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'''Race''' Half-Elf '''Gender''' Male '''Alignment''' Neutral Good '''Background''' Outlander | '''Race''' Half-Elf '''Gender''' Male '''Alignment''' Neutral Good '''Background''' Outlander | ||
− | '''Class''' Druid Level | + | '''Class''' Druid Level 1 '''Druid Circle''' N/A '''Proficiency Bonus''' +2 |
'''Height''' 5' 9" '''Weight''' 145 lbs. '''Size''' M '''Speed''' 30 ft. '''Senses''' Darkvision 60 ft. | '''Height''' 5' 9" '''Weight''' 145 lbs. '''Size''' M '''Speed''' 30 ft. '''Senses''' Darkvision 60 ft. | ||
− | '''Abilities''' Str 10 (+0), Dex 13 (+1), Con 14 (+2), Int 16 (+3), Wis | + | '''Abilities''' Str 10 (+0), Dex 13 (+1), Con 14 (+2), Int 16 (+3), Wis 17 (+3), Cha 16 (+3) |
== Roleplaying == | == Roleplaying == | ||
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'''Feature''' Wanderer. You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth | '''Feature''' Wanderer. You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth | ||
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== Combat == | == Combat == | ||
− | '''Initiative''' +1 '''Armor Class''' 14 '''Hit Dice''' | + | '''Initiative''' +1 '''Armor Class''' 14 '''Hit Dice''' 1d8+2 '''Hit Points''' 10 |
'''Melee''' Scimitar Reach 5 ft. Attack +3 Damage 1d6+1 slashing | '''Melee''' Scimitar Reach 5 ft. Attack +3 Damage 1d6+1 slashing | ||
− | Staff with Shillelagh Reach 5 ft. Attack + | + | Staff with Shillelagh Reach 5 ft. Attack +5 Damage 1d8+3 bludgeoning |
− | '''Ranged''' Produce Flame missile Range 30 ft. Attack + | + | '''Ranged''' Produce Flame missile Range 30 ft. Attack +5 Damage 1d8 fire |
− | '''Spell Save''' DC | + | '''Spell Save''' DC 13 '''Spell Attack''' +5 |
== Proficiencies == | == Proficiencies == | ||
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'''Saving Throws''' Intelligence, Wisdom | '''Saving Throws''' Intelligence, Wisdom | ||
− | '''Skills''' Animal Handling + | + | '''Skills''' Animal Handling +5, Athletics +2, Nature +5, Perception +5, Stealth +3, Survival +5 |
'''Languages''' Common, Elvish, Sylvan, Druidic, Goblin | '''Languages''' Common, Elvish, Sylvan, Druidic, Goblin | ||
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== Racial Qualities == | == Racial Qualities == | ||
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'''Spellcasting''': Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will. | '''Spellcasting''': Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will. | ||
− | '''Spell Save DC''': 8 + Proficiency Bonus + Wis modifier ( | + | '''Spell Save DC''': 8 + Proficiency Bonus + Wis modifier (13) |
− | '''Spell Attack Modifier''': Proficiency Bonus + Wis Modifier ( | + | '''Spell Attack Modifier''': Proficiency Bonus + Wis Modifier (5) |
− | '''Spell Slots''': | + | '''Spell Slots''': 2x 1st |
− | '''Prepared Spells''': | + | '''Prepared Spells''': 4 Typically: Animal Friendship; Entangle; Faerie Fire; Speak with Animals |
'''Cantrips Known''': Shillelagh, Produce Flame | '''Cantrips Known''': Shillelagh, Produce Flame | ||
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== Equipment == | == Equipment == |