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== ''' Dane ''' ==
+
Dane
* Neutral Wizard 3/Soceror 1/ Rogue 1
+
As Alycia she is a cute but pudgy redhead.  people usually describe her as "...but she has a nice personality."  Amd she like sto keep plugged into the gossip. Better than CNN.
* One level in Changling Wizard and one in Changling Rogue racial subsitution class.
 
* Rolls: http://invisiblecastle.com/roller/view/3174516/
 
* Playing in http://wiki.rpg.net/index.php/The_Starsoul_Crown
 
* Experience (in game): 575
 
  
== Appearance and History ==
+
*STR 12 BONUS +1
'''Appearance (as Alycia) '''
+
*WIS 13 BONUS +1
* Height: 5'10" (5'6")
+
*CHA 18 BONUS +4
* Weight: 130 (150)
+
*INT 16 BONUS +3  (+1 for level 4)
* Eyes: White (Green)
+
*DEX 14 BONUS +2
* Skin: Gray (Fair)  
+
*CON 14 BONUS +2
* Sex: Female (Female)
 
* Hair: White staight (Red Curled)
 
  
(Alycia looks like a pudgy Felicia Day)
 
  
'''Personality'''
+
*Total Hit Points: 23
 
 
Dane is a user who likes nice things and comfort. However she aviod being flamboyant and attracting attention. For example, her wagon is simple on the outside, but well appionted and has a feather bed, so that adventuring she is never really roughing it. 
 
 
 
She has a reputation for loving and tending animals, in particular seemingly dozens cats. When it reality it is her familar in various guises.
 
 
 
For Dane appearance are everything. She takes greta pleasur ein becomeing someone else. It is an art, but at the same time it is business too.  Dane is in adventuring for the business and the money. Its all a means to an end.  She tells herself its just "enlightened self-interest."
 
 
 
However for those outside her "family," she has no qualms about conning them for all they worth, and then some.
 
If they are not smart enough to keep thier money, they don't deserve it.
 
 
 
'''History'''
 
 
 
Dane has a full history of all her false identies, especially Alycia, and is more than happy to talk to strangers, about seemingly nothing.  Its how she gets information.  But as far as Dane the changling, she likes to keep her past mysterious.  In was only duress she revealed her identity as a changling the group, but they accepted her none the less.   
 
 
 
She likes to give the impression of a harsh upbringing as a changling brought up in a human family.  In reality she grew up in a small Reality Seeker villiage of changelings, and part of large familiy. She chaffed in the rural lifestyle.
 
 
 
Her cover as a seamstress is rooted in working with as her father's assistant. A bit before reaching majority, she left home and like many changling dappled as a rogue and as wizard, and then discovered a talent for soceror - one of the few taboos in Changling society.
 
 
 
Up until, recently she was working out of the city of Carrais where she well established as a seamstress and with the Thieves Guild there. However due to a deal gone bad resulting in the death of some freinds, she left town. She teamed up a with group of adventures and has been working with them ever since.  She tries to act as the sympathetic sister to all the memebers to get into their good graces. However, although she would never admit it to herself, the group has become like a second family to her.
 
 
 
'''Quirks'''
 
*Dane is a neat freak and like to bathe at least once a day if possible. Next best thing at a far second is a Prestidigitation spell.
 
*Her changling powers change her physique but not her clothes, so she has a hat of disguise.
 
*The hat of disguise is vulnerable to touch, so nothing beats a well made suit for disguise.  As a seamstress she makes a lot of her clothes including some made for infiltration.  Most of her clothing are reversible for obvious reasons.  As a seamstress, she has a perfect story as to why she has such a strange and varied wardrobe.
 
*She also aquired some jeweler tools and a small array of gems to pose as a jeweler.
 
*Her favorite piece is a dress with ties so that can be bound and and work as a catsuit.
 
*If challenged, she may confess to having a hat of disguse, or to being a wizard.  Thats her cover story and give her a hole card.  Dane has shown her that "Solids" are a strange lot.  Tell them you are a wizard can cast fireballs and they can deal with that. But tell them your a changling, and they freak.
 
*She recently bought jewelers equipment so she pass herself off as a gem cutter.
 
 
 
'''What Dane Thinks Of:'''
 
 
 
*''Abdahm''- Full of himself and easily manipulatable. But its also fun to press his buttons, and he has his moments. Reminds me of my little brother.
 
*''Minimee Pinn'' - "She gives me the creeps." Typical dour dwarf but she has common sense.  Minimee particularly bothers Dane since Dane follows no particular god, her soul goes to Wee Jas. So she tries to keep Minimee on her good side. Dane worries that Minimee could see right through her act .  Older sister of the group.
 
*''Walker''- Our little feral child. Can't wear a suit well if his life depended on it. But she envies his animal shapeshifting abilities and looks forward to being to use polymorph to chang into non-human shape. He would be a font of wisdom. If only he could understand the concept of small talk and eating utensils.  She may tell him she knows what its like to be abandoned by one's parents.
 
 
 
== Abilities ==
 
{| class = "wikitable" border=1
 
|-
 
! Ability || Score || Modifier
 
|- align="center"
 
! Strength
 
| 12 || +1
 
|- align="center" style="background:silver"
 
! Dexterity
 
| 14 || +2
 
|- align="center"
 
! Constitution
 
| 14 || +2
 
|- align="center" style="background:silver"
 
! Intelligence
 
| 16 || +3
 
|- align="center"
 
! Wisdom
 
| 13 || +1
 
|- align="center" style="background:silver"
 
! Charisma
 
| 18 || +4
 
|}
 
 
 
== Combat ==
 
*Total Hit Points: 30
 
 
*Speed: 30 feet
 
*Speed: 30 feet
 
*Armor Class: 17 = 10 +2 [dexterity] + 4 mage Armor+ 1 Ring
 
*Armor Class: 17 = 10 +2 [dexterity] + 4 mage Armor+ 1 Ring
  
== Skills ==
+
SAVES
 +
Resistance Spell adds a +1
 +
Initiative modifier:...2 = +2 [dexterity]
 +
Fortitude save:........5 = 1 [base] +2 [constitution] +1 [ring] +1 [cloak]
 +
Reflex save:...........5 = 1 [base] +2 [dexterity] +1 [ring] +1 [cloak]
 +
Will save:.............10 = 7 [base] +1 [wisdom] +1 [ring] +1 [cloak]
 +
Attack (handheld):.....3 = 2 [base] +1 [strength]
 +
Attack (unarmed):......3 = 2 [base] +1 [strength]
 +
Attack (missile):......4 = 2 [base] +2 [dexterity]
 +
Grapple check:.........3 = 2 [base] +1 [strength] ]
 +
 +
LOAD
 +
Light load: 43 lb. or less
 +
Medium load: 44-86 lb.
 +
Heavy load: 87-130 lb.
 +
Lift over head: 130 lb.
 +
Lift off ground: 260 lb.
 +
Push or drag: 650 lb.
  
  
{| class="wikitable" border=1             
+
Languages: Common Draconic Elven Giant Goblin Goliath Orc  
! Skill !! Base !! Bonus !! Rank !! Changling !! Synergy !! Familiar !! Total
 
  |- align="center" style="background:silver"           
 
! Appraise             
 
  | Int  ||  3  ||    ||    ||    ||  +3 (Raven)  ||  6
 
  |- align="center" style="background:silver"           
 
! Bluff             
 
  |  Cha  ||  4  ||  6  ||  2  ||    ||  +3 (Snake)  ||  15
 
  |- align="center" style="background:silver"
 
! Climb             
 
  |  Str  ||  1  ||    ||    ||    ||  +3 (Lizard)  ||  4
 
  |- align="center" style="background:silver"     
 
! Concentration             
 
  |  Con  ||  2  ||  5  ||    ||    ||    ||  7
 
  |- align="center" style="background:silver"     
 
! Craft (Alchemy)             
 
  |  Int  ||  3  ||  1  ||    ||    ||    ||  4
 
  |- align="center" style="background:silver"           
 
! Craft (Tailor)             
 
  |  Int  ||  3  ||  5  ||    ||    ||    ||  8
 
  |- align="center" style="background:silver"           
 
! Decipher Script             
 
  |  Int  ||  3  ||  5  ||    ||    ||    ||  8
 
  |- align="center" style="background:silver"           
 
! Diplomacy             
 
  |  Cha  ||  4  ||  2  ||    ||  2  ||    ||  8
 
  |- align="center" style="background:silver"           
 
! Disable Device             
 
  |  Int  ||  3  ||  2  ||    ||    ||    ||  5
 
  |- align="center" style="background:silver"           
 
! Disguse             
 
  |  Cha  ||  4  ||  8  ||  10  ||  2  ||    ||  24
 
  |- align="center" style="background:silver"           
 
! Gather Information             
 
  |  Cha  ||  4  ||  5  ||    ||    ||    ||  9
 
  |- align="center" style="background:silver"           
 
! Hide             
 
  |  Dex  ||  2  ||    ||    ||    ||    ||  2
 
  |- align="center" style="background:silver"           
 
! Intimidate             
 
  |  Str  ||  1  ||  5  ||  2  ||  2  ||    ||  10
 
  |- align="center" style="background:silver"           
 
! Knowlede (Arcana)             
 
  |  Int  ||  3  ||  5  ||    ||    ||    ||  8
 
  |- align="center" style="background:silver"           
 
! Language             
 
  |  Int  ||  3  ||  3  ||    ||    ||    ||  6
 
  |- align="center" style="background:silver"           
 
! Listen             
 
  |  Wis  ||  1  ||    ||    ||    ||  +3 (Bat)  ||  4
 
  |- align="center" style="background:silver"           
 
! Move Silent             
 
  |  Dex  ||  2  ||  3  ||    ||    ||  +3 (cat)  ||  8
 
  |- align="center" style="background:silver"           
 
! Open Locks             
 
  |  Dex  ||  3  ||  5  ||    ||    ||    ||  8
 
  |- align="center" style="background:silver"           
 
! Search             
 
  |  Int  ||  3  ||  2  ||    ||    ||    ||  5
 
  |- align="center" style="background:silver"           
 
! Sense Motive             
 
  |  Wis  ||  1  ||  5  ||  2  ||    ||    ||  8
 
  |- align="center" style="background:silver"           
 
! Slight             
 
  |  Dex  ||  2  ||    ||    ||  2  ||    ||  4
 
  |- align="center" style="background:silver"           
 
! Spellcraft             
 
  |  Int  ||  3  ||  8  ||    ||  2  ||    ||  13
 
  |- align="center" style="background:silver"           
 
! Spot             
 
  |  Wis  ||  1  ||    ||    ||    ||  +3 (Owl/Hawk)  ||  4
 
  |- align="center" style="background:silver"           
 
! Swim             
 
  |  Str  ||  1  ||    ||    ||    ||    ||  1
 
  |- align="center" style="background:silver"           
 
! Use magic item             
 
  |  Int  ||  3  ||  1  ||    ||  2  ||    ||  6
 
  |- align="center" style="background:silver"           
 
  |}
 
  
== Saves ==
 
  
 +
Feats:
 +
*Improved Familiar [hand-edit as needed]
 +
*Scribe Scroll [free to wizard]
 +
*Still Spell 
  
{| class="wikitable" border=1
+
Traits:
! SAVE !! BASE !! STAT !! BONUS !! ITEMS !! FAMILIAR !! MISC !! TOTAL
+
Appraise Int 3 = +3 
|- align="center" style="background:silver"
+
Balance Dex* 2 =  +2  
! Initiative
+
Bluff Cha 12 =  +4 +6 +2 [changeling] 
| 0 || Dex || +2 || 0 || 0 || 0 ||+2  
+
Climb Str* 1 = +1 
|- align="center"
+
Concentration Con 2 +2  
!Fortitude
+
Craft Tailor Int 5 =  +3 +2 
| 2 || Con || +2 || +2 || +3 || 0 || 6/9
+
Diplomacy Cha 8 = +4 +2 +2 [bluff] 
|- align="center" style="background:silver"
+
Disguise Cha 9 = +4 +5 
! Reflex
+
Escape Artist Dex* 2 +2  
| 1 || Dex || +2 || +2 || +3 || 0 || 5/8  
+
Forgery Int 3 =  +3  
|- align="center"
+
Gather Information Cha 8 =  +4 +4 
!Will
+
Heal Wis 1 = +1 
| 6 || Wis || +1 || +2 || +3 || 0 || 9/12
+
Hide Dex* 2 =  +2 
|- align="center" style="background:silver"
+
Intimidate Cha 8 =  ++2 [bluff] +2 [changeling] 
! Attack (handheld)
+
Jump Str* 1 = +1 
| 2 || Str || +1 || 0 || 0 || 0 || 3
+
Knowledge (arcana) Int 7 =  +3 +4 
|- align="center"
+
Knowledge (local) Int 4 = +3 +1 
!Attack (unarmed)
+
Knowledge (nobility) Int 4 =  +3 +1 
| 2 || Str || +1 || 0 || 0 || 0 || 3
+
Listen Wis 2 =  +1 +1
|- align="center" style="background:silver"
+
Move Silently Dex* 3 = +2 +1 
! Attack (missile)
+
Ride Dex 2 +2  
| 2 || Dex|| +2 || 0 || 0 || 0 || 4
+
Search Int 3 = +3 
|- align="center"
+
Sense Motive Wis 3 =  +1  +2 [changeling] 
!Grapple
+
Spellcraft Int 11 =  +3 +8 
| 2 || Str || +1 || 0 || 0 || 0 || 3
+
Spot Wis 1 = +1 
|- align="center" style="background:silver"
+
Survival Wis 1 = +1 
|}
+
Swim Str 1 =  +1 
+
Use Rope Dex 2 =  +2 
LOAD
+
   
Light load: 43 lb. or less  
 
Medium load: 44-86 lb.
 
Heavy load: 87-130 lb.
 
Lift over head: 130 lb.
 
Lift off ground: 260 lb.
 
Push or drag: 650 lb.
 
  
 +
This character also has 3 ranks in Speak Languages.
  
Languages: Common Draconic Elven Giant Goblin Dwarf Orc TBA 
+
Bluff >=5 ranks gives +2 on disguise and Intimidate checks to act in character.
  
  
Feats:
 
*Improved Familiar [hand-edit as needed]
 
*Scribe Scroll [free to wizard]
 
*Craft Potion [free to wizard]
 
*Proficient Caster (+4 up to HD in casting) Currently +2 Wizard (5th) and +2 Soceror (3nd)
 
  
== Spells ==
+
Sorceror
 +
*Knows spells at lv 2
 +
*Cast at lv 3
  
'''Sorceror'''
+
*Zero-level Sorcerer spells: 6 per day
*Knows spells at lv 1
 
*Cast at lvl 1
 
*Zero-level Sorcerer spells: 5 per day
 
 
**Known:5
 
**Known:5
***Open/Close, Dancing Lights, Detect magic, Light, Mage hand, Mend
+
***Open/Close
 +
***Dancing Lights
 +
***Detect magic
 +
***Light
 +
***Mage hand
 +
***Mend
  
*First-level Sorcerer spells: 4 (3+1) per day
+
*First-level Sorcerer spells: 5 (4+1) per day
 
**Known:2
 
**Known:2
***Burning Hands, Charm
+
***Burning Hands
 +
***Charm
  
  
'''Wizard'''
+
Wizard
 
*Knows spells at lv 3
 
*Knows spells at lv 3
*Cast at lv 5 (Practiced caster)
+
*Cast at lv 4
  
**Spell Book
 
 
**Zero-level Wizard spells: 4 per day
 
**Zero-level Wizard spells: 4 per day
***Known All: Acid Splash, Detect Pioson Detect Magic Dancing Lights Flare Light Ray of Frost, Ghost sound, Disrupt undead, Touch of Fatigue, Open/close, Prestidigitation, Low Light Vision, Mend, Mage hand, Message, Resistance, Arcane Mark
+
***Daze
 +
***Touch of Fatigue
 +
***Prestidigitation
 +
***Mend
 +
***Mage hand
 +
***Message
 +
***Resistance  
 +
***Acid Splash
  
**First-level Wizard spells:  
+
**First-level Wizard spells: 3 (2+1) per day
***Comprehend Languages, Magic Missile, Charm, Mage Armor, Detect Secret Doors, Expeditious Retreat,  Protection from Evil, Identify,  Repair light damage, Silent Image.
+
***Comprehend Languages
 
+
***Magic Missile
**Second-level Wizard spells:  
+
***Charm
***Rope Trick, Mirror Image, Acid Arrow, Resist Elements, Darkvision, Detect Thoughts, Invisibility,  
+
***Mage Armor, Detect Secret Doors, Expeditious Retreat,  Protection from Evil, Identify,  Silent Image.
 
+
**Second-level Wizard spells: 2 (1+1) per day
**3rd Wizard spells (Cannot use yet)
+
**2nd
 +
***Rope Trick, Mirror Image, Acid Arrow, Resist Elements, Detect Thoughts, Invisibility,
 +
**3rd
 
***Dispell Magic, Fireball, Fly, Tongues, Summon Monster III
 
***Dispell Magic, Fireball, Fly, Tongues, Summon Monster III
  
*Daily Selection
 
**Zero-level Wizard spells: 4 per day
 
***Low Light Vision, Ray of Frost, Ray of Frost, Acid Splash
 
**First-level Wizard spells: 3 (2+1) per day
 
***Mage Armor, Magic Missile, Magic Missile
 
**Second-level Wizard spells: 2 (1+1) per day
 
***Detect Thoughts, Invisibility
 
  
==Other==
 
 
Changeling:
 
Changeling:
 
*Eberron character race.
 
*Eberron character race.
Line 261: Line 130:
 
*Natural linguist (Speak language is a class skill)
 
*Natural linguist (Speak language is a class skill)
 
*Minor Change Shape
 
*Minor Change Shape
*As a soceror, Dane in natural form has  "exotic good looks" By changling standards, that means a single lock of red hair in her natural form. She is also tall for a changling.
+
 
  
 
Class HP rolled   
 
Class HP rolled   
*Level 1: Changling Thief 6  
+
*Level 1: Wizard 4  
*Level 2: Sorcerer 4  
+
*Level 2: Sorcerer 1  
*Level 3: Wizard 3  
+
*Level 3: Wizard 1  
 
*Level 4: Wizard 4 +1 to charisma  
 
*Level 4: Wizard 4 +1 to charisma  
*Level 5: Wizard 2
+
*Level 5: Ultimate Mage 3
 
 
==Equipment==
 
  
{| class="wikitable" border=1
+
  EQUIPMENT
! EQUIPMENT
+
  Wagon Gypsy..................200
| Cost
+
  Horses Saddlebages gear......280
|- align="center"
+
  Ring of protection +1.......2000
! Vardo/Gypsy Wagon
+
  Cloak of Resitence..........1000
| 200
+
  Hat of disguise.............1300
|- align="center"
+
  Feather fall................2200
! 2 Horses Saddlebages gear
+
  Daggers 4......................8
| 280  
+
  pack...........................2
|- align="center"
+
  Silk rope.....................11
! Ring of protection +1
+
  Potion Darkvision............300
| 2000
+
  Potion cure light.............50
|- align="center"
+
  Clothing/textiles............700
! Cloak of Resistence
+
  Food 2 weeks..................10
| 1000
+
Disguise kit..................50
|- align="center"
+
  Thieves kit...................50
! Hat of disguise
+
  Kitchen kit....................5
| 1300
+
  Artisan masterwork............55
|- align="center"
+
  Musical instuments............10
! Feather fall
+
  Rapier........................20
| 2200
+
  Light crossbow 50 bolts.......55
|- align="center"
+
  Sleep Arrow (3)..............396
! Daggers 4
+
  Caltrops 5 batches.............5
| 8
+
  Waterskin.....................10
|- align="center"
+
  Quarterstaff...................1
! pack
+
  Bedroll........................1
| 2
+
  Sunrods 5.....................10
|- align="center"
+
  Bullseye Lantern and oil......12
! Silk rope
+
  Tent.........................100
| 11
+
  Tent Small....................10
|- align="center"
+
  Sap............................1
! Alchemy Lab (+1 to rolls)  
+
  Falconry gear.................50
| 200
+
  Padded Armor (2set)...........10
|- align="center"
+
  Var Holy Symbols..............10
! Potion cure light
+
  GP.......................... 132
| 50
 
|- align="center"
 
! Mage Armor x2
 
| 50
 
|- align="center"
 
! Clothing/textiles
 
| 700
 
|- align="center"
 
! Jewlers/Gemcutting Equip
 
| 100
 
|- align="center"
 
! Food 2 weeks
 
| 10
 
|- align="center"
 
! Masterwork Thieves kit
 
| 100
 
|- align="center"
 
! Kitchen kit
 
| 5
 
|- align="center"
 
! Artisan (Tailor) masterwork
 
| 55
 
|- align="center"
 
! Musical instuments
 
| 10
 
|- align="center"
 
! Rapier
 
| 20
 
|- align="center"
 
! Hand crossbow 50 bolts
 
| 55
 
|- align="center"
 
! Sleep Arrow (3)
 
| 396
 
|- align="center"
 
! Caltrops 5 batches
 
| 5
 
|- align="center"
 
! Waterskin
 
| 10
 
|- align="center"
 
! Quarterstaff
 
| 1
 
|- align="center"
 
! Bedroll
 
| 1
 
|- align="center"
 
! Insignia Of Healing
 
| 10
 
|- align="center"
 
! Bullseye Lantern and oil
 
| 12
 
|- align="center"
 
! Lantern With Conitual light
 
| 55
 
|- align="center"
 
! Tent
 
| 100
 
|- align="center"
 
! Tent Small
 
| 10
 
|- align="center"
 
! Sap
 
| 1
 
|- align="center"
 
! Falconry gear
 
| 50
 
|- align="center"
 
! Padded Armor (2set)
 
| 10
 
|- align="center"
 
! Var Holy Symbols
 
| 10
 
|- align="center"
 
! GP
 
| 1732 gp/Gem Chips
 
|- align="center"
 
|}
 
+520 From Gowden
 
  
==Feats==
 
  
  
Wizard Class feature:
+
Familiar Special
*Find Familiar
+
*Morphic Familar:Natural State Toad Races of Errberon P 123
*Scribe Scroll
 
*Brew Potion
 
  
Socerer Class feature:
+
*Bat +3 bonus on Listen checks
*Familiar Special
+
*Cat +3 bonus on Move Silently checks
**Morphic Familar:Natural State Toad (Can change into any other familiar and get their bonuses Races of Errberon P 123)
+
*Hawk +3 bonus on Spot checks in bright light
 +
*Lizard +3 bonus on Climb checks
 +
*Owl +3 bonus on Spot checks in shadows
 +
*Rat +2 bonus on Fortitude saves
 +
*Raven +3 bonus on Appraise checks (Speaks Common)
 +
*Snake  +3 bonus on Bluff checks
 +
*Toad +3 hit points
 +
*Weasel +2 bonus on Reflex saves
  
Class Level
 
*Eshew Spell Components
 
*Practiced caster (Wizard)
 
  
==Rewards==
+
What Dane Thinks Of:
XP: 0 + 250 + 325 + 600+ 300 (Staltite trap)
+
*Pawn- Big. Stoic. Quiet. Suprisingly adept at macrame.
 +
*Minay Meih - She gives me the creeps. Especially since she follows no particular god, her soul goes to Wee Jas
 +
*Adahm- Full of himself and easily manipluatable, but fun to have around.

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