Editing Darrak Fireforge
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− | + | [working on a background and motivation] | |
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==Stat Block== | ==Stat Block== | ||
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| align="center" style="background:#f0f0f0;"|'''CHA''' | | align="center" style="background:#f0f0f0;"|'''CHA''' | ||
|- | |- | ||
− | | | + | |16|| 10|| 14|| 15|| 8|| 13 |
|- | |- | ||
− | | align="center" style="background:#f0f0f0;"|'''+ | + | | align="center" style="background:#f0f0f0;"|'''+3''' |
| align="center" style="background:#f0f0f0;"|'''+0''' | | align="center" style="background:#f0f0f0;"|'''+0''' | ||
− | | align="center" style="background:#f0f0f0;"|'''+ | + | | align="center" style="background:#f0f0f0;"|'''+2''' |
− | | align="center" style="background:#f0f0f0;"|'''+ | + | | align="center" style="background:#f0f0f0;"|'''+2''' |
| align="center" style="background:#f0f0f0;"|'''-1''' | | align="center" style="background:#f0f0f0;"|'''-1''' | ||
| align="center" style="background:#f0f0f0;"|'''+1''' | | align="center" style="background:#f0f0f0;"|'''+1''' | ||
|} | |} | ||
− | *Level: | + | *Level: 3 |
*Race: Dwarf | *Race: Dwarf | ||
*Class: Fighter | *Class: Fighter | ||
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*Background: Military Engineer | *Background: Military Engineer | ||
− | *Proficiency bonus: + | + | *Proficiency bonus: +2 |
− | *Total Hit Points: | + | *Total Hit Points: 31 |
*Passive Perception: 11 | *Passive Perception: 11 | ||
− | *Armor Class: | + | *Armor Class: 19 |
*Personality: Strong, enjoys breaking things, telling military service stories. | *Personality: Strong, enjoys breaking things, telling military service stories. | ||
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*Acrobatics (Dex) +0 | *Acrobatics (Dex) +0 | ||
− | *'''Animal Handling''' (Wis) + | + | *'''Animal Handling''' (Wis) +1 |
− | *Arcana (Int) + | + | *Arcana (Int) +2 |
− | *'''Athletics''' (Str) + | + | *'''Athletics''' (Str) +5 |
*Deception (Cha) +1 | *Deception (Cha) +1 | ||
− | *'''History''' (Int) + | + | *'''History''' (Int) +4 |
*Insight (Wis) -1 | *Insight (Wis) -1 | ||
*Intimidation (Cha) +1 | *Intimidation (Cha) +1 | ||
− | *Investigation (Int) + | + | *Investigation (Int) +2 |
*Medicine (Wis) -1 | *Medicine (Wis) -1 | ||
− | *Nature (Int) + | + | *Nature (Int) +2 |
− | *'''Perception''' (Wis) + | + | *'''Perception''' (Wis) +1 |
*Performance (Cha) +1 | *Performance (Cha) +1 | ||
− | * | + | *Persuasion (Cha) +1 |
− | *Religion (Int) + | + | *Religion (Int) +2 |
*Sleight of Hand (Dex) +0 | *Sleight of Hand (Dex) +0 | ||
*Stealth (Dex) +0 | *Stealth (Dex) +0 | ||
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</div> | </div> | ||
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*Saving Throws: Str, Con | *Saving Throws: Str, Con | ||
*Languages: Common, Dwarvish | *Languages: Common, Dwarvish | ||
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==Item Formulas== | ==Item Formulas== | ||
+ | Items cost 500 gold and take 20 days a piece to make. | ||
− | Uncommon (Can be made at third level | + | Uncommon (Can be made at third level) |
− | + | *Cloak of Protection: +1 to AC and saving throws | |
− | *Cloak of Protection: +1 to AC and saving throws | + | *Braces of Archery: Bow Proficiency and +2 Damage |
− | * | + | *Pearl of Power: Once per day, use an action to regain one spell up to third level |
− | *Pearl of Power: Once per day, use an action to regain one spell up to third level | + | *Saddle of the Cavalier: Cannot be dismounted if conscious, attack rolls against mount have disadvantage |
− | *Saddle of the Cavalier: Cannot be dismounted if conscious, attack rolls against mount have disadvantage | ||
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− | Rare (Can be made at sixth level | + | Rare (Can be made at sixth level) |
− | *Belt of Dwarven Kind: +2 Con, advantage to persuasion with Dwarves. Non-Dwarves get advantage to save versus poison and poison resistance, dark vision to 60 feet, and know Dwarvish. Every day, 50% chance of growing beard or a current beard thickening | + | *Belt of Dwarven Kind: +2 Con, advantage to persuasion with Dwarves. Non-Dwarves get advantage to save versus poison and poison resistance, dark vision to 60 feet, and know Dwarvish. Every day, 50% chance of growing beard or a current beard thickening. |
− | *Dragon Slayer: Sword, does 3d6 extra damage to draconic beings, +1 to hit and damage | + | *Dragon Slayer: Sword, does 3d6 extra damage to draconic beings, +1 to hit and damage |
*Horseshoes of Speed: Increase horse walk speed by 30 feet | *Horseshoes of Speed: Increase horse walk speed by 30 feet | ||
− | *Ring of Protection: +1 to saving throws and +1 AC | + | *Ring of Protection: +1 to saving throws and +1 AC |
*Shield +2 | *Shield +2 | ||
*Weapon +2 | *Weapon +2 | ||
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− | + | ==Spells and Features and Feats== | |
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− | == | ||
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*Dwarven Resilience, advantage and resistance to poison | *Dwarven Resilience, advantage and resistance to poison | ||
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*Stonecunning, double proficiency when looking at stonework. | *Stonecunning, double proficiency when looking at stonework. | ||
*Darkvision 60. | *Darkvision 60. | ||
− | *Second Wind, once per rest, spend bonus action to regain hp = 1d10 + fighter level. | + | *Second Wind, once per rest, spend bonus action to regain hp = 1d10+fighter level. |
− | *Fighting Style: Defense. + 1 AC. | + | *Fighting Style: Defense. +1 AC. |
*Action Surge (1 use) | *Action Surge (1 use) | ||
− | + | *Cantrips | |
− | + | **Shocking Grasp: Self. VS. Melee spell attack against the target, have advantage if opponent is wearing armor. 1d8 Lightning Damage and opponent cannot take reactions until start of its next turn. | |
− | + | **Thunderclap: Self (5 Foot Radius). S. Every creature within 5 feet makes con saving throw, 1d6 thunder damage on fail. | |
− | + | *Level 1 (2 slots) | |
− | + | **Chromatic Orb: Range 90 Feet, VSM (diamond worth 50 gp), Ranged spell attack against creature, 3d8 damage of acid, cold, fire, lightning, poision, or thunder. | |
− | + | **Magic Missile: Range 120 feet, VS. Three darts, each dart does 1d4 + 1 force damage. | |
− | + | **Thunderwave: Self (15 foot Cube). VS. Each creature in cube must make a con saving throw, a fail results in 2d8 thunder damage and is pushed 10 feet away. | |
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==Weapons and Armor== | ==Weapons and Armor== | ||
− | *Warhammer | + | *Warhammer (Versatile) |
− | **+ | + | **+5 to hit |
− | **1d8+ | + | **1d8+3 blunt damage |
*Long Bow (ammo, heavy, 2H) | *Long Bow (ammo, heavy, 2H) | ||
− | **+ | + | **+2 to hit |
**1d8 piercing damage | **1d8 piercing damage | ||
**Range 150/600 | **Range 150/600 | ||
**Ammo 20/20 | **Ammo 20/20 | ||
− | * | + | *Chain mail and shield |
− | **AC | + | **AC 16+2 |
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==Retainers, Familiars, and Mounts== | ==Retainers, Familiars, and Mounts== | ||
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*Masonry tools | *Masonry tools | ||
*Leatherworking tools | *Leatherworking tools | ||
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==Possessions, Treasure== | ==Possessions, Treasure== | ||
− | Gold: | + | Gold: 190 gp |
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+ | Silver: 0 | ||
==Possessions, Party Loot== | ==Possessions, Party Loot== | ||
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==Possessions, Magical== | ==Possessions, Magical== |