Editing Dancers in Shadow/Ch'watikk

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'''Feature''' Wanderer. You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth
 
'''Feature''' Wanderer. You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth
 
'''Mark of the Eralin'''  Eralin don't fit in to civilized society, and after a short time in any one location, their strangeness will cause them to suffer disadvantage on any social interactions.
 
  
 
== Combat ==
 
== Combat ==
  
'''Initiative''' +1 '''Armor Class''' 14 '''Hit Dice''' 3d8+6 '''Hit Points''' 28
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'''Initiative''' +1 '''Armor Class''' 14 '''Hit Dice''' 1d8+2 '''Hit Points''' 10
  
 
'''Melee''' Scimitar Reach 5 ft. Attack +3 Damage 1d6+1 slashing
 
'''Melee''' Scimitar Reach 5 ft. Attack +3 Damage 1d6+1 slashing
  
Staff with Shillelagh Reach 5 ft. Attack +6 Damage 1d8+4 bludgeoning
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Staff with Shillelagh Reach 5 ft. Attack +5 Damage 1d8+3 bludgeoning
  
'''Ranged''' Produce Flame missile Range 30 ft. Attack +6 Damage 1d8 fire
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'''Ranged''' Produce Flame missile Range 30 ft. Attack +5 Damage 1d8 fire
  
'''Spell Save''' DC 14 '''Spell Attack''' +6
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'''Spell Save''' DC 13 '''Spell Attack''' +5
  
 
== Proficiencies ==
 
== Proficiencies ==
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'''Saving Throws''' Intelligence, Wisdom
 
'''Saving Throws''' Intelligence, Wisdom
  
'''Skills''' Animal Handling +6*, Athletics +2, Nature +5*, Perception +6*, Stealth +3, Survival +5  
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'''Skills''' Animal Handling +5, Athletics +2, Nature +5, Perception +5, Stealth +3, Survival +5  
  
 
'''Languages''' Common, Elvish, Sylvan, Druidic, Goblin
 
'''Languages''' Common, Elvish, Sylvan, Druidic, Goblin
 
'''Eralin Skills''' Advantage on Nature, Perception, Animal Handling skill checks
 
 
== Feats ==
 
 
'''Observant''' +1 Wisdom; read lips; +5 to passive Wisdom (Perception) and Intelligence (Investigation) scores
 
  
 
== Racial Qualities ==
 
== Racial Qualities ==
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'''Spellcasting''': Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will.
 
'''Spellcasting''': Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will.
  
'''Spell Save DC''': 8 + Proficiency Bonus + Wis modifier (14)
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'''Spell Save DC''': 8 + Proficiency Bonus + Wis modifier (13)
  
'''Spell Attack Modifier''': Proficiency Bonus + Wis Modifier (6)
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'''Spell Attack Modifier''': Proficiency Bonus + Wis Modifier (5)
  
'''Spell Slots''': 4x 1st; 2x 2nd
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'''Spell Slots''': 2x 1st
  
'''Prepared Spells''': 7 Typically: Animal Friendship; Cure Wounds; Entangle; Faerie Fire; Flaming Sphere; Heat Metal; Speak with Animals
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'''Prepared Spells''': 4 Typically: Animal Friendship; Entangle; Faerie Fire; Speak with Animals
  
 
'''Cantrips Known''': Shillelagh, Produce Flame
 
'''Cantrips Known''': Shillelagh, Produce Flame
 
'''Wild Shape''' Transform into a beast shape with an action. 2 uses, each 2 hours. Regained after a short or long rest.
 
Limits: Max CR 1; No flying or swimming speed
 
 
'''Combat Wild Shape''' Wild shape as a bonus action on your turn. While wild shaped, as a bonus action you can expend a spell slot to heal 1d8 hit points per level of spell slot.
 
  
 
== Equipment ==
 
== Equipment ==

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