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* A paladin maid of the Battle Order of the High Angel Volox is here in the village. A hero from the Long War, a gnoll-killer and undead hunter in equal measure. She is here as a courier from Prince Rufe. Sent back from the front to assist at home. As you are a sworn Wizards' Clerk I can share with you that her purpose is to defend the countryside hereabouts and await further orders from the Prince. Most mysterious and secretive. I will introduce you to her. Your mission and hers align, after all. She is about her afternoon prayers."
 
* A paladin maid of the Battle Order of the High Angel Volox is here in the village. A hero from the Long War, a gnoll-killer and undead hunter in equal measure. She is here as a courier from Prince Rufe. Sent back from the front to assist at home. As you are a sworn Wizards' Clerk I can share with you that her purpose is to defend the countryside hereabouts and await further orders from the Prince. Most mysterious and secretive. I will introduce you to her. Your mission and hers align, after all. She is about her afternoon prayers."
 
* We believe that The Necromancer in The Deep Halls is a servant of Xygag, God of the Maze, who rewards magicians who construct strange dungeons for his unholy entertainment. I believe that the so-called Caves of Filth are an early work by the Necromancer. His first effort to please the detestable Xygag. I wondered what the Caves' 'signature' might be. The surprise or twist that confounds explorers, and delights Xygag and the demon princes he entertains.
 
* We believe that The Necromancer in The Deep Halls is a servant of Xygag, God of the Maze, who rewards magicians who construct strange dungeons for his unholy entertainment. I believe that the so-called Caves of Filth are an early work by the Necromancer. His first effort to please the detestable Xygag. I wondered what the Caves' 'signature' might be. The surprise or twist that confounds explorers, and delights Xygag and the demon princes he entertains.
 
 
'''In the Guildhouse (Grey Shade's notes)'''':
 
 
*The bugbear ("King 'K'"), one of the goblin sneaks ("Green Rat") and a certain hooded wizard ("The Hood"?) seem to know each other well despite being form different groups. Members of the 'all-star' Red Champions team no doubt.
 
*The bounty to beat seems to be the Ghouls (see notice above or on wiki) whom the other adventurers have avoided as a poor bounty (poor risk to profit ratio). A defunct band, The Sword Dance Five, disappeared trying to clean them out. Succeeding would win their respect quickly, but be dangerous.
 
*The Ghostslayers consider their work to be loftier and less mundane than other sword-swingers
 
*The adventurers seem to be a mixture of i) wannabes who overestimate their own skill (and are in grave danger of an early death!); ii) professional fighters, honest sell swords who have found an avenue for their skills; iii) outcasts and criminals who have found a chance to murder for money.
 
  
 
==Deep Halls==
 
==Deep Halls==
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* 4 cure light wounds, maxed
 
* 4 cure light wounds, maxed
 
* About 50gps in shared cash
 
* About 50gps in shared cash
* A ruby [oh, gorne. ]
+
* A ruby
  
 
; From Deep Halls
 
; From Deep Halls
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; Final Deep Halls loot:  
 
; Final Deep Halls loot:  
*8 potions (2* cure light wounds,  levitate, fly)  
+
*1800 gps worth of misc loot (books, magical gear, etc)
*3 magic items: ring of feather falling, bag of holding (type I)
+
*9 scrolls. 5 * level 1 (hold portal*3, shield, detect secret doors) 3 level 2 (locate object*2; acid arrow), 1  level 3 (fireball).
(1150 gp each, and 1150 gp in group kitty)
+
*8 potions (5* cure light wounds,  levitate*2, fly)  
 +
*3 jewels -ruby, emerald, sapphire- each worth 1,000 gps. 
 +
*3 magic items: ring of feather falling, bag of holding (type I), hat of disguise
  
 
==Runa Wolfhunter==
 
==Runa Wolfhunter==
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'''masterwork chain shirt'''
 
'''masterwork chain shirt'''
'''Bag of Holding Type I'''
 
'''5 Lucky Bolts'''
 
  
 
History: When Rubani Bearhunter returned from the wars, he was leaving as a hero, a man whose skills had left legends behind him of his deadly skills, of the foes slain by his lethal, silent bolts. But when Rubani Bearhunter returned from the wars, he was not a whole man-- injuries had left him maimed, crippled. Worse, when he returned home, he learned that his wife had died, as had his sons. Only his daughter was left to him, but how could he provide for her, crippled as he was?
 
History: When Rubani Bearhunter returned from the wars, he was leaving as a hero, a man whose skills had left legends behind him of his deadly skills, of the foes slain by his lethal, silent bolts. But when Rubani Bearhunter returned from the wars, he was not a whole man-- injuries had left him maimed, crippled. Worse, when he returned home, he learned that his wife had died, as had his sons. Only his daughter was left to him, but how could he provide for her, crippled as he was?
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Club
 
Club
 +
 +
You might actually have a bit of money, 20 gps, a fortune
  
 
cloak of leadership, conferring an aura of authority [+2 to intimidate and persuade], jet black with crimson lining
 
cloak of leadership, conferring an aura of authority [+2 to intimidate and persuade], jet black with crimson lining
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Boots of the Cat (soft grey): The boot’s wearer always takes the minimum possible damage from falls (as if the GM had rolled a 1 on each die of damage incurred by the fall) and at the end of a fall always lands on his feet.
 
Boots of the Cat (soft grey): The boot’s wearer always takes the minimum possible damage from falls (as if the GM had rolled a 1 on each die of damage incurred by the fall) and at the end of a fall always lands on his feet.
  
Potions:
 
 
Cure light wounds potion, maxed (9 pts each) (2)
 
Cure light wounds potion, maxed (9 pts each) (2)
cure light wounds, levitation
 
 
Scrolls: sleep, Mage armor
 
 
Wand of cure light wounds with 10 charges
 
 
1170 gp
 
  
 
==Alita Blackwood==
 
==Alita Blackwood==
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: Heavy steel shield (AC +2, penalty -2, 15lbs.)
 
: Heavy steel shield (AC +2, penalty -2, 15lbs.)
 
: Heavy mace +1 (1d8+1, x2, Bashing, 8lbs.)
 
: Heavy mace +1 (1d8+1, x2, Bashing, 8lbs.)
: Ring of Feather Fall (prevents falling damage)
 
  
 
; Combat
 
; Combat
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Light Crossbow
 
Light Crossbow
  
18 Bolts
+
20 Bolts
  
 
Masterwork Short Staff (Shoulder Length)
 
Masterwork Short Staff (Shoulder Length)
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potion of bull's strength
 
potion of bull's strength
 
potion of cure light (2)
 
 
hat of disguise
 
  
 
23 gp
 
23 gp
 
==Gregor Muromets==
 
 
[[File:Gregor_Muromets_001.jpg | 1024px]]
 
 
[[File:Gregor_Muromets_002.jpg | 1024px]]
 
 
[[File:Gregor_Muromets_003.jpg | 1024px]]
 
 
[[File:Gregor_Muromets_004.jpg | 1024px]]
 
 
 
 
==Slayers' Guild==
 
'''The Wilders:''' A fluctuating group of about five scouts, bandits , or wannabe rangers who specialise in tracking and killing beasts, ogres and such. Dressed down compared to other groups but with feathered caps. <br/>
 
'''The Axemen:''' ‘Axes only’ is this newish group’s gimmick. Most are huge northern barbarians who carry checked kite shields and outrageous plaited beards. . Includes a dangerous foreign archer from the far south. One barbarian has a tame forest drake mount that he uses for scouting. <br/>
 
'''The Breakers:''' A group of rogues and burglars. Includes 2-3 goblin sneaks. All wear breeches and caps of earthy but vibraant (mustard, maroon, ochre) hue. <br/>
 
'''The Ghostslayers:''' effect pompous costumes and robes. Specialise in undead slaying. Includes several exotic foreign mystics. Gorgeous robes and hats. <br/>
 
'''The Jugglers''' : Rogues, tricksters, and collectors of lore. ‘Jester’ types dress super-extravagantly and bizarrely but some are masters of disguise. <br/>
 
'''Sweetwater Pirates:''' piratical killers who run a river sloop out of the city’s river dock. Eye-patches, silken scarf headbands, etc. Have a pet tiger who fights with them. <br/>
 
'''The Outsiders''' : Mostly non-human or foreign slayers. They include a lizardfolk spearman, two hobgoblins and a bugbear as well as several foreign human fighters . They are treated with a measure of disdain because of their outsider status but also have some cachet and mystique. All wear an exaggerated version of their national or racial costume. <br/>
 
'''Red Champions:''' An elite group of champion adventurers that has gradually siphoned off the best of the other bands. The composition of the group is not known as most identify publicly with their ‘old’ band. The leader is a handsome foreign duellist and assassin called Sassa Jei. They also have a powerful wizard, identity unknown , who has a carpet of flying.<br/>
 
 
You will arrive as a 'new' , small group (this is fairly common) looking for work chasing left-over bounties on the city's notice board. Current posters are gaudy appeals to citizens and Slayers to attempt recovery of a bounty:<br/>
 
'''Notices'''  <br/>
 
still present: Green Hag Wanted Dead [up-river], 1,000 gps for her head. <br/>
 
X removedX Ogre cannibal must be brought to justice [in abandoned farmland near city]: 500gps.<br/>
 
X removed by the Sweetwater Pirates, now on the jobX Werewolf ravaging village. Stop this depredation! 500gps.<br/>
 
X removed , finally X The Grey Devil , Horror of the Highway! He Can be Stopped. 5,000gps [this is still posted]<br/>
 
still present:Sewer Monsters [unknown] seize civilians. Help Our Innocents! 100-1,000gps bounty depending on nature of beasts found. <br/>
 
still present:Ghouls at large [cemetery in ruined village near river]<br/>
 
New: Loathed Criminal and Devil, Lock the Roof Prancer Returns [a spring-heeled Jack-like figure that leaps around the city causing havoc] 3,000gps.<br/>
 
New:River serpent menaces river trade downriver 1,500gps.<br/>
 
 
==The Gossamer Gang==
 
Gossamer was originally from a small village. She has had the Gift since gaining her womanhood. The other villagers, being superstitious, cast her out for being cursed. She wears her shawl over a red and black cloak . Under that, she has a silver-grey dress (knee-length), cut to evoke a royal gown, with matching leggings. Her spider companion, Charlotte, perches on her chest.    <br/>
 
Nodboggin Findleblurg, Terror of the Marklands, Wizard of the Fellmoors. Wears a loud, multi-colored cape, and a silly, red and white Wizard's cone.
 
<br/>
 
Grey Shade.
 
<br/>
 
Bloodwolf. Wears a hooded cape with cat' ears in the hood.
 
<br/>
 
<br/>
 
 
==Stratthorpe==
 
 
The black hexagon on the mp is the large castle <br/>
 
The red star is the marketplace with i)Town Hall; ii) Guildhouse iii)Noticeboards <br/>
 
The countryside is densely populated with fields, orchards, barns and hamlets that feed the city <br/>
 
Settlements and farms on higher (mostly forested) ground, though, are abandoned due to decreases in manpower<br/>
 
[[File:Stratthorpe.png]]
 

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