Editing Darrak Fireforge

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 22: Line 22:
 
| align="center" style="background:#f0f0f0;"|'''CHA'''
 
| align="center" style="background:#f0f0f0;"|'''CHA'''
 
|-
 
|-
|20|| 10|| 19|| 19|| 8|| 13
+
|18|| 10|| 14|| 15|| 8|| 13
 
|-
 
|-
| align="center" style="background:#f0f0f0;"|'''+5'''
+
| align="center" style="background:#f0f0f0;"|'''+4'''
 
| align="center" style="background:#f0f0f0;"|'''+0'''
 
| align="center" style="background:#f0f0f0;"|'''+0'''
| align="center" style="background:#f0f0f0;"|'''+4'''
+
| align="center" style="background:#f0f0f0;"|'''+2'''
 
| align="center" style="background:#f0f0f0;"|'''+4'''
 
| align="center" style="background:#f0f0f0;"|'''+4'''
 
| align="center" style="background:#f0f0f0;"|'''-1'''
 
| align="center" style="background:#f0f0f0;"|'''-1'''
Line 32: Line 32:
 
|}
 
|}
  
*Level: 19
+
*Level: 9
 
*Race: Dwarf
 
*Race: Dwarf
 
*Class: Fighter
 
*Class: Fighter
Line 39: Line 39:
 
*Background: Military Engineer
 
*Background: Military Engineer
  
*Proficiency bonus: +6
+
*Proficiency bonus: +4
*Total Hit Points: 223
+
*Total Hit Points: 95
 
*Passive Perception: 11
 
*Passive Perception: 11
*Armor Class: 24
+
*Armor Class: 22
  
 
*Personality: Strong, enjoys breaking things, telling military service stories.
 
*Personality: Strong, enjoys breaking things, telling military service stories.
Line 54: Line 54:
  
 
*Acrobatics (Dex) +0
 
*Acrobatics (Dex) +0
*'''Animal Handling''' (Wis) +5
+
*'''Animal Handling''' (Wis) +3
 
*Arcana (Int) +4
 
*Arcana (Int) +4
*'''Athletics''' (Str) +11
+
*'''Athletics''' (Str) +8
 
*Deception (Cha) +1  
 
*Deception (Cha) +1  
*'''History''' (Int) +10
+
*'''History''' (Int) +7
 
*Insight (Wis) -1
 
*Insight (Wis) -1
 
*Intimidation (Cha) +1
 
*Intimidation (Cha) +1
Line 64: Line 64:
 
*Medicine (Wis) -1
 
*Medicine (Wis) -1
 
*Nature (Int) +4
 
*Nature (Int) +4
*'''Perception''' (Wis) +5
+
*'''Perception''' (Wis) +3
 
*Performance (Cha) +1
 
*Performance (Cha) +1
*'''Persuasion''' (Cha) +13
+
*'''Persuasion''' (Cha) +9
 
*Religion (Int) +4
 
*Religion (Int) +4
 
*Sleight of Hand (Dex) +0
 
*Sleight of Hand (Dex) +0
Line 98: Line 98:
 
*Weapon +2
 
*Weapon +2
 
*Cow armor
 
*Cow armor
*Cow Armor and Cloak
+
*Cow Cloak
 
*Cloak of Displacement: Disadvantage to be hit. Disabled for one turn once hit.
 
*Cloak of Displacement: Disadvantage to be hit. Disabled for one turn once hit.
  
Line 128: Line 128:
 
****Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. ou have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lighting damage, and it can't take reactions until the start of its next turn.
 
****Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. ou have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lighting damage, and it can't take reactions until the start of its next turn.
 
****Higher Levels: The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
 
****Higher Levels: The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
***Mending
+
***Thunderclap
****Casting Time: 1 Minute
+
****Casting Time: 1 Action
****Range: Touch
+
****Range: Self (5 Foot Radius)
****Components: VSM
+
****Components: S
 
****Duration: Instantaneous
 
****Duration: Instantaneous
****Repairs a single break or tear in an object you touch
+
****You create a burst of thunderous sound, which can be heard 100 feet away. Each creature other than you within 5 feet of you must make a Constitution saving throw. On a failded save, the creature takes 1d6 thunder damage.
***Fire Bolt
+
****Higher Levels: The spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
****Casting Time: 1 Minute
 
****Range: 120 Feet
 
****Components: VS
 
****Duration: Instantaneous
 
****Fire ball at a creature or object. Ranged spell attack against the opponent. 1d10 Fire damage on hit.
 
****Higher Levels: The spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
 
 
**Level 1 (4 slots)
 
**Level 1 (4 slots)
 
***Chromatic Orb
 
***Chromatic Orb
Line 156: Line 150:
 
****You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct the to hit one creature or several.
 
****You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct the to hit one creature or several.
 
****Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.
 
****Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.
***Feather Fall
+
***Grease
****Casting Time: 1 reaction
+
****Casting Time: 1 Action
 
****Range: 60 Feet
 
****Range: 60 Feet
****Components: VM
+
****Components: VS
****Duration: 1 minute
+
****Duration: 1 Minute
****Chose up to 5 creatures within range. A falling creature rate of decent falls to 60 feet per round. If the creature hits the ground before the spell ends, the creature takes no fall damage.
+
****Stick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration. When the grease appears, each creature standing in its arrea must succeed on a Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone.
 
***Shield
 
***Shield
 
****Casting Time: 1 Action
 
****Casting Time: 1 Action
Line 168: Line 162:
 
****Duration: 1 Round
 
****Duration: 1 Round
 
****An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.
 
****An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.
**Level 2 (3 Slots)
+
**Level 2 (2 Slots)
 
***Shatter
 
***Shatter
 
****Casting Time: 1 Action
 
****Casting Time: 1 Action
Line 175: Line 169:
 
****Duration: Instantaneous
 
****Duration: Instantaneous
 
****Loud ringing noise. 10-foot-radius where creatures inside make a Constitution saving throw and take 3d8 thunder damage on a failed save and half damage on a save. Does 1d8 extra for each slot above 2.
 
****Loud ringing noise. 10-foot-radius where creatures inside make a Constitution saving throw and take 3d8 thunder damage on a failed save and half damage on a save. Does 1d8 extra for each slot above 2.
***Haste
 
****Casting Time: 1 Action
 
****Range: Self or Touch
 
****Components: VSM
 
****Duration: Concentration, up to 1 minute
 
****+2 AC, Dex adv, extra action (One Attack, Dash, Disengage, Hide, or Object). On spell end, target cannot move or act.
 
**Level 3 (3 Slots)
 
***Fireball
 
****Casting Time: 1 Action
 
****Range: 150ft Feet
 
****Components: VSM
 
****Duration: Instantaneous
 
****20ft Radius, 8d6 fire damage
 
**Level 4 (1 Slot)
 
***Fire Shield
 
****Casting Time: 1 Action
 
****Range: Self
 
****Components: VSM
 
****Duration: 10 minutes
 
****When attacked, attacker takes 2d8 fire damage or 2d8 cold damage. Warm or chill shield. Warm grants resistance to cold and chill shield grants resistance to fire. Bright light 10-foot radius, dim light addition 10 feet.
 
 
*Features
 
**Throne: Proficiency in perception and double perception proficiency bonus in it. Own a keep filled with monsters.
 
**Moon: One casting of wish
 
**Flames: Powerful devil is an enemy
 
  
 
==Weapons and Armor==
 
==Weapons and Armor==
  
*Warhammer +2 (Versatile)
+
*Magic Spear (Versatile)
**+12 to hit
+
**+7 to hit
**1d8+8 blunt damage
+
**1d8+4 blunt damage
  
 
*Long Bow (ammo, heavy, 2H)
 
*Long Bow (ammo, heavy, 2H)
**+6 to hit
+
**+3 to hit
 
**1d8 piercing damage
 
**1d8 piercing damage
 
**Range 150/600
 
**Range 150/600
 
**Ammo 20/20
 
**Ammo 20/20
  
*Plate, shield +2, fighting style, and cloak of protection  
+
*Plate, shield, fighting style, and cloak of protection  
**AC 18+4+1+1 = 24
+
**AC 18+2+1+1 = 22
 
 
*Wand of Lightning Bolts
 
**7 Charges
 
**DC15
 
**1 Action to cast
 
**1d6+1 charges back at beginning of day
 
**Lighting Bolt: 8d6, 100 foot range
 
  
 
==Retainers, Familiars, and Mounts==
 
==Retainers, Familiars, and Mounts==
Line 240: Line 202:
 
==Possessions, Treasure==
 
==Possessions, Treasure==
  
Gold: 135,163
+
Gold: 3449
  
 
==Possessions, Party Loot==
 
==Possessions, Party Loot==

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Template used on this page: