''6''' A Mighty Weapon - Vibro-Blade Vambraces Choose your Fate: Smart and Learned - Smarts +1 die type, d6 in 3 Smarts-liked skills (Notice, Survival, Tracking) Spiritual and Determined - Spirit +1 die type, Strong Willed Edge =Advances= +1d Strength Edge: Controlled Hunger Lesser Skill: +1d Persuasion, +1d Stealth New Skill: Swimming
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