Editing
Dancers in Shadow/Ch'watikk
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Ch'watikk [Red Squirrel] == '''Race''' Half-Elf '''Gender''' Male '''Alignment''' Neutral Good '''Background''' Outlander '''Class''' Druid Level 3 '''Druid Circle''' Moon '''Proficiency Bonus''' +2 '''Height''' 5' 9" '''Weight''' 145 lbs. '''Size''' M '''Speed''' 30 ft. '''Senses''' Darkvision 60 ft. '''Abilities''' Str 10 (+0), Dex 13 (+1), Con 14 (+2), Int 16 (+3), Wis 18 (+4), Cha 16 (+3) == Roleplaying == '''Personality Traits''' ignorant of social graces and etiquette; likes to leave his mark (a stylized squirrel) '''Ideal''' People should learn from nature. The less in touch with nature a people is, the more corrupt they become. '''Bond''' Self-appointed guardian of the beasts of the Old Wood - which once covered much more of the world than it does today '''Flaw''' Exceedingly curious about strange happenings '''Feature''' Wanderer. You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth '''Mark of the Eralin''' Eralin don't fit in to civilized society, and after a short time in any one location, their strangeness will cause them to suffer disadvantage on any social interactions. == Combat == '''Initiative''' +1 '''Armor Class''' 14 '''Hit Dice''' 3d8+6 '''Hit Points''' 28 '''Melee''' Scimitar Reach 5 ft. Attack +3 Damage 1d6+1 slashing Staff with Shillelagh Reach 5 ft. Attack +6 Damage 1d8+4 bludgeoning '''Ranged''' Produce Flame missile Range 30 ft. Attack +6 Damage 1d8 fire '''Spell Save''' DC 14 '''Spell Attack''' +6 == Proficiencies == '''Armor''' Light, Medium, Shields (may not wear metal armor or shields) '''Weapons''' Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears '''Tools''' Herbalism kit '''Saving Throws''' Intelligence, Wisdom '''Skills''' Animal Handling +6*, Athletics +2, Nature +5*, Perception +6*, Stealth +3, Survival +5 '''Languages''' Common, Elvish, Sylvan, Druidic, Goblin '''Eralin Skills''' Advantage on Nature, Perception, Animal Handling skill checks == Feats == '''Observant''' +1 Wisdom; read lips; +5 to passive Wisdom (Perception) and Intelligence (Investigation) scores == Racial Qualities == '''Ability Score Increase''': Your Charisma score increases by 2, and two other ability scores of your choice [Wisdom, Constitution] increase by 1. '''Size''': Half-elves are about the same size as humans, ranging from 5 to 6 feet tall. Your size is Medium. '''Speed''': Your base walking speed is 30 feet. '''Darkvision''': Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. '''Fey Ancestry''': You have advantage on saving throws against being charmed, and magic can’t put you to sleep. '''Skill Versatility''': You gain proficiency in two skills of your choice. '''Languages''': You can speak, read, and write Common, Elvish, and one extra language of your choice. '''Age''': Half-elves mature at the same rate humans do and reach adulthood around the age of 20. They live much longer than humans, however, often exceeding 180 years. == Class Features == '''Spellcasting''': Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will. '''Spell Save DC''': 8 + Proficiency Bonus + Wis modifier (14) '''Spell Attack Modifier''': Proficiency Bonus + Wis Modifier (6) '''Spell Slots''': 4x 1st; 2x 2nd '''Prepared Spells''': 7 Typically: Animal Friendship; Cure Wounds; Entangle; Faerie Fire; Flaming Sphere; Heat Metal; Speak with Animals '''Cantrips Known''': Shillelagh, Produce Flame '''Wild Shape''' Transform into a beast shape with an action. 2 uses, each 2 hours. Regained after a short or long rest. Limits: Max CR 1; No flying or swimming speed '''Combat Wild Shape''' Wild shape as a bonus action on your turn. While wild shaped, as a bonus action you can expend a spell slot to heal 1d8 hit points per level of spell slot. == Equipment == A wooden shield, a scimitar, leather armor, an explorer's pack, a druidic focus, a staff, a hunting trap, a cougar-skin cloak, a set of traveler’s clothes, and a belt pouch containing 10 gp == History == Ch'watikk, a half-elven child, was left as an infant with a wood elf clan by his human mother. He grew up almost feral, fitting in more with the clan's animals than its people. His skittishness with people and habit of keeping a tree between himself and outsiders gave him his name, which means Red Squirrel in the wood-elf tongue. As he grew up, he learned some from the clan's hunters and druids, but more from the world itself. He was initiated as a druid by a wandering hermit he found one day at his secret spot - a long-abandoned sacred grove in the Old Wood. Taught more of the history of the Old Wood, and convinced of a connection to its power by a series of peculiar dreams, Ch'watikk has decided to go out and walk the world to stake out the wood's original boundaries. == Description == A tallish, skinny youth with vaguely elvish features, unkempt red hair, and prominent markings once used by the Ontilvari clan of elves, but in long disuse. Dressed in crude but sturdy hide clothing, and carrying an elvish scimitar. Provisional portrait: [http://www.deviantart.com/art/Elayas-270563875 Deviantart image by Mavrosh] Alternate - if only it were red-haired: [http://epiphanence.deviantart.com/art/Tribal-1-348368181 Deviantart photo by Epiphanence]
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information